자잘한 버그 수정

This commit is contained in:
김판돌 2024-08-29 16:04:55 +09:00
parent 3734303187
commit eccba0e9e9
3 changed files with 39 additions and 32 deletions

View File

@ -277,14 +277,6 @@ PrefabInstance:
propertyPath: m_AnchorMin.x propertyPath: m_AnchorMin.x
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4797950767585128335, guid: fd11d2cec9f04a244b8a79b9fad9c7f3, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5296450069761795811, guid: fd11d2cec9f04a244b8a79b9fad9c7f3, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6231225141918335816, guid: fd11d2cec9f04a244b8a79b9fad9c7f3, type: 3} - target: {fileID: 6231225141918335816, guid: fd11d2cec9f04a244b8a79b9fad9c7f3, type: 3}
propertyPath: m_Name propertyPath: m_Name
value: SystemUI value: SystemUI
@ -329,10 +321,6 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z propertyPath: m_LocalEulerAnglesHint.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 8135403295614570654, guid: fd11d2cec9f04a244b8a79b9fad9c7f3, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_RemovedGameObjects: [] m_RemovedGameObjects: []
m_AddedGameObjects: [] m_AddedGameObjects: []

View File

@ -373,73 +373,92 @@ public class UnitSetUiCtrl : SingletonMonoBehaviour<UnitSetUiCtrl>
case 0: case 0:
return "공격력"; return "공격력";
case 1: case 1:
return "방어 관통력"; return "방어관통력";
case 2: case 2:
return "치명타 확률";
case 3:
return "치명타 대미지"; return "치명타 대미지";
default: default:
Debug.Log("알수없는 능력치 : " + randStats);
return ""; return "";
} }
case ePart.Armor: //갑옷 case ePart.Armor: //갑옷
switch (randStats) switch (randStats)
{ {
case 0: case 0:
return "방어력";
case 1:
return "체력"; return "체력";
case 1:
return "방어력";
case 2: case 2:
return "이동속도";
case 3:
return "대미지 감소"; return "대미지 감소";
default: default:
Debug.Log("알수없는 능력치 : " + randStats);
return ""; return "";
} }
case ePart.Gloves: //장갑 case ePart.Gloves: //장갑
switch (randStats) switch (randStats)
{ {
case 0: case 0:
return "이동속도";
case 1:
return "공격속도";
case 2:
return "공격력"; return "공격력";
case 1:
return "방어 관통력";
case 2:
return "치명타 확률";
case 3:
return "치명타 대미지";
default: default:
Debug.Log("알수없는 능력치 : " + randStats);
return ""; return "";
} }
case ePart.Headpiece: //투구 case ePart.Headpiece: //투구
switch (randStats) switch (randStats)
{ {
case 0: case 0:
return "공격력";
case 1:
return "방어관통력";
case 2:
return "체력"; return "체력";
case 1:
return "방어력";
case 2:
return "이동속도";
case 3:
return "대미지 감소";
default: default:
Debug.Log("알수없는 능력치 : " + randStats);
return ""; return "";
} }
case ePart.Shield: //보조장비 case ePart.Shield: //보조장비
switch (randStats) switch (randStats)
{ {
case 0: case 0:
return "방어력"; return "공격속도";
case 1: case 1:
return "대미지감소"; return "이동속도";
case 2: case 2:
return "체력"; return "방어 관통력";
case 3:
return "공격력";
default: default:
Debug.Log("알수없는 능력치 : " + randStats);
return ""; return "";
} }
case ePart.Ring: //반지 case ePart.Ring: //반지
switch (randStats) switch (randStats)
{ {
case 0: case 0:
return "치명타확률"; return "공격속도";
case 1: case 1:
return "이동속도"; return "이동속도";
case 2: case 2:
return "공격속도"; return "대미지 감소";
case 3:
return "방어력";
default: default:
Debug.Log("알수없는 능력치 : " + randStats);
return ""; return "";
} }
default: default:
Debug.Log("알수없는 파츠 : " + part);
return ""; return "";
} }
} }
@ -454,8 +473,8 @@ public class UnitSetUiCtrl : SingletonMonoBehaviour<UnitSetUiCtrl>
return equipmentData.stats2.ToString(); return equipmentData.stats2.ToString();
case 3: case 3:
return equipmentData.stats3.ToString(); return equipmentData.stats3.ToString();
//case 4: case 4:
// return equipmentData.stats4.ToString(); return equipmentData.stats4.ToString();
default: default:
return "0"; return "0";
} }

View File

@ -5,8 +5,8 @@ using UnityEngine.UI;
public class Statics public class Statics
{ {
#if UNITY_EDITOR #if UNITY_EDITOR
public static readonly string url = "https://localhost:4860"; //public static readonly string url = "https://localhost:4860";
//public static readonly string url = "https://game.pandoli365.com"; public static readonly string url = "https://game.pandoli365.com";
#else #else
public static readonly string url = "https://game.pandoli365.com"; public static readonly string url = "https://game.pandoli365.com";
#endif #endif