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이정수 2026-02-27 19:56:14 +09:00
parent 94e124e423
commit 5a5ea80424
16 changed files with 2617 additions and 2816 deletions

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@ -72,7 +72,7 @@ StandardOutType = Auto
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
LogLevels = Fatal, Error
[Logging.Disk]
@ -96,7 +96,7 @@ Enabled = true
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
LogLevels = Fatal, Error, Warning
[Preloader]

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@ -136,13 +136,13 @@ Max Bots - Labyrinth = 13
## Changes do not take effect until next raid.
# Setting type: Boolean
# Default value: false
Regressive Boss Chances = false
Regressive Boss Chances = true
## If a boss didn't spawn in the previous raid, raise their chance by the Step Count.
## Changes do not take effect until next raid.
# Setting type: Boolean
# Default value: false
Progressive Boss Chances = false
Progressive Boss Chances = true
## Progressive: If a boss fails to spawn, how much to increase their spawn chance by.
##
@ -151,7 +151,7 @@ Progressive Boss Chances = false
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 1 to 15
Step Count = 5
Step Count = 15
## If only Progressive Chances are enabled, a boss that spawns will reset to this value.
##
@ -160,7 +160,7 @@ Step Count = 5
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 1 to 25
Minimum Chance = 5
Minimum Chance = 25
## The highest value a boss's spawn chance can reach when progressive chances are enabled.
## Changes do not take effect until next raid.
@ -175,7 +175,7 @@ Maximum Chance = 100
## Note that with this disabled, PMCs will still spawn anywhere if there are no player spawn points available.
# Setting type: Boolean
# Default value: false
Allow PMC Spawn Anywhere = false
Allow PMC Spawn Anywhere = true
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
## Setting this too high will cause PMCs to fail to spawn.
@ -245,7 +245,7 @@ Distance Limit - Streets = 120
# Setting type: Single
# Default value: 150
# Acceptable value range: From 10 to 175
Distance Limit - Woods = 150
Distance Limit - Woods = 100
## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
## Setting this too high will cause PMCs to fail to spawn.
@ -262,7 +262,7 @@ Distance Limit - Labyrinth = 20
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 0 to 10
Scav Soft Cap = 3
Scav Soft Cap = 0
## How likely a scav spawning later in the raid is a Player Scav.
# Setting type: Int32
@ -279,7 +279,7 @@ Zone Cap = 2
## Enables hotzones around maps, more common or quest areas are considered hotzones.
# Setting type: Boolean
# Default value: false
Hotzones = false
Hotzones = true
## How many scavs can spawn in a hotzone, if you enable hotzones (excluding Factory/Ground Zero).
# Setting type: Int32

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@ -45,7 +45,7 @@ Max Bundle Lock = 5
## Always tick the box to use the Headless Client if available
# Setting type: Boolean
# Default value: false
Auto Use Headless = false
Auto Use Headless = true
## 플레이어가 죽거나 탈출하거나 보스 킬 등을 할 경우 뜨는 커스텀 메시지 알림 활성화
# Setting type: Boolean
@ -308,7 +308,7 @@ Shared Boss Experience = false
## 봇 신진대사 가능 비활성화, 물/밥 부족으로 봇들이 죽는것 방지.
# Setting type: Boolean
# Default value: false
Disable Bot Metabolism = false
Disable Bot Metabolism = true
[Hidden]
@ -327,7 +327,7 @@ Force IP =
## 서버 호스팅 시 서버가 시작될 때 로컬 어댑터를 사용하도록 강제합니다. VPN 사용시 유용합니다.
# Setting type: String
# Default value: Disabled
# Acceptable values: Disabled, 0.0.0.0, ::, 192.168.2.5, 192.168.0.2, 172.28.80.1, 172.27.160.1
# Acceptable values: Disabled, 0.0.0.0, ::, 192.168.2.5, 192.168.0.2, 172.19.64.1, 172.27.160.1
Force Bind IP = Disabled
## UDP 패킷 전송시 사용하는 포트

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@ -264,7 +264,7 @@ Centering On Player Zoom Level = 0.15
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 15
Main map zoom = 1.680113
Main map zoom = 4.6846
## The keyboard shortcut to peek at the map
# Setting type: KeyboardShortcut

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@ -7,7 +7,7 @@
# Setting type: ResolutionState
# Default value: FULL
# Acceptable values: QUARTER, HALF, FULL
Distant Shadow Resolution = FULL
Distant Shadow Resolution = HALF
[2. Shadows]
@ -20,13 +20,13 @@ Enable Shadow Changes = false
# Setting type: EShadowCascades
# Default value: High
# Acceptable values: Low, High
Shadow Cascades = High
Shadow Cascades = Low
## Changes the shadowmap resolution. Will reduce FPS.
# Setting type: ShadowResolution
# Default value: High
# Acceptable values: Low, Medium, High, VeryHigh
Shadow Quality = High
Shadow Quality = Medium
[3. Shadows (Advanced)]

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@ -1,191 +0,0 @@
## Settings file was created by plugin LootingBots v1.6.3
## Plugin GUID: me.skwizzy.lootingbots
[Loot Finder]
## Enables corpse looting for the selected bot types
# Setting type: BotType
# Default value: Scav, Pmc, PlayerScav, Raider
# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Enable corpse looting = Scav, Pmc, PlayerScav, Raider
## When scanning for loot, corpses will be ignored if they are not visible by the bot
# Setting type: Boolean
# Default value: false
Enable corpse line of sight check = false
## Distance (in meters) a bot is able to detect a corpse
# Setting type: Single
# Default value: 80
Detect corpse distance = 80
## Enables container looting for the selected bot types
# Setting type: BotType
# Default value: Scav, Pmc, PlayerScav, Raider
# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Enable container looting = Scav, Pmc, PlayerScav, Raider
## When scanning for loot, containers will be ignored if they are not visible by the bot
# Setting type: Boolean
# Default value: false
Enable container line of sight check = false
## Distance (in meters) a bot is able to detect a container
# Setting type: Single
# Default value: 80
Detect container distance = 80
## Enables loose item looting for the selected bot types
# Setting type: BotType
# Default value: Scav, Pmc, PlayerScav, Raider
# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Enable loose item looting = Scav, Pmc, PlayerScav, Raider
## When scanning for loot, loose items will be ignored if they are not visible by the bot
# Setting type: Boolean
# Default value: false
Enable item line of sight check = false
## Distance (in meters) a bot is able to detect an item
# Setting type: Single
# Default value: 80
Detect item distance = 80
## Enable different levels of log messages to show in the logs
# Setting type: LogLevel
# Default value: Error
# Acceptable values: None, Error, Warning, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Debug: Log Levels = Error
## Enable different levels of log messages specific to the mod interop methods
# Setting type: LogLevel
# Default value: Error
# Acceptable values: None, Error, Warning, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Debug: Interop Log Levels = Error
## Filters new log entries only showing logs for the number of the bot specified. A value of 0 denotes no filter
# Setting type: Int32
# Default value: 0
Debug: Filter logs on bot = 0
## Renders shperes where bots are trying to navigate when container looting. (Red): Container position. (Black): 'Optimized' container position. (Green): Calculated bot destination. (Blue): NavMesh corrected destination (where the bot will move).
# Setting type: Boolean
# Default value: false
Debug: Show navigation points = false
[Loot Finder (Timing)]
## Amount of seconds a bot will wait to start their first loot scan after spawning into raid.
# Setting type: Single
# Default value: 6
Delay after spawn = 6
## The amount of seconds the bot will wait until triggering another loot scan
# Setting type: Single
# Default value: 10
Loot scan interval = 10
## Amount of milliseconds a bot will wait after taking an item into their inventory before attempting to loot another item. Simulates the amount of time it takes for a player to look through loot decide to take something.
# Setting type: Int32
# Default value: 500
Delay after taking item (ms) = 500
## Adds a delay before looting an item to simulate the time it takes for a bot to "uncover (examine)" an item when searching containers, items and corpses. The delay is calculated using the ExamineTime of an object and the AttentionExamineTime of the bot.
# Setting type: Boolean
# Default value: true
Enable examine time = true
[Loot Settings]
## When enabled, bots will always try to close a container after they have finished looting. If the bot is inturrupted while looting, the container may remain open.
# Setting type: Boolean
# Default value: true
Bots always close containers = true
## Bots will query more accurate ragfair prices to do item value checks. Will make a query to get ragfair prices when the client is first started
# Setting type: Boolean
# Default value: false
Use flea market prices = false
## Calculate weapon value by looking up each attachement. More accurate than just looking at the base weapon template but a slightly more expensive check
# Setting type: Boolean
# Default value: true
Calculate weapon value from attachments = true
## Allows bots to take the attachments off of a weapon if they are not able to pick the weapon up into their inventory
# Setting type: Boolean
# Default value: true
Allow weapon attachment stripping = true
## PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
# Setting type: Single
# Default value: 12000
PMC: Min loot value threshold = 12000
## PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
# Setting type: Single
# Default value: 0
PMC: Max loot value threshold = 0
## The equipment a PMC bot is able to equip during raid
# Setting type: CanEquipEquipmentType
# Default value: All
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
PMC: Allowed gear to equip = All
## The equipment a PMC bot is able to place in their backpack/rig
# Setting type: EquipmentType
# Default value: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
PMC: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
## All non-PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
# Setting type: Single
# Default value: 5000
Scav: Min loot value threshold = 5000
## All non-PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
# Setting type: Single
# Default value: 0
Scav: Max loot value threshold = 0
## The equipment a non-PMC bot is able to equip during raid
# Setting type: CanEquipEquipmentType
# Default value: All
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Scav: Allowed gear to equip = All
## The equipment a non-PMC bot is able to place in their backpack/rig
# Setting type: EquipmentType
# Default value: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Scav: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
## Enables logs for the item apprasier that calcualtes the weapon values
# Setting type: LogLevel
# Default value: Error
# Acceptable values: None, Error, Warning, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Debug: Item Appraiser Log Levels = Error
[Performance]
## Limits the amount of bots that are able to simultaneously run looting logic. A value of 0 represents no limit
# Setting type: Int32
# Default value: 20
Maximum looting bots = 20
## Any bot farther than the specified distance in meters will not run any looting logic. A value of 0 represents no limit
# Setting type: Int32
# Default value: 0
Limit looting by distance to player = 0

BIN
BepInEx/plugins/skwizzy.LootingBots.dll (Stored with Git LFS)

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@ -1,5 +1,5 @@
{
"nextUpdate": 1771602346,
"nextUpdate": 1771936197,
"maxIncreaseMult": 10,
"maxLimiter": false,
"pvePrices": false,

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@ -1,4 +0,0 @@
{
"PmcSpawnWithLoot": true,
"ScavSpawnWithLoot": true
}

Binary file not shown.

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@ -197,10 +197,10 @@
},
"Sandbox_air": 0,
"Streets_air": 2,
"AirtimeMin": 1,
"AirtimeMax": 5,
"AirtimeMin": 0,
"AirtimeMax": 0,
"Lighthouse_air": 3,
"Bigmap_air": 0,
"Bigmap_air": 100,
"Interchange_air": 0,
"Shoreline_air": 2,
"Reserve_air": 0,
@ -209,56 +209,56 @@
"EnableLoot": true,
"Locations": {
"Streets": {
"Loose": 3,
"Container": 1
"Loose": 0.05,
"Container": 0.35
},
"Sandbox": {
"Loose": 2.8,
"Container": 1
"Loose": 0.05,
"Container": 0.2
},
"SandboxHard": {
"Loose": 2.8,
"Container": 1
"Loose": 0.05,
"Container": 0.28
},
"Lighthouse": {
"Loose": 3.8,
"Container": 1
"Loose": 0.05,
"Container": 0.3
},
"Bigmap": {
"Loose": 1.8,
"Container": 1
"Loose": 100,
"Container": 0.2
},
"Interchange": {
"Loose": 2.8,
"Container": 1
"Loose": 0.05,
"Container": 0.22
},
"FactoryDay": {
"Loose": 3.5,
"Container": 1
"Loose": 0.05,
"Container": 0.26
},
"Laboratory": {
"Loose": 2.8,
"Container": 1
"Loose": 0.05,
"Container": 0.35
},
"Shoreline": {
"Loose": 3.7,
"Container": 1
"Loose": 0.05,
"Container": 0.3
},
"Reserve": {
"Loose": 2.5,
"Container": 1
"Loose": 0.05,
"Container": 0.25
},
"Woods": {
"Loose": 3.2,
"Container": 1
"Loose": 0.05,
"Container": 0.24
},
"Labyrinth": {
"Loose": 3,
"Container": 1
"Loose": 0.05,
"Container": 0.35
},
"FactoryNight": {
"Loose": 3.5,
"Container": 1
"Loose": 0.05,
"Container": 0.26
},
"AllContainers": false
}

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@ -1,2 +1,2 @@
Success Log Start - Acid's Progressive Bot System - Version: 2.1.4
2026-02-20 23:45:13.654 [SUCCESS] Database Loaded
2026-02-24 20:29:54.398 [SUCCESS] Database Loaded

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@ -1,2 +1 @@
Warning Log Start - Acid's Progressive Bot System - Version: 2.1.4
2026-02-20 23:45:14.746 [WARNING] Caching Vanilla Items... Please wait...

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@ -52,7 +52,7 @@
},
"headless": {
"profiles": {
"amount": 0,
"amount": 1,
"aliases": {}
},
"scripts": {

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@ -0,0 +1,5 @@
{
"ProfileId": "699d8bb9d541512cc0a004e7",
"BackendUrl": "https://127.0.0.1:6969",
"StartMinimized": false
}