spt-mods/BepInEx/config/Tyfon.UIFixes.cfg

644 lines
22 KiB
INI

## Settings file was created by plugin Tyfon.UIFixes v5.2.0
## Plugin GUID: Tyfon.UIFixes
[A. Interface]
## After receiving items from a transfer, reopen the messages window where you left off
# Setting type: Boolean
# Default value: true
Keep Messages Window Open = true
## Auto-select matching items when turning in quest items. Like pushing the AUTO button for you.
# Setting type: Boolean
# Default value: true
Autofill Quest Item Turn-ins = true
## Open context menu sub-menu to the right, as BSG intended but failed to do
# Setting type: Boolean
# Default value: true
Context Menu Flyout on Right = true
## Allow the context menu to work while searching
# Setting type: Boolean
# Default value: false
Allow Context Menu While Searching = true
## Keybinds with display names longer than 2 characters will be shortened to '...' with a hover tooltip
# Setting type: Boolean
# Default value: true
Hide Long Quickbar Keybinds = true
## The client waits this long to batch inventory operations before sending them to the server. Vanilla Tarkov is 60 (!)
# Setting type: Int32
# Default value: 15
# Acceptable value range: From 0 to 60
Server Operation Queue Time = 15
## Constrain dragging to the left mouse, when shift is not down. Leave this setting enabled to minimize conflicts with the multiselect box.
# Setting type: Boolean
# Default value: true
Limit Nonstandard Drags = true
## In scroll views that load content dynamically, scroll down as the content loads to restore old scroll position
# Setting type: Boolean
# Default value: true
Restore Async Scroll Positions = true
## Clear the default mag preset name and improve the mag preset UI. Disable this to restore the wonky default UI.
# Setting type: Boolean
# Default value: true
Remove Default Mag Preset Name = true
## For some reason vanilla EFT shows the Load From Preset context menu on bullets. It serves no purpose
# Setting type: Boolean
# Default value: false
Mag Presets Context Menu on Bullets = false
[B. Dialogs]
## When to show a confirmation dialog when you leave and/or close an unsaved weapon preset
# Setting type: WeaponPresetConfirmationOption
# Default value: OnClose
# Acceptable values: Never, OnClose, Always
Show Weapon Preset Confirmation Dialog = OnClose
## Save weapon presets without being prompted to confirm the name of the preset. Save As will prompt as normal.
# Setting type: Boolean
# Default value: true
One Click Save Weapon Presets = true
## Shows the built-in stock presets from the list of available build presets
# Setting type: Boolean
# Default value: true
Show Stock Weapon Presets = true
## When to show the confirmation dialog when you close the item transfer screen without taking all the items
# Setting type: TransferConfirmationOption
# Default value: Never
# Acceptable values: Never, Always
Show Transfer Items Confirmation Dialog = Never
## Clicking outside of a popup dialog will close the dialog
# Setting type: Boolean
# Default value: true
Click Outside of Dialogs to Close = true
[C. Gameplay]
## Certain actions will occur as soon as the current action is complete when holding the button. Works for Aim, Reload, and Sprint. Requires that they are set to Press or Continuous (or Toggle/Hold is enabled)
# Setting type: Boolean
# Default value: true
Queue Held Inputs = true
## Tap the aim key to toggle aiming, or hold the key for continuous aiming
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Aiming = false
## Tap the interact key to begin interacting, and tap again to stop, or hold the key for continuous interaction
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Interaction = false
## Tap the sprint key to toggle sprinting, or hold the key for continuous sprinting
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Sprint = false
## Tap the tactical device key to toggle your tactical device, or hold the key for continuous. Note that this will override Tarkov's new 'Tactical device activation mode'
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Tactical Device = false
## Tap the headlight key to toggle your headlight, or hold the key for continuous
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Headlight = false
## Tap the goggles key to toggle night vision/goggles/faceshield, or hold the key for continuous
# Setting type: Boolean
# Default value: false
Use Toggle/Hold Goggles = false
## Prevent mousewheel actions in the inventory from affecting your scope zoom
# Setting type: Boolean
# Default value: true
Prevent Scope Zoom in Inventory = true
## Fix for variable scope bug that spams errors and eventually bricks your raid. Only enabled when Fika is NOT present, since Fika has the same fix.
# Setting type: Boolean
# Default value: true
Variable Scope Fix (requires restart) = true
## Enable the modification of equipped weapons, including vital parts, out of raid
# Setting type: Boolean
# Default value: true
Modify Equipped Weapons = true
## When to enable the modification of vital parts of unequipped weapons, in raid
# Setting type: ModRaidWeapon
# Default value: Never
# Acceptable values: Never, WithTool, Always
Modify Weapons In Raid = Never
## Allow armor plates to be removed and inserted on equipped armor, in raid
# Setting type: Boolean
# Default value: false
Modify Equipped Armor Plates In Raid = false
## Hides actions you can't actually do, like "Bang and Clear", etc from locked doors
# Setting type: Boolean
# Default value: true
Hide Unimplemented Door Actions = true
## Allows ammo to be loaded through the magazine context menu while in a raid
# Setting type: Boolean
# Default value: true
Enable Load Ammo Context Menu = true
## After throwing a grenade that had a quickbind, move the quickbind to another grenade of the same type, if you have one
# Setting type: Boolean
# Default value: true
Quickbind Matching Grenade After Throw = true
## After finish a med, food, or drink item that had a quickbind, move the quickbind to another item of the same type, if you have one
# Setting type: Boolean
# Default value: true
Quickbind Matching Consumable After Use = true
[D. Mouse]
## Unlock cursor in Windowed, Maximized Windowed, and FullScreen Windowed modes. Note that you must alt-tab out of the game and back in for this to take effect.
# Setting type: Boolean
# Default value: true
Unlock Cursor = true
## How many rows to scroll with the mousewheel
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 10
Mousewheel Scrolling Speed = 1
## Whether to use a separate mousewheel scroll speed in raid
# Setting type: Boolean
# Default value: false
Use Different Scrolling Speed in Raid = false
## A separate mousewheel scroll speed for in raid
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 1 to 10
Mousewheel Scrolling Speed in Raid = 1
[E. Interface Keybinds]
## Use the Home and End keys to scroll to the top and bottom of inventories
# Setting type: Boolean
# Default value: true
Enable Home/End Keys = true
## Change PageUp and PageDown to scroll up and down one page
# Setting type: Boolean
# Default value: true
Rebind PageUp/PageDown (requires restart) = true
## Keybind to highlight the search box in hideout crafting, handbook, and flea market
# Setting type: KeyboardShortcut
# Default value: F + LeftControl
Highlight Search Box = F + LeftControl
## When using a textbox, prevent keybinds bound to alphanumeric keys from firing
# Setting type: Boolean
# Default value: true
Block Keybinds While Typing = true
[F. Item Keybinds]
## Keybind to inspect an item
# Setting type: KeyboardShortcut
# Default value: I
Inspect Shortcut = I
## Keybind to open a container
# Setting type: KeyboardShortcut
# Default value: O
Open Shortcut = O
## Keybind to examine an item, fold it, unfold it, turn it on, turn it off, or check a magazine
# Setting type: KeyboardShortcut
# Default value: None
Examine/Interact Shortcut =
## Keybind to top up an ammo stack
# Setting type: KeyboardShortcut
# Default value: T
Top Up Ammo Shortcut = T
## Keybind to use an item, such a consumable
# Setting type: KeyboardShortcut
# Default value: None
Use Item Shortcut =
## Keybind to use all of an item, such a consumable. This will still work on items that don't have 'Use All', just 'Use', in their context menu.
# Setting type: KeyboardShortcut
# Default value: None
Use Item (All) Shortcut =
## Keybind to reload a weapon. Note that this is solely in the menus, and doesn't affect the normal reload key.
# Setting type: KeyboardShortcut
# Default value: R
Reload Weapon Shortcut = R
## Keybind to unload the ammo in a magazine, or a magazine in a gun
# Setting type: KeyboardShortcut
# Default value: U
Unload Mag/Ammo Shortcut = U
## Keybind to install an attachment on currently equipped weapon
# Setting type: KeyboardShortcut
# Default value: None
Install Mod Shortcut =
## Keybind to uninstall an attachment
# Setting type: KeyboardShortcut
# Default value: None
Uninstall Mod Shortcut =
## Keybind to unpack a sealed weapons case, etc
# Setting type: KeyboardShortcut
# Default value: None
Unpack Shortcut =
## Keybind to search flea market for this item
# Setting type: KeyboardShortcut
# Default value: F
Filter by Item Shortcut = F
## Keybind to search flea market for items linked to this item
# Setting type: KeyboardShortcut
# Default value: None
Linked Search Shortcut =
## Keybind to search flea market for items to barter for this item
# Setting type: KeyboardShortcut
# Default value: None
Required Search Shortcut =
## Keybind to list item on the flea market
# Setting type: KeyboardShortcut
# Default value: None
Add Offer Shortcut =
## Keybind to pin an item (not moved during sort)
# Setting type: KeyboardShortcut
# Default value: None
Pin Item Shortcut =
## Keybind to lock an item (cannot be moved, used, modified, sold, turned in, or discarded)
# Setting type: KeyboardShortcut
# Default value: None
Lock Item Shortcut =
## Keybind to select all items of the same type in the current container (requires Multiselect)
# Setting type: KeyboardShortcut
# Default value: A + LeftControl
Select All of Type = A + LeftControl
## Keybind to transfer items to and from the sorting table. Will auto-open sorting table if necessary.
# Setting type: KeyboardShortcut
# Default value: None
Transfer to/from Sorting Table =
## This setting lets you enable/disable the default Tarkov behavior of shift-clicking items to transfer them to the sorting table.
# Setting type: Boolean
# Default value: true
Shift-Click to Sorting Table = true
## In order for keybinds to work and not get mixed up with textboxes, key presses while mousing over an item will not be sent to the currently focused textbox
# Setting type: Boolean
# Default value: true
Block Text Inputs on Item Mouseover = true
[G. Gameplay Keybinds]
## Holding this modifer when activating a quickbound tactical device will switch its active mode
# Setting type: ModifierKey
# Default value: Shift
# Acceptable values: None, Shift, Control, Alt
Change Quickbound Tactical Mode = Shift
[H. Multiselect]
## Enable multiselect via Shift-click and drag-to-select. This cannot be used together with Auto-open Sorting Table
# Setting type: Boolean
# Default value: true
Enable Multiselect = true
## Enable multiselect functionality in raid.
# Setting type: Boolean
# Default value: true
Enable Multiselect In Raid = true
## Add items to the selection by shift-clicking them. If you disable this, the only way to multiselect is with the selection box
# Setting type: Boolean
# Default value: true
Enable Multiselect with Shift-Click = true
## Mouse button or keyboard key to hold while dragging to create a selection box. Press Reset to use Mouse0 (left mouse button)
# Setting type: KeyboardShortcut
# Default value: Mouse0
Selection Box Key = Mouse0
## Controls where multiselected items are placed, relative to the item being dragged
# Setting type: MultiSelectStrategy
# Default value: OriginalSpacing
# Acceptable values: FirstOpenSpace, SameRowOrLower, OriginalSpacing
Multiselect Item Placement = OriginalSpacing
## Enable multi-select debugging display
# Setting type: Boolean
# Default value: false
Show Multiselect Debug = false
[I. Item Swapping]
## Drag one item onto another to swap their positions, if possible
# Setting type: Boolean
# Default value: true
Enable In-Place Item Swapping = true
## When reloading a weapon with a magazine, swap locations with the new magazine if necessary (and possible)
# Setting type: Boolean
# Default value: true
Reload Magazines In-Place = true
## Always reload magazines in-place, even if there's space not to. Note that in-place reloads are slower.
# Setting type: Boolean
# Default value: false
Always Reload Magazines In-Place = false
## Enable swapping items with containers that could never fit that item due to size or filter restrictions. Disabled in raid to avoid costly mistakes.
# Setting type: Boolean
# Default value: false
Swap with Incompatible Containers = false
## Holding this modifer when moving items will force swap to take precedence over other interactions (except ammo)
# Setting type: ModifierKey
# Default value: Alt
# Acceptable values: None, Shift, Control, Alt
Force Swap Key = Alt
[J. Item Stacking]
## When sorting containers, first combine stacks of the same type. This will not be undone if the sorting fails.
# Setting type: Boolean
# Default value: true
Combine Stacks Before Sorting = true
## Allows automatic stacking of Found In Raid items with other items, making container interaction easier
# Setting type: Boolean
# Default value: false
Autostack Items with FiR Items = false
[K. Containers]
## Allow items to be placed into unsearched containers
# Setting type: Boolean
# Default value: false
Allow Adding to Unsearched Containers = false
## Change internal ordering of grids in rigs/backpacks to be left to right, top to bottom
# Setting type: Boolean
# Default value: true
Standardize Grid Order = false
## When adding items to containers with multiple slots, place the item in the smallest slot that can hold it, rather than just the first empty space. Requires Standardize Grid Order.
# Setting type: Boolean
# Default value: false
Prioritize Smaller Slots (requires restart) = false
## Add a flyout to the Open context menu to recursively open a stack of containers
# Setting type: Boolean
# Default value: true
Open All Context Flyout = true
## When there isn't enough space to show both the tag and the name of an item, show the tag
# Setting type: Boolean
# Default value: true
Prioritize Tags Over Names = true
## Enabling adding tags to backpacks. For reasons, the game client must be restarted for changes to take effect.
# Setting type: Boolean
# Default value: true
Tag Backpacks (requires restart) = true
## Enable adding tags to vests. For reasons, the game client must be restarted for changes to take effect.
# Setting type: Boolean
# Default value: true
Tag Vests (requires restart) = true
## When an item won't fit in a grid, show an outline so you can tell how it doesn't fit by
# Setting type: Boolean
# Default value: true
Show Border for Oversized Items = true
[L. Inspect Windows]
## Item mods will show stats that include mods attached to them (you can also control this from a mod's inspect window)
# Setting type: Boolean
# Default value: true
Show Total Stats on Mods = true
## In addition to the default behavior of compatible components shading green, slots that can accept the mod will have a green border
# Setting type: Boolean
# Default value: true
Highlight Compatible Slots = true
## Slots that can accept and item or mod will show a green border even if they are already filled
# Setting type: Boolean
# Default value: true
Highlight Filled Slots = true
## Save the size of the inspect window when you resize it
# Setting type: Boolean
# Default value: true
Remember Window Size = true
## Keep the 3D preview from growing when you resize inspect windows
# Setting type: Boolean
# Default value: true
Lock Inspect Preview Size = true
## Automatically stretch the inspect window to fit as much of the description as possible
# Setting type: Boolean
# Default value: true
Auto-expand to Fit Description = true
## Keybind to snap the inspect panel to the left half of the screen
# Setting type: KeyboardShortcut
# Default value: LeftArrow
Snap Window Left shortcut = LeftArrow
## Keybind to snap the inspect panel to the right half of the screen
# Setting type: KeyboardShortcut
# Default value: RightArrow
Snap Window Right shortcut = RightArrow
## Clean up and colorize item stats
# Setting type: Boolean
# Default value: true
Style Attribute Panels = true
## Adds snap left and snap right buttons to container windows too
# Setting type: Boolean
# Default value: true
Add Left/Right Buttons on Containers = true
[M. Stash]
## Remember your scroll position all the places you see your stash - inventory, trading screen, mail screen, etc.
# Setting type: Boolean
# Default value: false
Synchronize Stash Scroll Position = false
## Automatically open the sorting table if it's closed when you shift-click an item. This and Enable Multiselect cannot be used together.
# Setting type: Boolean
# Default value: false
Auto-open Sorting Table = false
## Show your GP coins wherever your currency is displayed
# Setting type: Boolean
# Default value: true
Show GP Coins in Currency = true
[N. Trading]
## Click a trader's item, switch to buy mode. Control-click your item, switch to sell mode.
# Setting type: Boolean
# Default value: true
Autoswitch Buy/Sell when Trading = true
## When a trader only has new operational quests, show a different icon than when they have new quests
# Setting type: Boolean
# Default value: true
Show Daily Quest Icon on Traders = true
## Show a new icon on traders when you have quest items in your stash to hand over
# Setting type: Boolean
# Default value: true
Show Hand Over Items Icon on Traders = true
## Show a new icon on the trader's quest list when you have quest items in your stash to hand over
# Setting type: Boolean
# Default value: true
Show Hand Over Items Icon on Quests = true
## The trading screen will start at the last trader you visited, even after completely closing the trading screen
# Setting type: Boolean
# Default value: false
Remember Last Trader = false
## Whether the show the Out of Stock toggle on the trading screen
# Setting type: Boolean
# Default value: true
Show Out of Stock Toggle = true
## Keybind to set the quantity to all in the item purchase dialog. Equivalent to clicking the ALL button.
# Setting type: KeyboardShortcut
# Default value: A
Purchase Dialog ALL Shortcut = A
[O. Flea Market]
## Keep a history of flea market searches and filters, and show a back button to navigate it
# Setting type: Boolean
# Default value: true
Show Filter Back Button = true
## Show item icons for barters instead of the generic barter icon
# Setting type: Boolean
# Default value: true
Show Barter Icons = true
## Add a context menu to empty mod slots and allow linked searches for specifically that slot
# Setting type: Boolean
# Default value: true
Enable Linked Slot Search = true
## For trader items locked behind quest completion, add the name of the quest to the tooltip
# Setting type: Boolean
# Default value: true
Show Required Quest for Locked Offers = true
## Searches will auto-expand categories in the left panel if there is room wtihout scrolling
# Setting type: Boolean
# Default value: true
Auto-expand Categories = true
## Pressing Enter after typing in the flea search bar will clear non-default filters
# Setting type: Boolean
# Default value: true
Clear Filters on Search = true
[P. Add Offer]
## Autopopulte new offers with min/avg/max market price, or leave blank
# Setting type: AutoFleaPrice
# Default value: None
# Acceptable values: None, Minimum, Average, Maximum
Autopopulate Offer Price = None
## Automatically multiply or divide the price when you check/uncheck bulk, or or when you change the number of selected items while bulk is checked.
# Setting type: Boolean
# Default value: true
Update Offer Price on Bulk = true
## Don't close the Add Offer window after you place an offer. Note that the window will still close if you are at max offers.
# Setting type: Boolean
# Default value: false
Keep Add Offer Window Open = false
## Specifically for the Keep Add Offers Window Open, this setting will keep the window open even if you're at max offers.
# Setting type: Boolean
# Default value: false
Keep Add Offer Window Open: Ignore Max Offers = false
## Remember the state of the Autoselect Similar checkbox in the Add Offer window
# Setting type: Boolean
# Default value: true
Remember Add Offer Autoselect Similar = true
[Q. Hideout]
## Change the behavior of auto-wishlisting hideout upgrades, if you have that EFT feature enabled:
## Normal: EFT default, items will only be wishlisted if all other requirements are met
## Visible Upgrades: Items in any upgrade you can view will be wishlisted, even if there are rep, skill, or other upgrade requirements
## All Upgrades: Items will be wishlisted for every upgrade, even for areas you haven't unlocked yet
# Setting type: AutoWishlistBehavior
# Default value: Normal
# Acceptable values: Normal, Visible, All
Hideout Upgrade Wishlisting = Normal
## Auto-wishlisted hideout upgrades will only show the hideout icon if they are FiR (and upgrades requires FiR)
# Setting type: Boolean
# Default value: true
Hideout Upgrade Wishlist Respects FiR = true
## Persist the crafting search filter even when you exit that hideout area
# Setting type: Boolean
# Default value: false
Remember Craft Search = false
[R. Weapons]
## The Load and Reload context menu actions are permanently disabled for weapons with internal magazines. Enable this setting if you want to see it anyway.
# Setting type: Boolean
# Default value: false
Show Internal Mag (Re)load Context Menu = false
## Add context menu actions to load and unload ammo for weapons with internal magazines or multiple barrels (shotguns, revolvers, bolt actions)
# Setting type: Boolean
# Default value: true
Show Internal Mag Load/Unload Ammo = true