273 lines
22 KiB
JSON
273 lines
22 KiB
JSON
{
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"Attention! This is a Beta version of Escape from Tarkov for testing purposes.": "Vitaj, v projekte Fika, OFFLINE Coop mód pre SPT.",
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"NDA free warning": "Pre vytvorenie/pripojenie sa do hry si vyber mapu a na poslednej obrazovke použi prehliadač serverov.",
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"F_Client_ReceivedSharedQuestProgress": "Dostal si zdieľaný postup od {0} pre úlohu {1}",
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"F_Client_ReceivedSharedItemPickup": "{0} vzal {1}",
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"F_Client_ReceivedSharedItemPlant": "{0} uložil predmet pre {1}",
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"F_Client_ReceivePing": "Dostal ping od {0}",
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"F_Client_ReceivePingObject": "{0} pingol {1}",
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"F_Client_RandomSpawnPoints": "Použitie náhodných bodov pre spawn",
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"F_Client_MetabolismDisabled": "Metabolizmus vypnutý",
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"F_Client_YouAreMIA": "Stratil si sa v akcii...",
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"F_Client_KilledBoss": "{0} zabil bossa {1}",
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"F_Client_GroupMemberSpawned": "Člen skupiny {0} sa spawnol",
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"F_Client_GroupMemberExtracted": "Člen skupiny {0} sa extrahoval",
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"F_Client_GroupMemberDiedFrom": "Člen skupiny {0} umrel na {1}",
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"F_Client_GroupMemberDied": "Člen skupiny {0} umrel",
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"F_Client_ConnectedToServer": "Pripojený na server na porte {0}",
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"F_Client_ServerStarted": "Server spustený na porte {0}",
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"F_Client_CouldNotFindValidIP": "Nepodarilo sa nájsť validnú lokálnu IP adresu!",
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"F_Client_ReconnectRequested": "Opätovné pripojenie vyžiadané, očakávaj zásek...",
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"F_Client_PeerConnected": "Peer sa pripojil na server na port {0}",
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"F_Client_PeerDisconnected": "Peer sa odpojil {0}, info: {1}",
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"F_Client_ConnectingToSession": "Pripájam sa na reláciu...",
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"F_Client_ItemIsBlacklisted": "{0} je v blackliste pre posielanie",
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"F_Client_ItemsContainsBlacklisted": "{0} obsahuje {1} ktorý je v blackliste pre posielanie",
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"F_Client_SavedProfile": "Profil {0} bol uložený do {1}",
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"F_Client_UnknownError": "Vyskytla sa neznáma chyba, skontroluj log",
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"F_Client_HostCannotExtract": "Nemôžeš opustiť hru kým sa neodpoja všetci klienti",
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"F_Client_HostCannotExtractMenu": "Nemôžete sa odpojiť, kým sú stále pripojení peeri! Zostávajúce: {0}",
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"F_Client_Wait5Seconds": "Prosím počkaj 5 sekúnd po odpojení posledného klienta pred ukončením",
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"F_Client_StartingRaid": "Spúšťam raid. prosím čakaj...",
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"F_Client_LostConnection": "Spojenie s hostom bolo stratené",
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"F_Client_StartingRaidOnDedicated": "Starting raid on headless client... please wait",
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"F_SendItem_Header": "ZVOĽ HRÁČA",
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"F_SendItem_SendButton": "POSLAŤ",
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"F_MMUI_RaidsHeader": "RAIDY",
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"F_MMUI_HostRaidButton": "VYTVORIŤ RAID",
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"F_MMUI_JoinButton": "PRIPOJIŤ SA",
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"F_MMUI_SelectAmountHeader": "ZVOLIŤ MNOŽSTVO",
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"F_MMUI_SessionSettingsHeader": "Nastavenia relácie",
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"F_MMUI_SelectAmountDescription": "Koľko ľudí (vrátane teba) bude hrať?",
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"F_MMUI_UseDedicatedHost": "Use Headless Host",
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"F_MMUI_StartButton": "ZAČAŤ",
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"F_MMUI_LoadingScreenHeader": "NAČÍTAVANIE",
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"F_MMUI_LoadingScreenDescription": "Prosím čakaj kým sa inicializuje raid... Môže to chvíľu trvať.",
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"F_MMUI_JoinAsSpectator": "Sledovať",
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"F_MMUI_JoinAsSpectator_D": "Pripojiť sa k hre ako sledovateľ",
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"F_UI_StartRaid": "Zapnúť raid",
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"F_UI_StartRaidDescription": "Zapnúť raid\nPo kliknutí sa nebudú môcť pripojiť ďalší hráči",
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"F_UI_CannotJoinRaidOtherMap": "Nemôžeš sa pripojiť k raidu ktorý je na inej mape.\nMapa: {0}",
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"F_UI_CannotJoinRaidOtherTime": "Nemôžeš sa pripojiť k raidu ktorý je v inom čase.",
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"F_UI_CannotJoinRaidScavAsPMC": "Nemôžeš sa pripojiť k scav raidu ako PMC.",
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"F_UI_CannotJoinRaidPMCAsScav": "Nemôžeš sa pripojiť k PMC raidu ako scav.",
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"F_UI_HostStillLoading": "Host sa stále načítava.",
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"F_UI_RaidInProgress": "Raid už prebieha.",
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"F_UI_ReJoinRaid": "Kliknutím sa znova pripojíš do raidu.",
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"F_UI_CannotReJoinRaidDied": "Nemôžeš sa znova pripojiť do raidu v ktorom si umrel.",
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"F_UI_JoinRaid": "Kliknutím sa pripojíš do raidu.",
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"F_UI_ErrorConnecting": "ERROR PRI PRIPÁJANÍ",
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"F_UI_UnableToConnect": "Nepodarilo sa pripojiť na server. Uisti sa že všetky potrebné porty sú otvorené a všetky nastavenia sú správne.",
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"F_UI_FikaPingerFailStart": "Nepodarilo sa spustiť FikaPinger!",
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"F_UI_RefreshRaids": "Obnoviť zoznam aktívnych raidov.",
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"F_UI_DedicatedError": "FIKA HEADLESS ERROR",
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"F_UI_ErrorForceIPHeader": "CHYBA VYNUCOVANIA IP ADRESY",
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"F_UI_ErrorForceIP": "'{0}' nie je validna IP adresa pre pripojenie! Prosím skontroluj 'Force IP' nastavenie.",
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"F_UI_ErrorBindIPHeader": "CHYBA PRIRADZOVANIA",
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"F_UI_ErrorBindIP": "'{0}' nie je validna IP adresa pre priradenie! Prosím skontroluj 'Force IP' nastavenie.",
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"F_UI_NoDedicatedClients": "No headless clients are available.",
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"F_UI_HostRaidTooltip": "Zapnúť raid\nOstatní hráči sa budú môcť pripojiť počas načítacej obrazovky",
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"F_UI_WaitForHostStartRaid": "Čakám na spustenie raidu hostiteľom...",
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"F_UI_WaitForHostFinishInit": "Čakám na hosta kým inicializuje raid...",
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"F_UI_WaitForOtherPlayers": "Čakám na načítanie ostatných hráčov...",
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"F_UI_RetrieveSpawnInfo": "Získavam dáta o spawne zo serveru...",
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"F_UI_RetrieveLoot": "Získavam loot zo serveru...",
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"F_UI_WaitForHostInit": "Čakám na inicializovanie raidu...",
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"F_UI_Reconnecting": "Prebieha opätovné pripojenie...",
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"F_UI_RetrieveExfilData": "Získavam dáta o extraktoch zo serveru...",
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"F_UI_RetrieveInteractables": "Získavam interagovateľné objekty zo serveru...",
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"F_UI_InitCoopGame": "Inicializujem coop hru...",
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"F_UI_AllPlayersJoined": "Všetci hráči pripojený, spúšťam hru...",
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"F_UI_WaitingForConnect": "Čakám na pripojenie klienta k serveru... Ak nevyskočila notifikácia, operácia zlyhala.",
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"F_UI_ErrorConnectingToRaid": "Nemožno pripojiť sa k raid serveru. Uistite sa že porty sú otvorené a/alebo UPnP je zapnuté a podporované.",
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"F_UI_FinishingRaidInit": "Dokončovanie inicializácie raidu...",
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"F_UI_SyncThrowables": "Synchronizácia vrhacích predmetov...",
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"F_UI_SyncInteractables": "Synchronizácia interagovateľných predmetov...",
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"F_UI_SyncLampStates": "Syncing lamp states...",
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"F_UI_SyncWindows": "Synchronizácia okien...",
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"F_UI_ReceiveOwnPlayer": "Receiving own player...",
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"F_UI_FinishReconnect": "Dokončovanie znovu-napojenia...",
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"F_Client_FreeCamInputDisabled": "Vstup pre voľnú kameru vypnutý",
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"F_Client_FreeCamInputEnabled": "Vstup pre voľnú kameru zapnutý",
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"F_UI_WaitForPlayer": "Čakanie na {0} hráča",
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"F_UI_WaitForPlayers": "Čakanie na {0} hráčov",
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"F_UI_ToSLong": "Vitajte vo Fike!\n\nFika je co-op mód pre SPT, umožňuje vám hrať s vašimi priateľmi. Fika je a vždy bude ZDARMA, ak ste za ňu zaplatili, boli ste oklamaní. Tiež je zakázané hostovať verejné servery s monetizáciou (platením) alebo za donácie. \n\nPočkajte kým táto správa zmizne SAMA pre prijatie našich Podmienok používania. \n\nMôžete sa pridať na náš Discord tu: https://discord.gg/project-fika",
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"F_UI_ToSShort": "Vitajte vo Fike!\n\nFika je co-op mód pre SPT, umožňuje vám hrať s vašimi priateľmi. Fika je a vždy bude ZDARMA, ak ste za ňu zaplatili, boli ste oklamaní. Tiež je zakázané hostovať verejné servery s monetizáciou (platením) alebo za donácie. \n\nMôžete sa pridať na náš Discord tu: https://discord.gg/project-fika",
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"F_UI_RaidSettingsDescription": "V tomto hernom móde môžete hrať online co-op s vašimi priateľmi bez risku stretnutia cudzích alebo nežiadúcich ľudí a hráčov.\nVšetky herné mechaniky v co-op režime (počasie, boti, bossovia, atp.) sú identické s online mechanikami.\nJedine nastavenia hosťa ovplyvnia hru.",
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"F_UI_CoopGameMode": "Fika Co-op herný režim",
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"F_UI_CoopRaidSettings": "Fika Co-op nastavenia raidu",
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"F_UI_FikaAlwaysCoop": "Co-op je vždy zapnutý vo Fike",
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"F_UI_UpnpFailed": "UPnP mapovanie zlyhalo. Uistite sa že vybraný port nie je otvorený!\nVypnite UPnP ak používate VPN.",
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"F_UI_InitWeather": "Generujem počasie...",
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"F_Notification_RaidStarted": "{0} spustil raid na {1}",
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"F_Notification_ItemReceived": "Dostal si {0} od {1}",
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"F_Notification_RaidSettingsDisabled": "Úprava nastavení Raidu je vypnutá hosťom serveru",
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"F_UI_ExtractMessage": "Stlač {0} pre extrakt",
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"F_UI_DownloadProfile": "STIAHNUŤ PROFIL",
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"F_BepInEx_H_Advanced": "Pokročilé",
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"F_BepInEx_H_Coop": "Coop",
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"F_BepInEx_H_Coop_NamePlates": "Coop | Menovky",
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"F_BepInEx_H_Coop_QuestSharing": "Coop | Zdieľanie questov",
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"F_BepInEx_H_Coop_Pinging": "Coop | Pingovanie",
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"F_BepInEx_H_Coop_Debug": "Coop | Ladenie",
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"F_BepInEx_H_Performance": "Výkon",
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"F_BepInEx_H_PerformanceBots": "Výkon | Max Botov",
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"F_BepInEx_H_Network": "Sieť",
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"F_BepInEx_H_Gameplay": "Hrateľnosť",
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"F_BepInEx_OfficialVersion_T": "Oficiálna verzia",
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"F_BepInEx_OfficialVersion_D": "Zobraziť oficiálnu verziu hry namiesto FIKA verzie.",
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"F_BepInEx_UseHeadless_T": "Automaticky používať Headless",
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"F_BepInEx_UseHeadless_D": "Vždy zakliknúť pole pre použitie Headless klienta pokiaľ je k dispozícií",
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"F_BepInEx_ShowFeed_T": "Zobraziť informačný kanál",
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"F_BepInEx_ShowFeed_D": "Zapne oznámenia keď hráč zomrie, extrahuje, zabije bossa, atp.",
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"F_BepInEx_AutoExtract_T": "Automatický exfil",
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"F_BepInEx_AutoExtract_D": "Automaticky extrahovať potom ako skončí odpočet. Toto bude pre hostiteľa fungovať iba ak nie sú pripojení žiadny klienti.",
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"F_BepInEx_ShowExtractMessage_T": "Zobraziť správu o extrakcií",
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"F_BepInEx_ShowExtractMessage_D": "Zobrazenie správy o extrahovaní po smrti/extrahovaní.",
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"F_BepInEx_ExtractKey_T": "Tlačidlo pre extrakciu",
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"F_BepInEx_ExtractKey_D": "Tlačidlo pre extrakciu z raidu.",
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"F_BepInEx_EnableChat_T": "Zapnúť chat",
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"F_BepInEx_EnableChat_D": "Prepínanie zobrazenia chatu v hre. Nemožno meniť hodnotu počas raidu.",
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"F_BepInEx_ChatKey_T": "Tlačidlo pre chat",
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"F_BepInEx_ChatKey_D": "Tlačítko pre otvorenie okna s chatom.",
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"F_BepInEx_EnableOnlinePlayers_T": "Zapnúť online hráčov",
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"F_BepInEx_EnableOnlinePlayers_D": "Zobrazenie tabuľky hráčov v hlavnom menu.",
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"F_BepInEx_OnlinePlayersScale_T": "Škála online hráčov",
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"F_BepInEx_OnlinePlayersScale_D": "The scale of the window that displays online players. Only change if it looks out of proportion.\n\nRequires a refresh of the main menu to take effect.",
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"F_BepInEx_UseNamePlates_T": "Zobraziť menovky hráčov",
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"F_BepInEx_UseNamePlates_D": "If name plates should be shown above teammates.",
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"F_BepInEx_HideHealthBar_T": "Skryť ukazovateľ zdravia",
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"F_BepInEx_HideHealthBar_D": "Kompletne skryje ukazovateľ zdravia.",
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"F_BepInEx_UsePercent_T": "Show HP% instead of bar",
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"F_BepInEx_UsePercent_D": "Shows health in % amount instead of using the bar.",
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"F_BepInEx_ShowEffects_T": "Zobraziť efekty",
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"F_BepInEx_ShowEffects_D": "If status effects should be displayed below the health bar.",
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"F_BepInEx_ShowFactionIcon_T": "Show Player Faction Icon",
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"F_BepInEx_ShowFactionIcon_D": "Shows the player faction icon next to the HP bar.",
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"F_BepInEx_HideInOptic_T": "Hide Name Plate in Optic",
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"F_BepInEx_HideInOptic_D": "Hides the name plate when viewing through PiP scopes.",
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"F_BepInEx_OpticUseZoom_T": "Name Plates Use Optic Zoom",
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"F_BepInEx_OpticUseZoom_D": "If name plate location should be displayed using the PiP optic camera.",
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"F_BepInEx_DecOpacPeri_T": "Decrease Opacity In Peripheral",
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"F_BepInEx_DecOpacPeri_D": "Decreases the opacity of the name plates when not looking at a player.",
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"F_BepInEx_NamePlateScale_T": "Name Plate Scale",
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"F_BepInEx_NamePlateScale_D": "Size of the name plates.",
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"F_BepInEx_AdsOpac_T": "Opacity in ADS",
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"F_BepInEx_AdsOpac_D": "The opacity of the name plates when aiming down sights.",
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"F_BepInEx_MaxDistance_T": "Max Distance to Show",
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"F_BepInEx_MaxDistance_D": "The maximum distance at which name plates will become invisible, starts to fade at half the input value.",
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"F_BepInEx_MinOpac_T": "Minimum Opacity",
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"F_BepInEx_MinOpac_D": "The minimum opacity of the name plates.",
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"F_BepInEx_MinPlateScale_T": "Minimum Name Plate Scale",
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"F_BepInEx_MinPlateScale_D": "The minimum scale of the name plates.",
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"F_BepInEx_UseOcclusion_T": "Use Occlusion",
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"F_BepInEx_UseOcclusion_D": "Use occlusion to hide the name plate when the player is out of sight.",
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"F_BepInEx_HealthColorFull_T": "Full Health Color",
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"F_BepInEx_HealthColorFull_D": "The color displayed when at full health. This will gradually move towards 'Low Health Color' when HP decreases.",
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"F_BepInEx_HealthColorLow_T": "Low Health Color",
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"F_BepInEx_HealthColorLow_D": "The color displayed when at low health. This will gradually move towards 'Full Health Color' when HP increases.",
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"F_BepInEx_NamePlateColor_T": "Name Plate Text Color",
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"F_BepInEx_NamePlateColor_D": "The color of the text above the name plate.",
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"F_BepInEx_QuestTypes_T": "Quest Types",
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"F_BepInEx_QuestTypes_D": "Which quest types to receive and send. PlaceBeacon is both markers and items.",
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"F_BepInEx_QSNotifications_T": "Show Notifications",
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"F_BepInEx_QSNotifications_D": "If a notification should be shown when quest progress is shared with out.",
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"F_BepInEx_EasyKillConditions_T": "Easy Kill Conditions",
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"F_BepInEx_EasyKillConditions_D": "Enables easy kill conditions. When this is used, any time a friendly player kills something, it treats it as if you killed it for your quests as long as all conditions are met.\nThis can be inconsistent and does not always work.",
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"F_BepInEx_SharedKillXP_T": "Shared Kill Experience",
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"F_BepInEx_SharedKillXP_D": "If enabled you will receive ½ of the experience when a friendly player kills an enemy (not bosses).",
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"F_BepInEx_SharedBossXP_T": "Shared Boss Experience",
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"F_BepInEx_SharedBossXP_D": "If enabled you will receive ½ of the experience when a friendly player kills a boss.",
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"F_BepInEx_PingSystem_T": "Ping System",
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"F_BepInEx_PingSystem_D": "Toggle Ping System. If enabled you can receive and send pings by pressing the ping key.",
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"F_BepInEx_PingButton_T": "Ping Button",
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"F_BepInEx_PingButton_D": "Button used to send pings.",
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"F_BepInEx_PingColor_T": "Ping Color",
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"F_BepInEx_PingColor_D": "The color of your pings when displayed for other players.",
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"F_BepInEx_PingSize_T": "Ping Size",
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"F_BepInEx_PingSize_D": "The multiplier of the ping size.",
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"F_BepInEx_PingTime_T": "Ping Time",
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"F_BepInEx_PingTime_D": "How long pings should be displayed.",
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"F_BepInEx_PingAnimation_T": "Play Ping Animation",
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"F_BepInEx_PingAnimation_D": "Plays the pointing animation automatically when pinging. Can interfere with gameplay.",
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"F_BepInEx_PingOptics_T": "Show Ping During Optics",
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"F_BepInEx_PingOptics_D": "If pings should be displayed while aiming down an optics scope.",
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"F_BepInEx_PingOpticZoom_T": "Ping Use Optic Zoom",
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"F_BepInEx_PingOpticZoom_D": "If ping location should be displayed using the PiP optic camera.",
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"F_BepInEx_PingScaleDistance_T": "Ping Scale With Distance",
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"F_BepInEx_PingScaleDistance_D": "If ping size should scale with distance from player.",
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"F_BepInEx_PingMinOpac_T": "Ping Minimum Opacity",
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"F_BepInEx_PingMinOpac_D": "The minimum opacity of pings when looking straight at them.",
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"F_BepInEx_PingRange_T": "Show Ping Range",
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"F_BepInEx_PingRange_D": "Shows the range from your player to the ping if enabled.",
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"F_BepInEx_PingSound_T": "Ping Sound",
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"F_BepInEx_PingSound_D": "The audio that plays on ping",
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"F_BepInEx_FreeCamButton_T": "Free Camera Button",
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"F_BepInEx_FreeCamButton_D": "Button used to toggle free camera.",
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"F_BepInEx_SpectateBots_T": "Allow Spectating Bots",
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"F_BepInEx_SpectateBots_D": "If we should allow spectating bots if all players are dead/extracted.",
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"F_BepInEx_AZERTYMode_T": "AZERTY Mode",
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"F_BepInEx_AZERTYMode_D": "If free camera should use AZERTY keys for input.",
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"F_BepInEx_DroneMode_T": "Drone Mode",
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"F_BepInEx_DroneMode_D": "If the free camera should move only along the vertical axis like a drone.",
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"F_BepInEx_KeybindOverlay_T": "Keybind Overlay",
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"F_BepInEx_KeybindOverlay_D": "If an overlay with all free cam keybinds should show.",
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"F_BepInEx_DynamicAI_T": "Dynamic AI",
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"F_BepInEx_DynamicAI_D": "Use the dynamic AI system, disabling AI when they are outside of all player's range.",
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"F_BepInEx_DynamicAIRange_T": "Dynamic AI Range",
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"F_BepInEx_DynamicAIRange_D": "The range at which AI will be disabled dynamically.",
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"F_BepInEx_DynamicAIRate_T": "Dynamic AI Rate",
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"F_BepInEx_DynamicAIRate_D": "How often DynamicAI should scan for the range from all players.",
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"F_BepInEx_DynamicAINoSnipers_T": "Ignore Snipers",
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"F_BepInEx_DynamicAINoSnipers_D": "Whether Dynamic AI should ignore sniper scavs.",
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"F_BepInEx_FikaGC_T": "Use Fika GC",
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"F_BepInEx_FikaGC_D": "If a custom garbage collector should be used to alleviate issues with memory usage.\nWARNING: Experimental, might have no effect at all on your system.",
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"F_BepInEx_EnforcedSpawnLimits_T": "Enforced Spawn Limits",
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"F_BepInEx_EnforcedSpawnLimits_D": "Enforces spawn limits when spawning bots, making sure to not go over the vanilla limits. This mainly takes affect when using spawn mods or anything that modifies the bot limits. Will not block spawns of special bots like bosses.",
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"F_BepInEx_DespawnFurthest_T": "Despawn Furthest",
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"F_BepInEx_DespawnFurthest_D": "When enforcing spawn limits, should the furthest bot be de-spawned instead of blocking the spawn. This will make for a much more active raid on a lower Max Bots count. Helpful for weaker PCs. Will only despawn pmcs and scavs. If you don't run a dynamic spawn mod, this will however quickly exhaust the spawns on the map, making the raid very dead instead.",
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"F_BepInEx_DespawnOnlyScavs_T": "Despawn Only Scavs",
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"F_BepInEx_DespawnOnlyScavs_D": "When despawn furthest bot is enabled and triggered, only despawn Scavs. AI PMC bots will not be forcibly despawned.",
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"F_BepInEx_DespawnMinDistance_T": "Despawn Minimum Distance",
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"F_BepInEx_DespawnMinDistance_D": "The minimum distance to despawn a bot.",
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"F_BepInEx_MaxBots_T": "Max Bots {0}",
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"F_BepInEx_MaxBots_D": "Max amount of bots that can be active at the same time on {0}. Useful if you have a weaker PC. Set to 0 to use vanilla limits. Cannot be changed during a raid.",
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"F_BepInEx_NativeSockets_T": "Native Sockets",
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"F_BepInEx_NativeSockets_D": "Use NativeSockets for gameplay traffic. This uses direct socket calls for send/receive to drastically increase speed and reduce GC pressure. Only for Windows/Linux and might not always work.",
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"F_BepInEx_ForceIP_T": "Force IP",
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"F_BepInEx_ForceIP_D": "Forces the server when hosting to use this IP when broadcasting to the backend instead of automatically trying to fetch it. Leave empty to disable.",
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"F_BepInEx_ForceBindIP_T": "Force Bind IP",
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"F_BepInEx_ForceBindIP_D": "Forces the server when hosting to use this local adapter when starting the server. Useful if you are hosting on a VPN.",
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"F_BepInEx_UDPPort_T": "UDP Port",
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"F_BepInEx_UDPPort_D": "Port to use for UDP gameplay packets.",
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"F_BepInEx_UseUPnP_T": "Use UPnP",
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"F_BepInEx_UseUPnP_D": "Attempt to open ports using UPnP. Useful if you cannot open ports yourself but the router supports UPnP.",
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"F_BepInEx_UseNatPunch_T": "Use NAT Punching",
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"F_BepInEx_UseNatPunch_D": "Use NAT punching when hosting a raid. Only works with fullcone NAT type routers and requires NatPunchServer to be running on the SPT server. UPnP, Force IP and Force Bind IP are disabled with this mode.",
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"F_BepInEx_ConnectionTimeout_T": "Connection Timeout",
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"F_BepInEx_ConnectionTimeout_D": "How long it takes for a connection to be considered dropped if no packets are received.",
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"F_BepInEx_SendRate_T": "Send Rate",
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"F_BepInEx_SendRate_D": "How often per second movement packets should be sent (lower = less bandwidth used, slight more delay during interpolation)\nThis only affects the host and will be synchronized to all clients.\nAmount is per second:\nLow = 10\nMedium = 20\nHigh = 30\n\nRecommended to leave at no higher than Medium as the gains are insignificant after.",
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"F_BepInEx_NetMultiThread_T": "Use MultiThreading",
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"F_BepInEx_NetMultiThread_D": "If the network component should use multi-threading. This can potentially alleviate problems when the game lags, allowing the network manager to still process and queue packets during low FPS.\nThis is an experimental feature and should only be enabled on high-end PCs and will only be enabled on a headless client.",
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"F_BepInEx_VOIP_T": "Allow VOIP",
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"F_BepInEx_VOIP_D": "If VOIP will be enabled when you are hosting.",
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"F_BepInEx_DisableBotMetabolism_T": "Disable Bot Metabolism",
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"F_BepInEx_DisableBotMetabolism_D": "Disables metabolism on bots, preventing them from dying from loss of energy/hydration during long raids.",
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"F_MMUI_OnlinePlayers": "ONLINE PLAYERS: {0}",
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"F_MMUI_InMenu": "In Menu",
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"F_MMUI_InRaid": "In Raid",
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"F_MMUI_InStash": "In Stash",
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"F_MMUI_InHideout": "In Hideout",
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"F_MMUI_InFlea": "In Flea",
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"F_MMUI_RaidDetails": "Playing as a {0} on {1}\nTime: {2}",
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"F_Mod_VerificationFailure": "Crc32 verification of the Fika.Core.dll failed, you will not be able to play with other people!\nCheck your log file for more information.",
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"F_UI_LocaleError_H": "LOCALES ERROR",
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"F_UI_LocaleError_D": "There were errors when loading the Fika locales. Translation is now using fallbacks for the failed headers. Please report this to the developers!\n\nFailed keys: {0}",
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"F_UI_EFTVersionError": "You are attempting to use a different version of EFT than what the raid host is running.\nClient: {0}\nHost: {1}",
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"F_UI_FikaVersionError": "You are attempting to use a different version of Fika than what the raid host is running.\nClient crc: {0}\nHost crc: {1}",
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"F_UI_PlayerConnected": "{0} has connected",
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"F_UI_PlayerDisconnected": "{0} has disconnected",
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"F_UI_DisabledByServerHost": "Disabled by server host",
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"F_UI_ErrorRaidInit": "An error was caught during the raid initialization.\nPlease restart your client!"
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} |