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@ -72,7 +72,7 @@ StandardOutType = Auto
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# Default value: Fatal, Error, Warning, Message, Info
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# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogLevels = Fatal, Error, Warning, Message, Info
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LogLevels = Fatal, Error
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[Logging.Disk]
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@ -96,7 +96,7 @@ Enabled = true
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# Default value: Fatal, Error, Warning, Message, Info
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# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogLevels = Fatal, Error, Warning, Message, Info
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LogLevels = Fatal, Error, Warning
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[Preloader]
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@ -136,13 +136,13 @@ Max Bots - Labyrinth = 13
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## Changes do not take effect until next raid.
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# Setting type: Boolean
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# Default value: false
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Regressive Boss Chances = false
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Regressive Boss Chances = true
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## If a boss didn't spawn in the previous raid, raise their chance by the Step Count.
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## Changes do not take effect until next raid.
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# Setting type: Boolean
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# Default value: false
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Progressive Boss Chances = false
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Progressive Boss Chances = true
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## Progressive: If a boss fails to spawn, how much to increase their spawn chance by.
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##
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@ -151,7 +151,7 @@ Progressive Boss Chances = false
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# Setting type: Int32
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# Default value: 5
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# Acceptable value range: From 1 to 15
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Step Count = 5
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Step Count = 15
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## If only Progressive Chances are enabled, a boss that spawns will reset to this value.
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##
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@ -160,7 +160,7 @@ Step Count = 5
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# Setting type: Int32
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# Default value: 5
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# Acceptable value range: From 1 to 25
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Minimum Chance = 5
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Minimum Chance = 25
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## The highest value a boss's spawn chance can reach when progressive chances are enabled.
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## Changes do not take effect until next raid.
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@ -175,7 +175,7 @@ Maximum Chance = 100
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## Note that with this disabled, PMCs will still spawn anywhere if there are no player spawn points available.
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# Setting type: Boolean
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# Default value: false
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Allow PMC Spawn Anywhere = false
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Allow PMC Spawn Anywhere = true
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## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
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## Setting this too high will cause PMCs to fail to spawn.
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@ -245,7 +245,7 @@ Distance Limit - Streets = 120
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# Setting type: Single
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# Default value: 150
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# Acceptable value range: From 10 to 175
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Distance Limit - Woods = 150
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Distance Limit - Woods = 100
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## How far all PMCs must be from a spawn point for it to be enabled for other PMC spawns.
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## Setting this too high will cause PMCs to fail to spawn.
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@ -262,7 +262,7 @@ Distance Limit - Labyrinth = 20
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# Setting type: Int32
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# Default value: 3
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# Acceptable value range: From 0 to 10
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Scav Soft Cap = 3
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Scav Soft Cap = 0
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## How likely a scav spawning later in the raid is a Player Scav.
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# Setting type: Int32
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@ -279,7 +279,7 @@ Zone Cap = 2
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## Enables hotzones around maps, more common or quest areas are considered hotzones.
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# Setting type: Boolean
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# Default value: false
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Hotzones = false
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Hotzones = true
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## How many scavs can spawn in a hotzone, if you enable hotzones (excluding Factory/Ground Zero).
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# Setting type: Int32
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@ -45,7 +45,7 @@ Max Bundle Lock = 5
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## Always tick the box to use the Headless Client if available
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# Setting type: Boolean
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# Default value: false
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Auto Use Headless = false
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Auto Use Headless = true
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## 플레이어가 죽거나 탈출하거나 보스 킬 등을 할 경우 뜨는 커스텀 메시지 알림 활성화
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# Setting type: Boolean
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@ -308,7 +308,7 @@ Shared Boss Experience = false
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## 봇 신진대사 가능 비활성화, 물/밥 부족으로 봇들이 죽는것 방지.
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# Setting type: Boolean
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# Default value: false
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Disable Bot Metabolism = false
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Disable Bot Metabolism = true
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[Hidden]
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@ -327,7 +327,7 @@ Force IP =
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## 서버 호스팅 시 서버가 시작될 때 로컬 어댑터를 사용하도록 강제합니다. VPN 사용시 유용합니다.
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# Setting type: String
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# Default value: Disabled
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# Acceptable values: Disabled, 0.0.0.0, ::, 192.168.2.5, 192.168.0.2, 172.28.80.1, 172.27.160.1
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# Acceptable values: Disabled, 0.0.0.0, ::, 192.168.2.5, 192.168.0.2, 172.19.64.1, 172.27.160.1
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Force Bind IP = Disabled
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## UDP 패킷 전송시 사용하는 포트
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@ -264,7 +264,7 @@ Centering On Player Zoom Level = 0.15
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# Setting type: Single
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# Default value: 0
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# Acceptable value range: From 0 to 15
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Main map zoom = 1.680113
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Main map zoom = 4.6846
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## The keyboard shortcut to peek at the map
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# Setting type: KeyboardShortcut
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@ -7,7 +7,7 @@
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# Setting type: ResolutionState
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# Default value: FULL
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# Acceptable values: QUARTER, HALF, FULL
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Distant Shadow Resolution = FULL
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Distant Shadow Resolution = HALF
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[2. Shadows]
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@ -20,13 +20,13 @@ Enable Shadow Changes = false
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# Setting type: EShadowCascades
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# Default value: High
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# Acceptable values: Low, High
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Shadow Cascades = High
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Shadow Cascades = Low
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## Changes the shadowmap resolution. Will reduce FPS.
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# Setting type: ShadowResolution
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# Default value: High
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# Acceptable values: Low, Medium, High, VeryHigh
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Shadow Quality = High
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Shadow Quality = Medium
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[3. Shadows (Advanced)]
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@ -1,191 +0,0 @@
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## Settings file was created by plugin LootingBots v1.6.3
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## Plugin GUID: me.skwizzy.lootingbots
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[Loot Finder]
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## Enables corpse looting for the selected bot types
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# Setting type: BotType
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# Default value: Scav, Pmc, PlayerScav, Raider
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# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Enable corpse looting = Scav, Pmc, PlayerScav, Raider
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## When scanning for loot, corpses will be ignored if they are not visible by the bot
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# Setting type: Boolean
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# Default value: false
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Enable corpse line of sight check = false
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## Distance (in meters) a bot is able to detect a corpse
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# Setting type: Single
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# Default value: 80
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Detect corpse distance = 80
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## Enables container looting for the selected bot types
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# Setting type: BotType
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# Default value: Scav, Pmc, PlayerScav, Raider
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# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Enable container looting = Scav, Pmc, PlayerScav, Raider
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## When scanning for loot, containers will be ignored if they are not visible by the bot
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# Setting type: Boolean
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# Default value: false
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Enable container line of sight check = false
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## Distance (in meters) a bot is able to detect a container
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# Setting type: Single
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# Default value: 80
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Detect container distance = 80
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## Enables loose item looting for the selected bot types
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# Setting type: BotType
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# Default value: Scav, Pmc, PlayerScav, Raider
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# Acceptable values: Scav, Pmc, PlayerScav, Raider, Cultist, Boss, Follower, Bloodhound, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Enable loose item looting = Scav, Pmc, PlayerScav, Raider
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## When scanning for loot, loose items will be ignored if they are not visible by the bot
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# Setting type: Boolean
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# Default value: false
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Enable item line of sight check = false
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## Distance (in meters) a bot is able to detect an item
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# Setting type: Single
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# Default value: 80
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Detect item distance = 80
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## Enable different levels of log messages to show in the logs
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# Setting type: LogLevel
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# Default value: Error
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# Acceptable values: None, Error, Warning, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Debug: Log Levels = Error
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## Enable different levels of log messages specific to the mod interop methods
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# Setting type: LogLevel
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# Default value: Error
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# Acceptable values: None, Error, Warning, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Debug: Interop Log Levels = Error
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## Filters new log entries only showing logs for the number of the bot specified. A value of 0 denotes no filter
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# Setting type: Int32
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# Default value: 0
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Debug: Filter logs on bot = 0
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## Renders shperes where bots are trying to navigate when container looting. (Red): Container position. (Black): 'Optimized' container position. (Green): Calculated bot destination. (Blue): NavMesh corrected destination (where the bot will move).
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# Setting type: Boolean
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# Default value: false
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Debug: Show navigation points = false
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[Loot Finder (Timing)]
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## Amount of seconds a bot will wait to start their first loot scan after spawning into raid.
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# Setting type: Single
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# Default value: 6
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Delay after spawn = 6
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## The amount of seconds the bot will wait until triggering another loot scan
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# Setting type: Single
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# Default value: 10
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Loot scan interval = 10
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## Amount of milliseconds a bot will wait after taking an item into their inventory before attempting to loot another item. Simulates the amount of time it takes for a player to look through loot decide to take something.
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# Setting type: Int32
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# Default value: 500
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Delay after taking item (ms) = 500
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## Adds a delay before looting an item to simulate the time it takes for a bot to "uncover (examine)" an item when searching containers, items and corpses. The delay is calculated using the ExamineTime of an object and the AttentionExamineTime of the bot.
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# Setting type: Boolean
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# Default value: true
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Enable examine time = true
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[Loot Settings]
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## When enabled, bots will always try to close a container after they have finished looting. If the bot is inturrupted while looting, the container may remain open.
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# Setting type: Boolean
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# Default value: true
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Bots always close containers = true
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## Bots will query more accurate ragfair prices to do item value checks. Will make a query to get ragfair prices when the client is first started
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# Setting type: Boolean
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# Default value: false
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Use flea market prices = false
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## Calculate weapon value by looking up each attachement. More accurate than just looking at the base weapon template but a slightly more expensive check
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# Setting type: Boolean
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# Default value: true
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Calculate weapon value from attachments = true
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## Allows bots to take the attachments off of a weapon if they are not able to pick the weapon up into their inventory
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# Setting type: Boolean
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# Default value: true
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Allow weapon attachment stripping = true
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## PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
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# Setting type: Single
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# Default value: 12000
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PMC: Min loot value threshold = 12000
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## PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
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# Setting type: Single
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# Default value: 0
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PMC: Max loot value threshold = 0
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## The equipment a PMC bot is able to equip during raid
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# Setting type: CanEquipEquipmentType
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# Default value: All
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# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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PMC: Allowed gear to equip = All
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## The equipment a PMC bot is able to place in their backpack/rig
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# Setting type: EquipmentType
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# Default value: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
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# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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PMC: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
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## All non-PMC bots will only loot items that exceed the specified value in roubles. When set to 0, bots will ignore the minimum value threshold
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# Setting type: Single
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# Default value: 5000
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Scav: Min loot value threshold = 5000
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## All non-PMC bots will NOT loot items that exceed the specified value in roubles. When set to 0, bots will ignore the maximum value threshold
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# Setting type: Single
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# Default value: 0
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Scav: Max loot value threshold = 0
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## The equipment a non-PMC bot is able to equip during raid
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# Setting type: CanEquipEquipmentType
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# Default value: All
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# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Scav: Allowed gear to equip = All
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## The equipment a non-PMC bot is able to place in their backpack/rig
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# Setting type: EquipmentType
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# Default value: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
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# Acceptable values: Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag, ArmorPlate, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Scav: Allowed gear in bags = Backpack, TacticalRig, ArmoredRig, ArmorVest, Weapon, Grenade, Helmet, Dogtag
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## Enables logs for the item apprasier that calcualtes the weapon values
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# Setting type: LogLevel
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# Default value: Error
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# Acceptable values: None, Error, Warning, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Debug: Item Appraiser Log Levels = Error
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[Performance]
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## Limits the amount of bots that are able to simultaneously run looting logic. A value of 0 represents no limit
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# Setting type: Int32
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# Default value: 20
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Maximum looting bots = 20
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## Any bot farther than the specified distance in meters will not run any looting logic. A value of 0 represents no limit
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# Setting type: Int32
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# Default value: 0
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Limit looting by distance to player = 0
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BIN
BepInEx/plugins/skwizzy.LootingBots.dll (Stored with Git LFS)
BIN
BepInEx/plugins/skwizzy.LootingBots.dll (Stored with Git LFS)
Binary file not shown.
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{
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"nextUpdate": 1771602346,
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"nextUpdate": 1771936197,
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"maxIncreaseMult": 10,
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"maxLimiter": false,
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"pvePrices": false,
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File diff suppressed because it is too large
Load Diff
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{
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"PmcSpawnWithLoot": true,
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"ScavSpawnWithLoot": true
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}
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BIN
SPT/user/mods/Skwizzy-LootingBots-ServerMod/LootingBotsServerMod.dll (Stored with Git LFS)
BIN
SPT/user/mods/Skwizzy-LootingBots-ServerMod/LootingBotsServerMod.dll (Stored with Git LFS)
Binary file not shown.
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},
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"Sandbox_air": 0,
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"Streets_air": 2,
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"AirtimeMin": 1,
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"AirtimeMax": 5,
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"AirtimeMin": 0,
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"AirtimeMax": 0,
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"Lighthouse_air": 3,
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"Bigmap_air": 0,
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"Bigmap_air": 100,
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"Interchange_air": 0,
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"Shoreline_air": 2,
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"Reserve_air": 0,
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"EnableLoot": true,
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"Locations": {
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"Streets": {
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"Loose": 3,
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"Container": 1
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"Loose": 0.05,
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"Container": 0.35
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},
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"Sandbox": {
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"Loose": 2.8,
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"Container": 1
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"Loose": 0.05,
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"Container": 0.2
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},
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"SandboxHard": {
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"Loose": 2.8,
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"Container": 1
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"Loose": 0.05,
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"Container": 0.28
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},
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"Lighthouse": {
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"Loose": 3.8,
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"Container": 1
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"Loose": 0.05,
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"Container": 0.3
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},
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"Bigmap": {
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"Loose": 1.8,
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"Container": 1
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"Loose": 100,
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"Container": 0.2
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},
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"Interchange": {
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"Loose": 2.8,
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"Container": 1
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"Loose": 0.05,
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"Container": 0.22
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},
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"FactoryDay": {
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"Loose": 3.5,
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"Container": 1
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"Loose": 0.05,
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"Container": 0.26
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},
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"Laboratory": {
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"Loose": 2.8,
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"Container": 1
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"Loose": 0.05,
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"Container": 0.35
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},
|
||||
"Shoreline": {
|
||||
"Loose": 3.7,
|
||||
"Container": 1
|
||||
"Loose": 0.05,
|
||||
"Container": 0.3
|
||||
},
|
||||
"Reserve": {
|
||||
"Loose": 2.5,
|
||||
"Container": 1
|
||||
"Loose": 0.05,
|
||||
"Container": 0.25
|
||||
},
|
||||
"Woods": {
|
||||
"Loose": 3.2,
|
||||
"Container": 1
|
||||
"Loose": 0.05,
|
||||
"Container": 0.24
|
||||
},
|
||||
"Labyrinth": {
|
||||
"Loose": 3,
|
||||
"Container": 1
|
||||
"Loose": 0.05,
|
||||
"Container": 0.35
|
||||
},
|
||||
"FactoryNight": {
|
||||
"Loose": 3.5,
|
||||
"Container": 1
|
||||
"Loose": 0.05,
|
||||
"Container": 0.26
|
||||
},
|
||||
"AllContainers": false
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,2 +1,2 @@
|
|||
Success Log Start - Acid's Progressive Bot System - Version: 2.1.4
|
||||
2026-02-20 23:45:13.654 [SUCCESS] Database Loaded
|
||||
2026-02-24 20:29:54.398 [SUCCESS] Database Loaded
|
||||
|
|
|
|||
|
|
@ -1,2 +1 @@
|
|||
Warning Log Start - Acid's Progressive Bot System - Version: 2.1.4
|
||||
2026-02-20 23:45:14.746 [WARNING] Caching Vanilla Items... Please wait...
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@
|
|||
},
|
||||
"headless": {
|
||||
"profiles": {
|
||||
"amount": 0,
|
||||
"amount": 1,
|
||||
"aliases": {}
|
||||
},
|
||||
"scripts": {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"ProfileId": "699d8bb9d541512cc0a004e7",
|
||||
"BackendUrl": "https://127.0.0.1:6969",
|
||||
"StartMinimized": false
|
||||
}
|
||||
Loading…
Reference in New Issue