스크립트 대응 작업 완
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@ -13901,11 +13901,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2a43250127931d8478b4a0b5e3611638, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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iUnit: {fileID: 0}
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iUnitNickname: {fileID: 0}
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youUnit: {fileID: 0}
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youUnitNickname: {fileID: 0}
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scriptText: {fileID: 0}
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iUnit: {fileID: 6975796988758163051}
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iUnitNickname: {fileID: 5127557828549460664}
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youUnit: {fileID: 37635086790962674}
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youUnitNickname: {fileID: 6831365340785763945}
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scriptText: {fileID: 6037302274294790102}
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--- !u!1 &2554568632941243214
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GameObject:
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m_ObjectHideFlags: 0
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@ -14742,7 +14742,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 73.005005, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!224 &8383471597735064555
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@ -14799,7 +14799,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 73.005005, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!224 &8772798237890598308
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@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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public class StoryPlayUiCtrl : SingletonMonoBehaviour<StoryPlayUiCtrl>
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{
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@ -12,8 +12,10 @@ public class StoryPlayUiCtrl : SingletonMonoBehaviour<StoryPlayUiCtrl>
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[SerializeField] GameObject iUnit;
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[SerializeField] TMP_Text iUnitNickname;
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[SerializeField] Image iUnitImage;
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[SerializeField] GameObject youUnit;
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[SerializeField] TMP_Text youUnitNickname;
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[SerializeField] Image youUnitImage;
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[SerializeField] TMP_Text scriptText;
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@ -71,13 +73,18 @@ public class StoryPlayUiCtrl : SingletonMonoBehaviour<StoryPlayUiCtrl>
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{
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iUnit.SetActive(scriptDatas[index].position);
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youUnit.SetActive(!scriptDatas[index].position);
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UnitCtrl unit;
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if (scriptDatas[index].position)
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{
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iUnitNickname.text = Statics.intUnits[scriptDatas[index].unit_id].name;
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unit = Statics.intUnits[scriptDatas[index].unit_id].GetComponent<UnitCtrl>();
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iUnitNickname.text = unit.unit.name;
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iUnitImage.sprite = Statics.stringIcons[unit.unit.name];
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}
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else
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{
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youUnitNickname.text = Statics.intUnits[scriptDatas[index].unit_id].name;
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unit = Statics.intUnits[scriptDatas[index].unit_id].GetComponent<UnitCtrl>();
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youUnitNickname.text = unit.unit.name;
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youUnitImage.sprite = Statics.stringIcons[unit.unit.name];
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}
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scriptText.text = scriptDatas[index].text;
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}
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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@ -90,6 +91,7 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
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{
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//게임씬으로 이동
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StoryPlayUiCtrl.Instance.EndButtle();
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isStop = true;
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}
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return;
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}
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@ -17,6 +17,6 @@ public class StoryPrefab : MonoBehaviour
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}
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public void StoryButton()
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{
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Debug.Log(storyText.text);
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GameManager.Instance.chapterData = Statics.excelDatas.chapterData[101];
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}
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}
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@ -1,6 +1,4 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Cam : MonoBehaviour
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@ -1,24 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CanvasSet : MonoBehaviour
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{
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//private void Awake()
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//{
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// gameObject.GetComponent<CanvasScaler>().uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
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// //gameObject.GetComponent<CanvasScaler>().referenceResolution = new Vector2(GameManager.Instance.x, GameManager.Instance.y);
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//}
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//void Start()
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//{
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// if(GameManager.Instance.Over)
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// {
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// gameObject.GetComponent<CanvasScaler>().matchWidthOrHeight = 1.0f;
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// }
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// else
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// {
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// gameObject.GetComponent<CanvasScaler>().matchWidthOrHeight = 0.0f;
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// }
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//}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: ae9ea970822749648bac8d63c27f0c8a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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