잘못된 시스템 제거
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a7607d2a93
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@ -6673,7 +6673,19 @@ MonoBehaviour:
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 1
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 1699950333}
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m_TargetAssemblyTypeName: StoryUiCtrl, Assembly-CSharp
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m_MethodName: testButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &440143456
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MonoBehaviour:
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@ -13888,7 +13888,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &2330720395909538063
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -13903,8 +13903,10 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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iUnit: {fileID: 6975796988758163051}
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iUnitNickname: {fileID: 5127557828549460664}
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iUnitImage: {fileID: 7982507254516978407}
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youUnit: {fileID: 37635086790962674}
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youUnitNickname: {fileID: 6831365340785763945}
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youUnitImage: {fileID: 4711687304681685242}
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scriptText: {fileID: 6037302274294790102}
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--- !u!1 &2554568632941243214
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GameObject:
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@ -14157,7 +14159,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 30, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 146.01001, y: 63.91}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &5127557828549460664
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MonoBehaviour:
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@ -14299,7 +14301,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: -30, y: 0.000030517578}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 146.01001, y: 63.91}
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m_Pivot: {x: 1, y: 0}
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--- !u!114 &6037302274294790102
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MonoBehaviour:
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@ -14740,10 +14742,10 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 4848356131037571491}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 73.005005, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 73.005005, y: -31.955}
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m_SizeDelta: {x: 116.01, y: 33.91}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!224 &8383471597735064555
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RectTransform:
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@ -14797,10 +14799,10 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 5620797552056137420}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 73.005005, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 73.005005, y: -31.955}
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m_SizeDelta: {x: 116.01, y: 33.91}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!224 &8772798237890598308
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RectTransform:
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@ -1,4 +1,5 @@
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using UnityEngine;
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using static GameManager;
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public class StoryUiCtrl : SingletonMonoBehaviour<StoryUiCtrl>
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{
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@ -13,6 +14,9 @@ public class StoryUiCtrl : SingletonMonoBehaviour<StoryUiCtrl>
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StoryPrefab storyPrefab = Instantiate(itemPrefab, itemContent).GetComponent<StoryPrefab>();
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storyPrefab.Set(item.Value);
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}
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}
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public void testButton()
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{
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GameManager.Instance.NextScene(eScene.Play);
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}
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}
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@ -120,7 +120,7 @@ public class MainCtrl : MonoBehaviour
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if (data.status.Equals(200))
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{
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PlayerPrefs.SetString("uuid", data.uuid);
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Statics.uuid = data.uuid;
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Statics.uuid = data.session;
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Statics.deck_info = data.deck_info.OrderBy(n => n.id).ToList();
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//다이나믹 데이터 Set
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foreach (var item in data.dynamic_data)
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@ -132,11 +132,6 @@ public class MainCtrl : MonoBehaviour
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Statics.gold = data.gold;
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Statics.cash = data.cash;
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if (data.new_user) //신규 유저
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GameManager.Instance.NextScene(GameManager.eScene.Play);
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else
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GameManager.Instance.NextScene(GameManager.eScene.Game);
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//상점 데이터
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foreach (var item in Statics.excelDatas.shopItemData)
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{
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@ -169,7 +164,15 @@ public class MainCtrl : MonoBehaviour
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Statics.shopItems.Add(itemData.index, itemData);
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}
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if (data.new_user) //신규 유저
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GameManager.Instance.NextScene(GameManager.eScene.Play);
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else
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GameManager.Instance.NextScene(GameManager.eScene.Game);
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}
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else if (data.status.Equals(502))
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{
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Debug.Log("세션만료");
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Application.Quit();
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}
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else
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{
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@ -178,7 +181,6 @@ public class MainCtrl : MonoBehaviour
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}
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}, () =>
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{
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});
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@ -64,6 +64,7 @@ public class LoginResp : Request<LoginResp>
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{
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private Protocol protocol = Protocol.Login;
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public string uuid { get; set; }
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public string session { get; set; }
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public string nickname { get; set; }
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public uint gold { get; set; }
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public uint cash { get; set; }
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@ -1,7 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using Unity.VisualScripting;
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using static UnityEditor.Progress;
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public class ItemManager
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{
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@ -5,8 +5,8 @@ using UnityEngine.UI;
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public class Statics
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{
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#if UNITY_EDITOR
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public static readonly string url = "https://127.0.0.1:4860";
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//public static readonly string url = "https://game.pandoli365.com";
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//public static readonly string url = "https://localhost:4860";
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public static readonly string url = "https://game.pandoli365.com";
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#else
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public static readonly string url = "https://game.pandoli365.com";
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#endif
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