27 lines
701 B
C#
27 lines
701 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class itemImgPrefab : MonoBehaviour
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{
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[SerializeField] private Image image;
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[SerializeField] private TMP_Text count;
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public void Set(Sprite image, int count)
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{
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this.image.sprite = image;
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this.count.gameObject.SetActive(count != 0);
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this.count.text = count.ToString();
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gameObject.SetActive(true);
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}
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public void Set(Sprite image, long count)
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{
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this.image.sprite = image;
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this.count.gameObject.SetActive(count != 0);
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this.count.text = count.ToString();
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gameObject.SetActive(true);
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}
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}
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