게임 재시작및 설정 버튼 작업

This commit is contained in:
김판돌 2023-11-18 16:43:28 +09:00
parent 9fa9dcf9e3
commit 839f7fc9a9
23 changed files with 3772 additions and 454 deletions

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@ -8,4 +8,9 @@ public class GameCtrl : MonoBehaviour
{
GameManager.Instance.NextScene(GameManager.eScene.Play);
}
public void OnSetting()
{
SettingWindws.Instance.SetUI(true);
}
}

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@ -144,4 +144,9 @@ public class PlayCtrl : SingletonMonoBehaviour<PlayCtrl>
money = 999999;
moneyText.text = money.ToString();
}
public void OnSetting()
{
SettingWindws.Instance.SetUI(false);
}
}

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@ -5,20 +5,20 @@ using UnityEngine.UI;
public class CanvasSet : MonoBehaviour
{
private void Awake()
{
gameObject.GetComponent<CanvasScaler>().uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
gameObject.GetComponent<CanvasScaler>().referenceResolution = new Vector2(GameManager.Instance.x, GameManager.Instance.y);
}
void Start()
{
if(GameManager.Instance.Over)
{
gameObject.GetComponent<CanvasScaler>().matchWidthOrHeight = 1.0f;
}
else
{
gameObject.GetComponent<CanvasScaler>().matchWidthOrHeight = 0.0f;
}
}
//private void Awake()
//{
// gameObject.GetComponent<CanvasScaler>().uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
// //gameObject.GetComponent<CanvasScaler>().referenceResolution = new Vector2(GameManager.Instance.x, GameManager.Instance.y);
//}
//void Start()
//{
// if(GameManager.Instance.Over)
// {
// gameObject.GetComponent<CanvasScaler>().matchWidthOrHeight = 1.0f;
// }
// else
// {
// gameObject.GetComponent<CanvasScaler>().matchWidthOrHeight = 0.0f;
// }
//}
}

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@ -1,8 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.SceneManagement;
public class GameManager : DontDestroy<GameManager>
{
@ -11,8 +7,8 @@ public class GameManager : DontDestroy<GameManager>
public eScene NowScene;
public bool Over;
public float x = 2160f;
public float y = 1080f;
//public float x = 2160f;
//public float y = 1080f;
//현재 등록되어 있는 Scene을 입력하면 현재 열려있는 씬이 무엇인지 NowScene을 통해 알 수 있게됩니다.
//File > BuildSettings에 등록한 Scene이름만 순서대로 추가해 주세요
public enum eScene

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@ -1,12 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SelectWindows : SingletonMonoBehaviour<SelectWindows>
{
[SerializeField] Text Title;
[SerializeField] Text Body;
[SerializeField] TMP_Text Title;
[SerializeField] TMP_Text Body;
public delegate void ButtonDelegate();
ButtonDelegate m_okBtnDel;
ButtonDelegate m_noBtnDel;

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@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SettingWindws : SingletonMonoBehaviour<SettingWindws>
{
[SerializeField] GameObject[] clossObjs;
[SerializeField] Scrollbar music;
[SerializeField] Scrollbar sound;
public bool Active
{
get { return gameObject.activeSelf; }
}
protected override void OnAwake()
{
gameObject.SetActive(false);
}
public void SetUI(bool isMain)
{
for(int n = 0; n < clossObjs.Length; n++)
{
clossObjs[n].SetActive(!isMain);
}
gameObject.SetActive(true);
}
public void OnMain()
{
gameObject.SetActive(false);
GameManager.Instance.NextScene(GameManager.eScene.Game);
}
public void OnRestart()
{
gameObject.SetActive(false);
GameManager.Instance.NextScene(GameManager.eScene.Play);
}
public void OnExit()
{
gameObject.SetActive(false);
}
}

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