자잘한 버그 수정

This commit is contained in:
김판돌 2024-08-29 16:04:55 +09:00
parent 3734303187
commit eccba0e9e9
3 changed files with 39 additions and 32 deletions

View File

@ -277,14 +277,6 @@ PrefabInstance:
propertyPath: m_AnchorMin.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4797950767585128335, guid: fd11d2cec9f04a244b8a79b9fad9c7f3, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5296450069761795811, guid: fd11d2cec9f04a244b8a79b9fad9c7f3, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6231225141918335816, guid: fd11d2cec9f04a244b8a79b9fad9c7f3, type: 3}
propertyPath: m_Name
value: SystemUI
@ -329,10 +321,6 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8135403295614570654, guid: fd11d2cec9f04a244b8a79b9fad9c7f3, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []

View File

@ -375,35 +375,29 @@ public class UnitSetUiCtrl : SingletonMonoBehaviour<UnitSetUiCtrl>
case 1:
return "방어관통력";
case 2:
return "치명타 확률";
case 3:
return "치명타 대미지";
default:
Debug.Log("알수없는 능력치 : " + randStats);
return "";
}
case ePart.Armor: //갑옷
switch (randStats)
{
case 0:
return "방어력";
case 1:
return "체력";
case 1:
return "방어력";
case 2:
return "이동속도";
case 3:
return "대미지 감소";
default:
Debug.Log("알수없는 능력치 : " + randStats);
return "";
}
case ePart.Gloves: //장갑
switch (randStats)
{
case 0:
return "이동속도";
case 1:
return "공격속도";
case 2:
return "공격력";
default:
return "";
}
case ePart.Headpiece: //투구
switch (randStats)
{
case 0:
@ -411,35 +405,60 @@ public class UnitSetUiCtrl : SingletonMonoBehaviour<UnitSetUiCtrl>
case 1:
return "방어 관통력";
case 2:
return "체력";
return "치명타 확률";
case 3:
return "치명타 대미지";
default:
Debug.Log("알수없는 능력치 : " + randStats);
return "";
}
case ePart.Headpiece: //투구
switch (randStats)
{
case 0:
return "체력";
case 1:
return "방어력";
case 2:
return "이동속도";
case 3:
return "대미지 감소";
default:
Debug.Log("알수없는 능력치 : " + randStats);
return "";
}
case ePart.Shield: //보조장비
switch (randStats)
{
case 0:
return "방어력";
return "공격속도";
case 1:
return "대미지감소";
return "이동속도";
case 2:
return "체력";
return "방어 관통력";
case 3:
return "공격력";
default:
Debug.Log("알수없는 능력치 : " + randStats);
return "";
}
case ePart.Ring: //반지
switch (randStats)
{
case 0:
return "치명타확률";
return "공격속도";
case 1:
return "이동속도";
case 2:
return "공격속도";
return "대미지 감소";
case 3:
return "방어력";
default:
Debug.Log("알수없는 능력치 : " + randStats);
return "";
}
default:
Debug.Log("알수없는 파츠 : " + part);
return "";
}
}
@ -454,8 +473,8 @@ public class UnitSetUiCtrl : SingletonMonoBehaviour<UnitSetUiCtrl>
return equipmentData.stats2.ToString();
case 3:
return equipmentData.stats3.ToString();
//case 4:
// return equipmentData.stats4.ToString();
case 4:
return equipmentData.stats4.ToString();
default:
return "0";
}

View File

@ -5,8 +5,8 @@ using UnityEngine.UI;
public class Statics
{
#if UNITY_EDITOR
public static readonly string url = "https://localhost:4860";
//public static readonly string url = "https://game.pandoli365.com";
//public static readonly string url = "https://localhost:4860";
public static readonly string url = "https://game.pandoli365.com";
#else
public static readonly string url = "https://game.pandoli365.com";
#endif