자잘한 버그 수정및 퀄리티 업데이트

This commit is contained in:
김판돌 2024-08-28 16:23:22 +09:00
parent 1d408e63f7
commit 3734303187
19 changed files with 2893 additions and 636 deletions

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@ -84,6 +84,7 @@ public class MainCtrl : MonoBehaviour
//#if UNITY_EDITOR //#if UNITY_EDITOR
public void GestLogin() public void GestLogin()
{ {
loginButton.SetActive(false);
gestLoginButton.SetActive(true); gestLoginButton.SetActive(true);
} }

View File

@ -29,6 +29,8 @@ public class ShopTypeitemPrefab : MonoBehaviour
bool is_active; bool is_active;
BuyShopItemResp resp = new BuyShopItemResp(); BuyShopItemResp resp = new BuyShopItemResp();
resp.Request((data) => resp.Request((data) =>
{
if(data.status == 200)
{ {
long addGold = (long)data.gold; long addGold = (long)data.gold;
long addCash = (long)data.cash; long addCash = (long)data.cash;
@ -50,6 +52,11 @@ public class ShopTypeitemPrefab : MonoBehaviour
gameObject.SetActive(is_active); gameObject.SetActive(is_active);
TypeBuy(); TypeBuy();
} }
}
else
{
//备概 角菩
}
}, shopItemData.index, shopItemData.id); }, shopItemData.index, shopItemData.id);
} }
} }

View File

@ -12,6 +12,10 @@ public class GameManager : DontDestroy<GameManager>
public eScene NowScene; public eScene NowScene;
public bool Over; public bool Over;
public Sprite gold;
public Sprite cash;
public Sprite power;
public ChapterData chapterData = null; public ChapterData chapterData = null;
private CoroutineHandle corExcel; private CoroutineHandle corExcel;

View File

@ -1,5 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class GetItemWindows : SingletonMonoBehaviour<GetItemWindows> public class GetItemWindows : SingletonMonoBehaviour<GetItemWindows>
{ {
@ -8,7 +9,7 @@ public class GetItemWindows : SingletonMonoBehaviour<GetItemWindows>
[SerializeField] GameObject itemImgPrefab; [SerializeField] GameObject itemImgPrefab;
[SerializeField] Transform content; [SerializeField] Transform content;
List<GameObject> items = new List<GameObject>(); [SerializeField] List<itemImgPrefab> items = new List<itemImgPrefab>();
RectTransform rect; RectTransform rect;
private bool isAnim = false; private bool isAnim = false;
@ -22,8 +23,8 @@ public class GetItemWindows : SingletonMonoBehaviour<GetItemWindows>
rect = content.GetComponent<RectTransform>(); rect = content.GetComponent<RectTransform>();
for (int n = 0; n < 50; n++) for (int n = 0; n < 50; n++)
{ {
items.Add(Instantiate(itemImgPrefab, content)); items.Add(Instantiate(itemImgPrefab, content).GetComponent<itemImgPrefab>());
items[n].SetActive(false); items[n].gameObject.SetActive(false);
} }
} }
@ -37,13 +38,15 @@ public class GetItemWindows : SingletonMonoBehaviour<GetItemWindows>
if (addGold > 0) if (addGold > 0)
{ {
Debug.Log($"{addGold}골드 획득!"); Debug.Log($"{addGold}골드 획득!");
items[num++].SetActive(true); items[num].Set(GameManager.Instance.gold, addGold);
num++;
} }
if (addCash > 0) if (addCash > 0)
{ {
Debug.Log($"{addCash}케쉬 획득!"); Debug.Log($"{addCash}케쉬 획득!");
items[num++].SetActive(true); items[num].Set(GameManager.Instance.cash, addCash);
num++;
} }
if (deckUnit != null && deckUnit.Count != 0) if (deckUnit != null && deckUnit.Count != 0)
@ -51,7 +54,7 @@ public class GetItemWindows : SingletonMonoBehaviour<GetItemWindows>
for(int n = 0; n < deckUnit.Count; n++) for(int n = 0; n < deckUnit.Count; n++)
{ {
Debug.Log($"{deckUnit[n].unit_data_id}케릭터 획득!"); Debug.Log($"{deckUnit[n].unit_data_id}케릭터 획득!");
items[num++].SetActive(true); items[num++].Set(null, 0);
} }
} }
if (equipment != null && equipment.Count != 0) if (equipment != null && equipment.Count != 0)
@ -59,7 +62,7 @@ public class GetItemWindows : SingletonMonoBehaviour<GetItemWindows>
for (int n = 0; n < equipment.Count; n++) for (int n = 0; n < equipment.Count; n++)
{ {
Debug.Log($"{equipment[n].equipment_data_id}장비 획득!"); Debug.Log($"{equipment[n].equipment_data_id}장비 획득!");
items[num++].SetActive(true); items[num++].Set(null, 0);
} }
} }
if (consumableItem != null && consumableItem.Count != 0) if (consumableItem != null && consumableItem.Count != 0)
@ -67,7 +70,7 @@ public class GetItemWindows : SingletonMonoBehaviour<GetItemWindows>
for (int n = 0; n < consumableItem.Count; n++) for (int n = 0; n < consumableItem.Count; n++)
{ {
Debug.Log($"{consumableItem[n].consumable_item_data_id}아이탬 {consumableItem[n].count}개획득!"); Debug.Log($"{consumableItem[n].consumable_item_data_id}아이탬 {consumableItem[n].count}개획득!");
items[num++].SetActive(true); items[num++].Set(null, consumableItem[n].count);
} }
} }
if (etcItem != null && etcItem.Count != 0) if (etcItem != null && etcItem.Count != 0)
@ -75,10 +78,9 @@ public class GetItemWindows : SingletonMonoBehaviour<GetItemWindows>
for (int n = 0; n < etcItem.Count; n++) for (int n = 0; n < etcItem.Count; n++)
{ {
Debug.Log($"{etcItem[n].etc_item_data_id}아이탬 {etcItem[n].count}개획득!"); Debug.Log($"{etcItem[n].etc_item_data_id}아이탬 {etcItem[n].count}개획득!");
items[num++].SetActive(true); items[num++].Set(null,0);
} }
} }
//ÀÓ½Ã
float size = (boxSize * num) + (spacing * num); float size = (boxSize * num) + (spacing * num);
rect.offsetMin = Vector2.zero; rect.offsetMin = Vector2.zero;
@ -91,8 +93,8 @@ public class GetItemWindows : SingletonMonoBehaviour<GetItemWindows>
{ {
for (int n = 0; n < items.Count; n++) for (int n = 0; n < items.Count; n++)
{ {
if (items[n].activeSelf) if (items[n].gameObject.activeSelf)
items[n].SetActive(false); items[n].gameObject.SetActive(false);
else else
break; break;
} }

View File

@ -5,8 +5,8 @@ using UnityEngine.UI;
public class Statics public class Statics
{ {
#if UNITY_EDITOR #if UNITY_EDITOR
//public static readonly string url = "https://localhost:4860"; public static readonly string url = "https://localhost:4860";
public static readonly string url = "https://game.pandoli365.com"; //public static readonly string url = "https://game.pandoli365.com";
#else #else
public static readonly string url = "https://game.pandoli365.com"; public static readonly string url = "https://game.pandoli365.com";
#endif #endif

View File

@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class itemImgPrefab : MonoBehaviour
{
[SerializeField] private Image image;
[SerializeField] private TMP_Text count;
public void Set(Sprite image, int count)
{
this.image.sprite = image;
this.count.gameObject.SetActive(count != 0);
this.count.text = count.ToString();
gameObject.SetActive(true);
}
public void Set(Sprite image, long count)
{
this.image.sprite = image;
this.count.gameObject.SetActive(count != 0);
this.count.text = count.ToString();
gameObject.SetActive(true);
}
}

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