잘못된 시스템 제거

This commit is contained in:
김판돌 2024-08-22 19:04:27 +09:00
parent a7607d2a93
commit b669ec160a
7 changed files with 45 additions and 26 deletions

View File

@ -6673,7 +6673,19 @@ MonoBehaviour:
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 1
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 1699950333}
m_TargetAssemblyTypeName: StoryUiCtrl, Assembly-CSharp
m_MethodName: testButton
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &440143456
MonoBehaviour:

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@ -13888,7 +13888,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!114 &2330720395909538063
MonoBehaviour:
m_ObjectHideFlags: 0
@ -13903,8 +13903,10 @@ MonoBehaviour:
m_EditorClassIdentifier:
iUnit: {fileID: 6975796988758163051}
iUnitNickname: {fileID: 5127557828549460664}
iUnitImage: {fileID: 7982507254516978407}
youUnit: {fileID: 37635086790962674}
youUnitNickname: {fileID: 6831365340785763945}
youUnitImage: {fileID: 4711687304681685242}
scriptText: {fileID: 6037302274294790102}
--- !u!1 &2554568632941243214
GameObject:
@ -14157,7 +14159,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: 30, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_SizeDelta: {x: 146.01001, y: 63.91}
m_Pivot: {x: 0, y: 0}
--- !u!114 &5127557828549460664
MonoBehaviour:
@ -14299,7 +14301,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: -30, y: 0.000030517578}
m_SizeDelta: {x: 0, y: 0}
m_SizeDelta: {x: 146.01001, y: 63.91}
m_Pivot: {x: 1, y: 0}
--- !u!114 &6037302274294790102
MonoBehaviour:
@ -14740,10 +14742,10 @@ RectTransform:
m_Children: []
m_Father: {fileID: 4848356131037571491}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 73.005005, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 73.005005, y: -31.955}
m_SizeDelta: {x: 116.01, y: 33.91}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!224 &8383471597735064555
RectTransform:
@ -14797,10 +14799,10 @@ RectTransform:
m_Children: []
m_Father: {fileID: 5620797552056137420}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 73.005005, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 73.005005, y: -31.955}
m_SizeDelta: {x: 116.01, y: 33.91}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!224 &8772798237890598308
RectTransform:

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@ -1,4 +1,5 @@
using UnityEngine;
using static GameManager;
public class StoryUiCtrl : SingletonMonoBehaviour<StoryUiCtrl>
{
@ -8,11 +9,14 @@ public class StoryUiCtrl : SingletonMonoBehaviour<StoryUiCtrl>
protected override void OnStart()
{
foreach(var item in Statics.excelDatas.storyData)
foreach (var item in Statics.excelDatas.storyData)
{
StoryPrefab storyPrefab = Instantiate(itemPrefab, itemContent).GetComponent<StoryPrefab>();
storyPrefab.Set(item.Value);
}
}
public void testButton()
{
GameManager.Instance.NextScene(eScene.Play);
}
}

View File

@ -120,7 +120,7 @@ public class MainCtrl : MonoBehaviour
if (data.status.Equals(200))
{
PlayerPrefs.SetString("uuid", data.uuid);
Statics.uuid = data.uuid;
Statics.uuid = data.session;
Statics.deck_info = data.deck_info.OrderBy(n => n.id).ToList();
//다이나믹 데이터 Set
foreach (var item in data.dynamic_data)
@ -132,11 +132,6 @@ public class MainCtrl : MonoBehaviour
Statics.gold = data.gold;
Statics.cash = data.cash;
if (data.new_user) //신규 유저
GameManager.Instance.NextScene(GameManager.eScene.Play);
else
GameManager.Instance.NextScene(GameManager.eScene.Game);
//상점 데이터
foreach (var item in Statics.excelDatas.shopItemData)
{
@ -169,7 +164,15 @@ public class MainCtrl : MonoBehaviour
Statics.shopItems.Add(itemData.index, itemData);
}
if (data.new_user) //신규 유저
GameManager.Instance.NextScene(GameManager.eScene.Play);
else
GameManager.Instance.NextScene(GameManager.eScene.Game);
}
else if (data.status.Equals(502))
{
Debug.Log("세션만료");
Application.Quit();
}
else
{
@ -178,7 +181,6 @@ public class MainCtrl : MonoBehaviour
}
}, () =>
{
});

View File

@ -64,6 +64,7 @@ public class LoginResp : Request<LoginResp>
{
private Protocol protocol = Protocol.Login;
public string uuid { get; set; }
public string session { get; set; }
public string nickname { get; set; }
public uint gold { get; set; }
public uint cash { get; set; }

View File

@ -1,7 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using Unity.VisualScripting;
using static UnityEditor.Progress;
public class ItemManager
{

View File

@ -5,8 +5,8 @@ using UnityEngine.UI;
public class Statics
{
#if UNITY_EDITOR
public static readonly string url = "https://127.0.0.1:4860";
//public static readonly string url = "https://game.pandoli365.com";
//public static readonly string url = "https://localhost:4860";
public static readonly string url = "https://game.pandoli365.com";
#else
public static readonly string url = "https://game.pandoli365.com";
#endif