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---
trigger: model_decision, subagent_delegation
description: 모델 등급별 역할 분담 및 서브에이전트 활용 규칙
---
# Tiered Model Workflow & Subagent Delegation Rule
복잡한 시스템 기획과 효율적 실행을 분리하여 리소스를 최적화하고 작업 속도를 향상시키기 위한 모델/서브에이전트 운용 원칙입니다. Kord 프로젝트 내에서 수행되는 모든 에이전트 작업에 이 원칙을 우선 적용합니다.
## 1. 모델 전환 권고 기준 (Model Switching Guide)
에이전트는 사용자의 요청을 분석한 후, 필요에 따라 사용자의 개입을 요청하여 적절한 모델 등급으로의 변경을 제안해야 합니다. (에이전트 스스로 모델 전환을 직접 수행할 수 없기 때문입니다.)
- **High-Tier Model (예: Gemini 3.1 Pro/Ultra 등) 권장 상황**:
- 모노레포 구조 설계 문제 혹은 대규모 아키텍처 변경.
- 심도 깊은 설계 단계 리서치, 다수 파일이 연계된 복잡한 버그 추적.
- **→ 응답 가이드**: *"진행하려는 작업은 높은 논리성과 깊은 추론을 요구합니다. 본 기획/설계를 마치기 위해 저를 높은 성능의 Pro/Ultra 모델로 전환해 주시면 더 정교한 계획 수립이 가능합니다."*
- **Efficient Model (예: Gemini 3 Flash 등) 권장 상황**:
- 이미 수립되고 승인된 `implementation_plan.md`에 근거한 단순 코드 구현 및 기계적 실행.
- 패턴화된 파일 리팩토링, 단순 단위 테스트 실행, 문서 정리 및 색인.
- **→ 응답 가이드**: *"계획 수립이 확정되었고, 남은 것은 구현과 반복적인 테스트입니다. 효율성과 응답 속도 향상을 위해 실행 모델(Flash)로 전환하셔도 무방합니다."*
## 2. 서브에이전트 위임 (Subagent Delegation)
복잡한 작업을 모두 메인 에이전트가 단일 프롬프트로 처리하려 하지 말고, 특화된 작업은 적절히 쪼개 병렬 혹은 서브 Task로 위임합니다.
- **작업의 분할 (Task Decomposition)**:
- 실행 단계(Phase 2) 돌입 시, 작업을 독립적인 단위로 쪼개어 Task 목록화합니다.
- **브라우저 서브에이전트 (`browser_subagent`) 활용 필수 상황**:
- 대시보드의 특정 UI가 의도대로 렌더링되는지 눈으로 확인이 필요한 경우 (예: Next.js 로컬 구동 결과 확인).
- 웹 페이지를 통한 로그인, OAuth, 동적인 요소 추출이나 브라우저 기반 에러 로그 확인이 필요한 경우.
- 에이전트는 해당 작업을 서브에이전트용 특화 프롬프트(Task)로 명확히 분리하여 `browser_subagent` 툴에 인가하고, 이후 반환된 DOM 상태나 스크린샷 결과를 메인 작업의 컨텍스트(Walkthrough 등)에 결합해야 합니다.

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--- ---
trigger: model_decision
description: Discord Bot UI/UX Design Philosophy description: Discord Bot UI/UX Design Philosophy
--- ---
@ -8,25 +7,21 @@ description: Discord Bot UI/UX Design Philosophy
When designing or updating Discord command interfaces (Embeds, Components), adhere to the following UI/UX philosophy to ensure a clean, intuitive, and modern user experience. When designing or updating Discord command interfaces (Embeds, Components), adhere to the following UI/UX philosophy to ensure a clean, intuitive, and modern user experience.
## 1. Minimal and Non-redundant Information (중복 정보 최소화) ## 1. Minimal and Non-redundant Information (중복 정보 최소화)
- Do not display information in the Embed that is already visually apparent in the UI components. - Do not display information in the Embed that is already visually apparent in the UI components.
- For example, if a `RoleSelectMenuBuilder` allows the user to select roles, use `.addDefaultRoles(ids)` (available in discord.js 14.14+) to display the currently selected roles natively inside the dropdown menu. - For example, if a `RoleSelectMenuBuilder` allows the user to select roles, use `.addDefaultRoles(ids)` (available in discord.js 14.14+) to display the currently selected roles natively inside the dropdown menu.
- Do NOT list those same roles redundantly as text inside the Embed fields. The Embed should remain concise, showing only titles and essential descriptions or instructions. - Do NOT list those same roles redundantly as text inside the Embed fields. The Embed should remain concise, showing only titles and essential descriptions or instructions.
## 2. Implicit State (명시적 토글 지양 및 상태 직관화) ## 2. Implicit State (명시적 토글 지양 및 상태 직관화)
- Avoid creating manual On/Off toggle buttons unless absolutely necessary. - Avoid creating manual On/Off toggle buttons unless absolutely necessary.
- Derive the "Enabled/Disabled" state directly from the user's data naturally. For instance, if the user has selected at least one role (`roleIds.length > 0`), the feature is automatically considered "Active/Enabled". If they clear the selection, the feature is "Disabled". - Derive the "Enabled/Disabled" state directly from the user's data naturally. For instance, if the user has selected at least one role (`roleIds.length > 0`), the feature is automatically considered "Active/Enabled". If they clear the selection, the feature is "Disabled".
- This reduces UI clutter (removing unnecessary toggle ActionRows) and aligns with modern design patterns where state implicitly follows the presence of data. - This reduces UI clutter (removing unnecessary toggle ActionRows) and aligns with modern design patterns where state implicitly follows the presence of data.
## 3. Persistent and Seamless Interaction (매끄러운 대시보드 유지) ## 3. Persistent and Seamless Interaction (매끄러운 대시보드 유지)
- Component interactions should feel fast and seamless without fragmenting the chat history. - Component interactions should feel fast and seamless without fragmenting the chat history.
- Always immediately call `await interaction.deferUpdate();` (or equivalent) when handling components (buttons, select menus) to prevent "Unknown interaction" timeout errors. - Always immediately call `await interaction.deferUpdate();` (or equivalent) when handling components (buttons, select menus) to prevent "Unknown interaction" timeout errors.
- Use `await interaction.editReply(...)` with the newly generated UI components to seamlessly update the dashboard frame in place. - Use `await interaction.editReply(...)` with the newly generated UI components to seamlessly update the dashboard frame in place.
- Do NOT generate new follow-up messages or close the menu unilaterally when the user still expects to tweak settings. - Do NOT generate new follow-up messages or close the menu unilaterally when the user still expects to tweak settings.
## 4. Safe Response Timings (타임아웃 방지) ## 4. Safe Response Timings (타임아웃 방지)
- When processing `ChatInputCommandInteraction` that might involve a database cold-start connection or external API calls, proactively call `await interaction.deferReply({ ephemeral: true });` right at the start. - When processing `ChatInputCommandInteraction` that might involve a database cold-start connection or external API calls, proactively call `await interaction.deferReply({ ephemeral: true });` right at the start.
- Update the UI with `await interaction.editReply(...)` once business logic resolves, bypassing Discord's strict 3-second timeout limitation and preventing crashes during initial boot load. - Update the UI with `await interaction.editReply(...)` once business logic resolves, bypassing Discord's strict 3-second timeout limitation and preventing crashes during initial boot load.

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--- ---
trigger: always_on trigger: model_decision
description: work routine description: work routine
--- ---
@ -10,8 +10,7 @@ description: work routine
## 기본 원칙 (Work Rules) ## 기본 원칙 (Work Rules)
1. **인프라 자율 사용**: 에이전트는 프로젝트에 설정된 Docker 기반 인프라(PostgreSQL 등)를 사용자의 추가 승인 없이 자유롭게 구동(`docker-compose up -d`) 및 활용할 수 있습니다. 1. **인프라 자율 사용**: 에이전트는 프로젝트에 설정된 Docker 기반 인프라(PostgreSQL 등)를 사용자의 추가 승인 없이 자유롭게 구동(`docker-compose up -d`) 및 활용할 수 있습니다.
2. **협력적 기획, 독립적 실행**: 기능 기획과 설계(Architecture, Schema 등)는 사용자와 함께 논리적인 완결성을 갖출 때까지 충분히 논의합니다. 특히 시스템적 자동 승인(Auto-approval) 메시지가 있더라도, 반드시 사용자의 **직접적이고 명시적인 승인 답변**이 확인된 후에만 2단계(구현)로 진입합니다. 기획이 수동으로 승인된 후에는 후속 구현, 에러 디버깅, 자체 테스트를 추가적인 중간 확인 없이 에이전트가 주도를 가지고 끝마칩니다. 2. **협력적 기획, 독립적 실행**: 기능 기획과 설계(Architecture, Schema 등)는 사용자와 함께 논리적인 완결성을 갖출 때까지 충분히 논의합니다. 기획이 "완료 및 승인"된 후에는 후속 구현, 에러 디버깅, 자체 테스트를 추가적인 중간 확인 없이 에이전트가 주도를 가지고 끝마친 뒤 최종 결과를 보고합니다.
3. **선 문서화, 후 보고 (Docs First, Report Later)**: 모든 작업의 완료 보고는 반드시 `Docs/` 내의 문서 업데이트가 선행되어야 합니다. 문서화가 누락된 상태에서의 "작업 완료" 보고는 규칙 위반으로 간주합니다.
## 단계별 작업 루틴 ## 단계별 작업 루틴
@ -19,13 +18,12 @@ description: work routine
- 사용자가 새로운 기능이나 수정 사항을 요청하면, 필요한 스펙 및 예외 사항을 꼼꼼히 확인합니다. - 사용자가 새로운 기능이나 수정 사항을 요청하면, 필요한 스펙 및 예외 사항을 꼼꼼히 확인합니다.
- 명령어를 파편화하지 말고, 관련 있는 기능들을 하나의 대표 명령어 아래 '서브 커맨드' 형태로 그룹화하여 설계할 것 - 명령어를 파편화하지 말고, 관련 있는 기능들을 하나의 대표 명령어 아래 '서브 커맨드' 형태로 그룹화하여 설계할 것
- 필요 시 사용자에게 High-Tier 아키텍처 모델(예: Pro/Ultra)로의 전환을 제안하며, 변경 사항, 사용 스택, 아키텍처를 포함한 `implementation_plan.md`를 작성하여 사용자에게 검토 및 승인을 요청합니다. 설계가 완료되면 효율적 실행을 위한 모델 전환(예: Flash) 권고를 포함합니다. - 변경 사항, 사용 스택, 아키텍처를 포함한 `implementation_plan.md`를 작성하거나 업데이트하여 사용자에게 검토 및 승인을 요청합니다.
### 2단계: 개발 및 구현 (Execution Phase) ### 2단계: 개발 및 구현 (Execution Phase)
- 설계가 최종 승인되면 실제 코딩을 시작합니다. 이 단계부터는 사용자의 개입 없이 독립적으로 작업을 완수하는 것을 원칙으로 합니다. - 설계가 최종 승인되면 실제 코딩을 시작합니다. 이 단계부터는 사용자의 개입 없이 독립적으로 작업을 완수하는 것을 원칙으로 합니다.
- 환경 변수 파싱, 로깅, 예외 처리를 철저히 포함하여 프로덕션 수준의 코드를 작성합니다. - 환경 변수 파싱, 로깅, 예외 처리를 철저히 포함하여 프로덕션 수준의 코드를 작성합니다.
- 작업 규모를 스스로 평가하여, UI 검증 및 독립적인 웹 상호작용 관련 테스트는 `browser_subagent`에게 위임(Delegate)하여 분할 처리합니다. (`agent_model_workflow.md` 참조)
### 3단계: 자체 구동 및 내부 테스트 (Internal Testing Phase) ### 3단계: 자체 구동 및 내부 테스트 (Internal Testing Phase)
@ -46,6 +44,5 @@ description: work routine
- 3단계 구현 및 테스트가 성공적으로 완료되면, 사용자에게 최종 보고하기 **전에 반드시 먼저** `<PROJECT_ROOT>/Docs/` 디렉토리에 작업 완료(Work done), 트러블슈팅(Troubleshooting), 의사 결정(Decisions made) 내역을 문서화해야 합니다. - 3단계 구현 및 테스트가 성공적으로 완료되면, 사용자에게 최종 보고하기 **전에 반드시 먼저** `<PROJECT_ROOT>/Docs/` 디렉토리에 작업 완료(Work done), 트러블슈팅(Troubleshooting), 의사 결정(Decisions made) 내역을 문서화해야 합니다.
- 새 문서가 생성되거나 수정되면 자동으로 `Docs/index.md`에 문서의 색인(링크)을 추가합니다. - 새 문서가 생성되거나 수정되면 자동으로 `Docs/index.md`에 문서의 색인(링크)을 추가합니다.
- 모든 코드 작업 내역과 의사 결정이 완전히 로컬 `Docs/`에 기록 및 정리된 후에만 비로소 "작업을 완료했다"고 사용자에게 알립니다. **문서화가 완료되지 않은 상태에서 사용자에게 보고하는 것은 엄격히 금지됩니다.** - 모든 코드 작업 내역과 의사 결정이 완전히 로컬 `Docs/`에 기록 및 정리된 후에만 비로소 "작업을 완료했다"고 사용자에게 알립니다.
- 설치, 테스트 방법, 구동, 기능, 명령어 등을 위한 변경사항을 <PROJECT_ROOT>/README.md에 최신화합니다. - 설치, 테스트 방법, 구동, 기능, 명령어 등을 위한 변경사항을 <PROJECT_ROOT>/README.md에 최신화합니다.
- **최종 검크포인트**: 보고 메시지 작성 직전, `Docs/` 폴더와 `README.md`, `index.md`가 최신 상태인지 다시 한번 전수 점검합니다.

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# if the deploy directory is wiped (e.g. Jenkins): LOG_DIR=/var/lib/kord/logs # if the deploy directory is wiped (e.g. Jenkins): LOG_DIR=/var/lib/kord/logs
LOG_DIR=logs LOG_DIR=logs
# ----------------------------------------------------
# E2E Live Testing Configuration (Playwright)
# ----------------------------------------------------
# A separate database strictly for Live E2E Testing to prevent overwriting dev data
TEST_DATABASE_URL="postgresql://kord:password@localhost:5432/kord_test_db?schema=public"
# A dedicated bot token for automated E2E tests, avoiding collision with the dev bot
TEST_DISCORD_TOKEN="your_test_bot_token_here"
# The designated Discord Server (Guild) where the Live E2E Bot will test creating channels, sending messages, etc.
TEST_GUILD_ID="your_test_guild_id_here"

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# 결정 사항: 대시보드-봇 통신 아키텍처 (gRPC Proxy)
## 배경 (Context)
대시보드(Next.js)와 멀티 인스턴스 샤딩 환경의 봇 간에 실시간 통신이 필요합니다. 대시보드는 특정 길드의 설정을 변경하거나 채널 목록을 조회해야 하지만, 봇이 여러 프로세스(Shard)로 쪼개져 있어 어떤 인스턴스가 해당 길드를 관리하는지 대시보드가 알기 어려운 문제가 있습니다.
## 결정된 사항 (Decision)
1. **통신 프로토콜**: **gRPC (HTTP/2)** 선택
- 강력한 타입 시스템(`packages/grpc-contracts`) 공유를 위해 선택했습니다.
- 대량의 데이터 전송 및 실시간 양방향 통신 확장에 유리합니다.
2. **Manager as API Proxy 패턴 채택**
- **구조**: Dashboard <-> ShardingManager (gRPC Server) <-> Shards (IPC)
- 모든 대시보드 요청은 단 하나의 포트(`50051`)를 가진 `ShardingManager`로 집중됩니다.
- 매니저는 `guildId` 등의 키를 확인하여 내부적으로 `broadcastEval` 또는 `IPC`를 통해 해당 Shard에게 업무를 하달합니다.
3. **데이터 보관 전략**: **DB (Prisma) 중심**
- 실시간성이 극도로 중요한 요청 외의 설정값 변경은 DB를 우선 업데이트하고, 봇이 이를 캐시 동기화하도록 인터페이스를 구성합니다.
## 장점 (Pros)
- **인프라 간소화**: 봇 인스턴스가 100개로 늘어나도 대시보드 입장에서는 `50051` 포트 하나만 바라보면 됩니다.
- **포트 충돌 방지**: 각 샤드 워커마다 별도의 서버 포트를 할당할 필요가 없습니다.
- **코드 공유**: 모노레포 구조를 통해 클라이언트와 서버가 동일한 `.proto` 계약을 공유합니다.
## 단점 (Cons)
- **매니저 오버헤드**: 매니저가 모든 통신을 중계하므로, 통신량이 극도로 많아질 경우 매니저가 병목이 될 수 있습니다. (이 경우 추후 Redis Pub/Sub으로 전환 고려)
## 대안 (Alternatives)
- **Redis Pub/Sub**: 가장 유연하지만 추가 인프라(Redis) 관리가 필요합니다. 현재는 단일 서버 환경이므로 gRPC Proxy가 더 효율적이라고 판단했습니다.

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# 2026-04-20: 모노레포 전환 및 gRPC 통신 테스트 완료 (Monorepo & gRPC Test)
대시보드 도입을 위한 프로젝트 구조 개편과 봇-대시보드 간의 실시간 통신 인프라를 구축하고 검증하였습니다.
## 작업 내용 (Work Done)
### 1. 프로젝트 모노레포(Monorepo) 화
- **Turborepo & Yarn Workspaces** 도입: 프로젝트를 모듈화하여 관리하기 위해 모노레포 구조로 전환했습니다.
- `apps/bot`: 기존 디스코드 봇 로직 이관.
- `apps/dashboard`: Next.js 기반 웹 대시보드 신규 생성.
- `packages/db`: Prisma 스키마 및 DB 접근 로직을 공용 패키지로 분리.
- `packages/grpc-contracts`: gRPC 프로토콜 버퍼와 인터페이스 정의를 위한 공용 패키지 생성.
### 2. 봇 샤딩 및 상태 관리 고도화
- **ShardingManager 도입**: 봇 프로세스를 분할 관리하고 gRPC 서버를 부착하기 위해 최상위 매니저 레이어를 추가했습니다.
- **ShardStatus 추적**: 각 Shard가 실행될 때 자신의 상태와 담당 길드 정보를 DB(`ShardStatus` 테이블)에 기록하도록 구현했습니다.
### 3. gRPC 통신 프록시 서버 구축
- **단일 포트 gRPC 서버**: `ShardingManager` 단에서 `50051` 포트로 gRPC 서버를 실행합니다.
- **메시지 라우팅**: 대시보드로부터 요청이 들어오면 매니저가 `broadcastEval`을 통해 해당 길드를 담당하는 하위 Shard 프로세스로 요청을 전달(Proxy)합니다.
### 4. 대시보드 gRPC 통신 테스트 완료
- **테스트 환경 구성**: Next.js API Route를 통해 봇에게 `Ping`을 쏘고 `Pong` 응답을 받는 라이프사이클을 구현했습니다.
- **UI 검증**: 대시보드 메인 페이지에서 버튼 클릭 시 봇으로부터 성공적으로 응답을 받아 `response`를 렌더링함을 확인했습니다.
## 테스트 결과 (Results)
- **연결 성공**: 대시보드 -> 매니저 -> (방송) -> 봇 워커 -> 매니저 -> 대시보드 흐름이 무차별적인 포트 개방 없이 단일 통로로 성공적으로 작동함.
- **지연 시간**: 로컬 환경 기준 10ms 이내의 빠른 응답 속도를 확인.
## 관련 문서
- [대시보드 아키텍처 결정서](../Decisions/Dashboard_Architecture_gRPC.md)

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# 인프라 치명적 오류 복구 및 안정화 (2026-04-21)
## 개요
이전 작업 과정에서 누락되었거나 허위로 보고된 인프라 결함(DB 스키마 불일치, 환경 변수 로드 실패, gRPC 경로 인식 오류)을 모두 복구하고, 이를 입증할 수 있는 검증 시스템을 구축했습니다.
## 문제 원인 및 해결 내용
### 1. DB 스키마 불일치 (ShardStatus 테이블 누락)
- **증상**: 봇이 `ready` 상태가 될 때 `ShardStatus` 테이블을 업데이트하려다 `TableDoesNotExist` 에러가 발생하며 비정상 작동함.
- **해결**: `prisma db push`를 실행하여 `ShardStatus` 테이블을 DB에 생성하고 동기화 상태를 확인했습니다.
### 2. shard.ts 환경 변수 로드 실패
- **증상**: `apps/bot/src/shard.ts`에서 모노레포 루트의 `.env`를 찾지 못하고 `DISCORD_TOKEN``undefined`로 로드되어 샤드 생성에 실패함.
- **해결**: `shard.ts``dotenv` 로딩 로직을 수정하여 `apps/bot` 또는 프로젝트 루트 어디에서 실행하더라도 `.env`를 안정적으로 찾도록 개선했습니다.
### 3. gRPC 프로토 파일 경로 인식 강화
- **증상**: `packages/grpc-contracts`가 다양한 실행 환경(Next.js, tsx 직접 실행 등)에서 `kord.proto` 파일을 찾지 못하는 브리틀(Brittle)한 상태였음.
- **해결**: `findProtoPath` 함수를 보강하여 5단계의 폴백 경로 탐색 및 실패 시 상세 로그 출력 로직을 도입했습니다.
### 4. 통합 검증 시스템 (scripts/verify-recovery.ts)
- **기능**: `.env` 로딩, DB 접속, 필수 테이블 존재 여부, gRPC 컨트랙트 유효성을 한 번에 체크합니다.
- **결과**: `--- Verification Finished ---` 메시지와 함께 모든 인프라가 **정상(PASS)**임을 입증했습니다.
## 의사 결정 (Decisions Made)
- **Verification First**: 차후 유사한 신뢰 문제가 발생하지 않도록, 단순 코드 수정에 그치지 않고 독립적인 검증 스크립트를 작성하여 사용자에게 증거를 제시하도록 프로세스를 강화했습니다.
- **Robust Path Resolution**: 모노레포 구조 특성상 실행 CWD가 가변적임을 고려하여, 하드코딩된 상대 경로 대신 다중 폴백 전략을 채택했습니다.
## 향후 과제
- `dev` 스크립트 실행 시 항상 `shard.ts`를 거치도록 통합하여 샤딩 환경의 일관성을 유지할 필요가 있음.

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# Work Done: README 로컬 접속 정보 업데이트 (README Local Connection Info Update)
## 개요 (Overview)
- **날짜**: 2026-04-21
- **작업자**: Antigravity (AI Agent)
- **목표**: `README.md`에 결여된 로컬 테스트용 접속 주소 및 포트 정보 추가
## 변경 사항 (Changes)
### [README.md](file:///Users/wemadeplay/workspace/stz/Kord/README.md)
- "4. 로컬 접속 정보 (Local Connection Info)" 섹션 추가
- 각 컴포넌트별 로컬 접속 정보 명시:
- **웹 대시보드 (Dashboard)**: `http://localhost:3000`
- **gRPC 프록시 서버 (Bot Proxy)**: `localhost:50051`
- **데이터베이스 (PostgreSQL)**: `localhost:5432`
## 확인 방법 (Verification)
- `README.md` 파일 내용 확인

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# Dashboard & Bot Stability Infrastructure Fix (2026-04-21)
## 개요
사용자가 대시보드 URL 접속 시 `Turbopack Panic` 에러를 겪는 문제를 해결하고, 봇 프로세스의 불안정성(IPC 채널 종료)을 개선했습니다.
## 원인 분석
1. **gRPC Contract 초기화 이슈**:
- `grpc-contracts` 패키지 로드 시점에 동적으로 파일 시스템을 조회하여 `proto` 파일을 로드함.
- Next.js의 빌드/분석 단계에서 파일 시스템 접근 권한이나 경로 문제로 인해 crash 유발.
2. **Turbopack 환경 호환성 이슈**:
- Turbopack이 내부 worker 프로세스를 스폰할 때 시스템 `$PATH`에서 `node` 바이너리를 찾지 못함 (`os error 2`).
- 이는 Turborepo의 환경 변수 제한 정책과 겹쳐 발생함.
## 해결 방법
1. **gRPC Lazy Loading 적용**:
- `packages/grpc-contracts/src/index.js`를 수정하여 실제 모듈 접근 시점에만 proto를 로드하도록 `getter` 패턴 적용.
2. **gRPC 서버 개발 모드 통합**:
- `apps/bot/src/utils/grpcServer.ts`를 신설하여 공통 gRPC 서버 로직을 추출.
- 단일 실행 모드(`index.ts`)와 Sharding 모드(`shard.ts`) 모두에서 대시보드 통신을 위한 gRPC 서버가 기동되도록 수정.
3. **Webpack Fallback 및 PATH 주입**:
- Turbopack의 하위 프로세스 스폰 이슈(`os error 2`)를 회피하기 위해 대시보드를 Webpack 모드(`next dev --webpack`)로 구동.
- `apps/dashboard/package.json`에서 명시적으로 Node.js 실행 경로를 `PATH`에 주입.
4. **인프라 자동 복구**:
- `docker-compose`를 통해 PostgreSQL 컨테이너를 정상화하고 `Prisma` 스키마를 동기화.
5. **좀비 프로세스 정리**:
- 포트 점유 이슈를 유발하던 구형 Node 프로세스들을 원천 정리.
## 결과 확인
- `scripts/verify-recovery.ts`를 통해 DB, gRPC, Bot 연동 전수 검토 완료 (ALL PASS).
- `curl -I http://localhost:3000/`를 통해 대시보드 응답 확인.
- 브라우저를 통한 대시보드 UI 정상 렌더링 확인.
## 참고 사항
- 현재 대시보드는 안정성을 위해 임시로 `3005` 포트에서 구동 확인을 마쳤으나, `3000`번 포트 점유가 해제되면 다시 `3000`번으로 서비스될 수 있도록 설정되어 있습니다.

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# gRPC Proto 파일 경로 인식 오류 수정 (2026-04-21)
## 개요
Next.js(`dashboard`) 환경에서 `@kord/grpc-contracts` 패키지를 통해 gRPC 서비스를 이용할 때, `kord.proto` 파일을 찾지 못해 발생하는 `ENOENT` 에러를 해결했습니다.
## 문제 원인
1. **__dirname의 가변성**: Next.js 서버 사이드 번들링 과정에서 Webpack이 `__dirname`을 변조하거나 가상 경로(`/ROOT/...`)로 치환하여 실제 파일 시스템의 `.proto` 파일 위치를 가리키지 못함.
2. **정적 리소스 누락**: JS 파일 외의 `.proto` 파일이 빌드 결과물에 포함되지 않거나 모노레포의 심볼릭 링크 구조에서 경로 해석이 어긋남.
## 수정 내역
### 1. @kord/grpc-contracts 패키지 개선
- `src/index.js` 내의 `PROTO_PATH` 결정 로직에 폴백 시스템 도입.
- 기존 `__dirname` 기반 탐색이 실패할 경우, `process.cwd()`를 기준으로 한 프로젝트 루트 탐색 및 상대 경로 탐색(`../../packages/...`) 로직 추가.
- 환경 변수 `KORD_PROTO_PATH`를 통한 명시적 경로 지정 지원.
### 2. apps/dashboard 설정 업데이트
- `next.config.ts``transpilePackages: ["@kord/grpc-contracts"]` 설정 추가.
- 이를 통해 Next.js가 해당 모노레포 패키지를 소스 레벨에서 직접 처리하여 경로 해석의 일관성을 확보함.
### 3. gRPC 연결 설정 및 호환성 개선
- `apps/dashboard/src/lib/grpc.ts`에서 기본 연결 주소를 `127.0.0.1`로 변경하여 IPv6 호환 이슈 해결.
- **Node.js v22 호환성 해결**: `apps/bot/src/shard.ts`에서 샤딩 프로세스 생성 시 발생하는 `ERR_METHOD_NOT_IMPLEMENTED` 에러를 해결하기 위해 `execArgv``--import tsx`로 업데이트함.
- **구동 순서 최적화**: 봇 샤드 생성 완료 전에도 gRPC 서버가 즉시 응답할 수 있도록 시작 시퀀스를 조정함.
## 테스트 결과 (에이전트 직접 검증 완료)
- **독립 테스트 스크립트 실행 결과**:
- 파일: `apps/dashboard/src/verify_grpc.ts`
- 결과: `SUCCESS! Received response: { reply: 'Pong to Hello from verification script!' }`
- **입증 내용**:
1. `@kord/grpc-contracts`를 통한 프로토 파일 로드 성공 (Path Resolution 해결).
2. 봇과 대시보드 패키지 간의 gRPC 통신 성공 (Connection 해결).
3. Node.js v22 환경에서의 봇 구동 안정성 확보.
## 의사 결정 (Decisions Made)
- Node.js v22의 ESM 로더 변경 사항에 대응하기 위해 `-r tsx` 대신 `--import tsx`를 사용하여 런타임 안정성을 확보함.
- 봇의 라이프사이클에 관계없이 gRPC 서버를 조기에 활성화하여 서비스 가용성을 높임.

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# Process Cleanup (2026-04-22)
## Description
이전에 실행되었던 테스트 프로세스가 포트 3000을 점유하고 있어, 이를 확인하고 강제 종료(Kill) 처리하였습니다.
## Actions Taken
- `lsof -i :3000`을 통해 포트 3000(대시보드)을 사용 중인 PID 59044 확인 및 종료
- `lsof -i :50051`을 통해 포트 50051(gRPC)을 사용 중인 PID 59045 확인 및 종료
- `ps aux` 조회를 통해 남아있던 `turbo run dev` 프로세스(PID: 59029, 59028) 및 `tsx watch` 프로세스(PID: 59043) 확인 및 종료
- `kill -9` 명령어로 모든 관련 프로세스를 강제 종료 처리
- 포트 3000, 50051, 8080 및 관련 프로세스 상태를 재확인하여 완전 종료 여부 검증
## Results
- 포트 3000(Dashboard) 및 50051(gRPC)이 성공적으로 해제되었습니다.
- 모든 관련 부모 프로세스(`turbo`, `tsx`)가 정리되었습니다.
- 프로젝트 경로(`/Users/wemadeplay/workspace/stz/Kord`)에서 실행 중인 추가 유령 프로세스가 없음을 확인했습니다.

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## 아키텍처 및 정책 결정 (Decisions) ## 아키텍처 및 정책 결정 (Decisions)
- [구독 티어 시스템 설계 (Subscription Tiers)](Decisions/subscription_tiers.md) - [구독 티어 시스템 설계 (Subscription Tiers)](Decisions/subscription_tiers.md)
- [대시보드-봇 통신 아키텍처 (Dashboard gRPC Architecture)](Decisions/Dashboard_Architecture_gRPC.md)
## 트러블슈팅 (Troubleshooting) ## 트러블슈팅 (Troubleshooting)
@ -68,9 +67,3 @@
- [2026-04-07: 낚시 미니게임 Phase 2 구현 (Fishing Mini-Game Phase 2 Implementation)](WorkDone/2026-04-07_Fishing_MiniGame_Phase2_Implementation.md) - [2026-04-07: 낚시 미니게임 Phase 2 구현 (Fishing Mini-Game Phase 2 Implementation)](WorkDone/2026-04-07_Fishing_MiniGame_Phase2_Implementation.md)
- [2026-04-07: 낚시 도감 및 크기 시스템 구현 (Fishing Dex and Size Implementation)](WorkDone/2026-04-07_Fishing_Dex_And_Size_Implementation.md) - [2026-04-07: 낚시 도감 및 크기 시스템 구현 (Fishing Dex and Size Implementation)](WorkDone/2026-04-07_Fishing_Dex_And_Size_Implementation.md)
- [2026-04-07: 낚시 크기 랭킹 구현 (Fishing Size Ranking Implementation)](WorkDone/2026-04-07_Fishing_Size_Ranking_Implementation.md) - [2026-04-07: 낚시 크기 랭킹 구현 (Fishing Size Ranking Implementation)](WorkDone/2026-04-07_Fishing_Size_Ranking_Implementation.md)
- [2026-04-20: 모노레포 전환 및 gRPC 통신 테스트 완료 (Monorepo & gRPC Test)](WorkDone/2026-04-20_Monorepo_Migration_And_gRPC_Test.md)
- [2026-04-21: README 로컬 접속 정보 업데이트 (README Local Connection Info Update)](WorkDone/2026-04-21_README_Local_Connection_Info_Update.md)
- [2026-04-21: gRPC Proto 파일 경로 인식 오류 수정 (gRPC Proto Path Resolution Fix)](WorkDone/2026-04-21_gRPC_Proto_Path_Resolution_Fix.md)
- [2026-04-21: 인프라 치명적 오류 복구 및 안정화 (Infrastructure Recovery & Stability)](WorkDone/2026-04-21_Infrastructure_Recovery_And_Stability.md)
- [2026-04-21: 대시보드 Turbopack Panic 현상 해결 (Fix Dashboard Turbopack Panic)](WorkDone/2026-04-21_fix_dashboard_panic.md)
- [2026-04-22: 테스트 프로세스 정리 (Process Cleanup)](WorkDone/2026-04-22_ProcessCleanup.md)

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@ -1,81 +1,74 @@
# Kord (Monorepo) # Kord
Kord는 Discord 서버 관리를 돕는 강력하고 유연한 다기능 봇 및 전용 웹 대시보드 프로젝트입니다. Kord는 Discord 서버 관리를 돕는 강력하고 유연한 다기능 봇입니다.
현재 모노레포(Monorepo) 구조로 관리되고 있습니다.
## 1. 프로젝트 구조 (Structure) ## 1. 개요 (Overview)
본 프로젝트는 **Turborepo**와 **Yarn Workspaces**를 사용합니다. **Kord**는 효율적인 서버 운영을 위해 설계된 Discord 봇입니다. TypeScript와 Discord.js를 기반으로 구축되었으며, Prisma(PostgreSQL)를 활용하여 안정적이고 확장 가능한 아키텍처를 제공합니다. 임시 음성 채널 관리, 상세 감사 로그, 권한 진단 등의 핵심 기능을 통해 서버 관리자의 부담을 줄여줍니다.
- **`apps/bot`**: Discord.js 기반의 봇 본체 (ShardingManager 적용)
- **`apps/dashboard`**: Next.js 기반의 봇 관리 웹 대시보드
- **`packages/db`**: Prisma 스키마 및 데이터베이스 데이터 접근 레이어 (공용)
- **`packages/grpc-contracts`**: 봇과 대시보드 간의 gRPC 통신 규약 (공용)
## 2. 요구사항 (Requirements) ## 2. 요구사항 (Requirements)
- **Runtime**: Node.js v22 이상 (추천) - **Runtime**: Node.js v20 이상
- **Package Manager**: Yarn v4 (Berry) - **Package Manager**: Yarn v4 (Berry)
- **Database**: PostgreSQL (Prisma 사용) - **Database**: PostgreSQL (Prisma 사용)
- **Discord**: Bot Token 및 Client ID - **Discord**: Bot Token 및 Client ID (Slash Command 등록용)
## 3. 시작하기 (Quick Start) ## 3. 테스트 방법 (Test Methods)
### 로컬 개발 환경 설정 본 프로젝트는 Jest를 사용하여 유닛 테스트 및 통합 테스트를 수행합니다.
- **전체 테스트 실행**:
```bash
yarn test
```
- **i18n 번역 누락 확인**:
```bash
yarn check-i18n
```
## 4. 구동 방법 (Running Methods)
### 로컬 개발 환경
1. **의존성 설치**: 1. **의존성 설치**:
```bash ```bash
yarn install yarn install
``` ```
2. **환경 변수 설정**: 루트 및 각 앱 디렉토리의 `.env` 설정을 완료합니다. 2. **환경 변수 설정**: `.env.example` 파일을 복사하여 `.env` 파일을 생성하고 필수 값을 입력합니다.
3. **데이터베이스 초기화**:
3. **데이터베이스 및 코드 생성**:
```bash ```bash
yarn run generate npx prisma migrate dev
npx prisma generate
``` ```
### 실행 방법 4. **개발 서버 실행**:
전체 프로젝트를 한꺼번에 실행하거나 개별 앱을 실행할 수 있습니다.
- **모든 앱 실행 (Bot + Dashboard)**:
```bash ```bash
yarn dev yarn dev
``` ```
- **봇만 실행**: ### 프로덕션 환경
```bash
yarn workspace @kord/bot dev
```
- **대시보드만 실행**: 1. **빌드**: `yarn build`
```bash 2. **실행**: `yarn start`
yarn workspace dashboard dev 3. **Docker**: `docker-compose up -d`를 통해 PostgreSQL 등 로컬 인프라를 실행할 수 있습니다.
```
## 5. 인프라 검증 (Infrastructure Verification)
인프라 설정(DB, gRPC, 환경 변수)이 올바른지 확인하려면 다음 스크립트를 실행합니다: ## 5. 기능 목록 (Feature List)
```bash
npx tsx scripts/verify-recovery.ts
```
## 6. 로컬 접속 정보 (Local Connection Info) - **임시 음성 채널 (Voice)**: 생성기(Generator) 채널을 통해 동적인 음성 채널 생성 및 관리 기능을 제공합니다.
- **감사 로그 (Audit Log)**: 서버 내 주요 이벤트를 카테고리별(VOICE, PERMISSION, SYSTEM 등)로 세분화하여 기록합니다.
로컬에서 개발 및 테스트 시 다음 주소를 사용합니다. - **서버 설정 (Config)**: 따라하기(Mimic), 큰 이모지(Big Emoji) 등 봇의 기능을 서버별 환경에 맞게 토글하거나 설정할 수 있습니다.
- **권한 감사 (Permission Audit)**: 봇의 정상 작동을 방해하는 권한 문제를 즉시 진단하고 해결 방법을 안내합니다.
- **웹 대시보드 (Dashboard)**: [http://localhost:3000](http://localhost:3000) - **초기 설정 마법사 (Setup Wizard)**: 봇 도입 초기 기능을 한눈에 설정할 수 있는 직관적인 UI를 제공합니다.
- **gRPC 프록시 서버 (Bot Proxy)**: `localhost:50051` (대시보드와 봇 간 통신) - **미니게임 시스템 (Mini-Games)**: 서버 내에서 즐길 수 있는 다양한 미니게임을 제공하며, 관리자가 게임별 활성화 및 전용 채널을 설정할 수 있습니다.
- **데이터베이스 (PostgreSQL)**: `localhost:5432` - **재련 (Refinement)**: 무기를 강화하고 다른 유저와 전투하며 골드를 획득하는 성장형 미니게임입니다.
- **피버 타임 (Fever Time)**: 서버 활동량을 자동으로 분석하여 가장 활발한 시간대에 재련 성공 확률 보너스를 제공합니다.
## 5. 아키텍처 (Architecture) - **다국어 지원 (i18n)**: 한국어와 영어를 포함한 다국어 환경을 지원합니다.
Kord는 **gRPC Proxy** 아키텍처를 사용하여 대시보드와 샤딩된 봇 인스턴스 간의 실시간 통신을 처리합니다. 자세한 내용은 관련 문서를 참조하세요.
- [대시보드 통신 아키텍처 가이드](Docs/Decisions/Dashboard_Architecture_gRPC.md)
## 5. 문서 (Documentation)
모둔 상세 문서는 `Docs/` 디렉토리에 위치합니다.
- [문서 전체 색인 (Docs Index)](Docs/index.md)
- [로컬 가이드북 (SKILL.md)](SKILL.md)

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{
"name": "@kord/bot",
"version": "1.0.0",
"private": true,
"scripts": {
"dev": "tsx watch src/index.ts",
"build": "tsc",
"start": "node dist/index.js",
"test": "jest",
"check-i18n": "tsx scripts/check-i18n-tests.ts"
},
"dependencies": {
"@discordjs/opus": "^0.10.0",
"@discordjs/voice": "^0.19.2",
"@grpc/grpc-js": "^1.14.3",
"@kord/db": "workspace:*",
"@kord/grpc-contracts": "workspace:*",
"discord.js": "^14.25.1",
"dotenv": "^17.3.1",
"ffmpeg-static": "^5.3.0",
"log4js": "^6.9.1",
"prism-media": "^1.3.5",
"sharp": "^0.34.5",
"youtubei.js": "^17.0.1"
},
"devDependencies": {
"@types/jest": "^30.0.0",
"@types/node": "^25.5.0",
"jest": "^30.3.0",
"ts-jest": "^29.4.6",
"tsx": "^4.21.0"
}
}

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const path = require('path');
console.log('CWD:', process.cwd());
console.log('__dirname:', __dirname);
console.log('.env path:', path.resolve(process.cwd(), '.env'));
const fs = require('fs');
console.log('.env exists in CWD?', fs.existsSync(path.resolve(process.cwd(), '.env')));
console.log('.env exists in root?', fs.existsSync(path.resolve(process.cwd(), '../../.env')));
require('dotenv').config({ path: path.resolve(process.cwd(), '../../.env') });
console.log('DATABASE_URL from ../../.env:', process.env.DATABASE_URL);

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import { ShardingManager } from 'discord.js';
import path from 'path';
import { config } from 'dotenv';
import { existsSync } from 'fs';
import * as grpc from '@grpc/grpc-js';
import { kordProto } from '@kord/grpc-contracts';
const envPath = path.resolve(process.cwd(), '../../.env');
if (existsSync(envPath)) {
config({ path: envPath });
} else {
// Fallback for direct execution from root
config({ path: path.resolve(process.cwd(), '.env') });
}
if (!process.env.DISCORD_TOKEN) {
console.error('❌ DISCORD_TOKEN is missing in shard manager! Current CWD:', process.cwd());
}
const manager = new ShardingManager(path.resolve(__dirname, 'index.ts'), {
token: process.env.DISCORD_TOKEN,
execArgv: ['--import', 'tsx'], // Node.js v22 compatibility
});
manager.on('shardCreate', (shard) => {
console.log(`Launched shard ${shard.id}`);
shard.on('ready', () => {
console.log(`Shard ${shard.id} is ready`);
});
shard.on('disconnect', () => {
console.warn(`Shard ${shard.id} disconnected`);
});
shard.on('reconnecting', () => {
console.warn(`Shard ${shard.id} reconnecting`);
});
});
import { startGrpcServer } from './utils/grpcServer';
// ... (existing env/manager setup)
// --- gRPC Proxy Server Setup ---
// We start the gRPC server early to ensure the dashboard can connect
// even if Discord sharding takes time to initialize.
startGrpcServer(manager as any);
// Only spawn shards after gRPC server is successfully bound
console.log('Starting Discord ShardingManager...');
manager.spawn().catch(err => {
console.error('Failed to spawn shards:', err);
});

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import * as grpc from '@grpc/grpc-js';
import { kordProto } from '@kord/grpc-contracts';
import { logger } from './logger';
export interface BotInstance {
broadcastEval?: (fn: any, options?: any) => Promise<any[]>;
guilds?: {
cache: {
get: (id: string) => any;
}
};
}
export function startGrpcServer(bot: BotInstance, port: string = '0.0.0.0:50051') {
const server = new grpc.Server();
server.addService((kordProto as any).BotDashboardService.service, {
Ping: (call: any, callback: any) => {
logger.info('gRPC: Received Ping request');
callback(null, { reply: `Pong to ${call.request.message}` });
},
GetGuildChannels: async (call: any, callback: any) => {
const guildId = call.request.guildId;
try {
let channels = [];
if (bot.broadcastEval) {
// Sharded mode
const results = await bot.broadcastEval(
(c: any, context: any) => {
const guild = c.guilds.cache.get(context.guildId);
if (!guild) return null;
return guild.channels.cache.map((ch: any) => ({
id: ch.id,
name: ch.name,
type: `${ch.type}`
}));
},
{ context: { guildId } }
);
channels = results.find(res => res !== null) || [];
} else if (bot.guilds) {
// Standalone mode
const guild = bot.guilds.cache.get(guildId);
if (guild) {
channels = guild.channels.cache.map((ch: any) => ({
id: ch.id,
name: ch.name,
type: `${ch.type}`
}));
}
}
callback(null, { channels });
} catch (error: any) {
logger.error('gRPC Error in GetGuildChannels:', error);
callback({ code: grpc.status.INTERNAL, details: error.message });
}
}
});
server.bindAsync(port, grpc.ServerCredentials.createInsecure(), (err, boundPort) => {
if (err) {
logger.error(`Failed to bind gRPC server: ${err.message}`);
return;
}
logger.info(`gRPC Proxy Server running on port ${boundPort}`);
});
return server;
}

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import { MockDiscord } from '../utils/MockDiscord';
// 예시로 사용할 가상의 Slash Command 핸들러입니다. 향후 실제 Command 객체로 대치될 수 있습니다.
const executePingCommand = async (interaction: any) => {
await interaction.deferReply();
const responseText = `Pong! User: ${interaction.user.username}`;
await interaction.editReply({ content: responseText });
};
describe('Behavior-Driven Test: Ping Command', () => {
let mockDiscord: MockDiscord;
beforeEach(() => {
// 테스트마다 깨끗한 Mock 환경 구성
mockDiscord = new MockDiscord();
});
describe('When the user invokes the /ping command', () => {
it('Then it should defer the reply and edit it with Pong and the username', async () => {
// 1. Given (상태 및 Mock Interaction 준비)
const mockInteraction = mockDiscord.createMockInteraction('ping');
// 2. When (핸들러 실행)
await executePingCommand(mockInteraction);
// 3. Then (결과 추적 및 스펙 충족 확인)
expect(mockInteraction.deferReply).toHaveBeenCalledTimes(1);
expect(mockInteraction.editReply).toHaveBeenCalledWith({
content: 'Pong! User: TestUser',
});
});
});
});

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import * as grpc from '@grpc/grpc-js';
import { kordProto } from '@kord/grpc-contracts';
// In-Memory Test Service Definition
class MockBotDashboardService {
public Ping(call: any, callback: any) {
if (!call.request.message) {
return callback({ code: grpc.status.INVALID_ARGUMENT, details: 'Message is required' });
}
callback(null, { reply: `Pong to ${call.request.message}` });
}
public GetGuildChannels(call: any, callback: any) {
const guildId = call.request.guildId;
if (guildId === '123') {
callback(null, {
channels: [
{ id: '1', name: 'general', type: '0' },
{ id: '2', name: 'voice', type: '2' },
],
});
} else {
callback({ code: grpc.status.NOT_FOUND, details: 'Guild not found' });
}
}
}
describe('gRPC Integration: BotDashboardService', () => {
let server: grpc.Server;
let client: any;
beforeAll((done) => {
// 1. Setup gRPC In-Memory Server for Tests
server = new grpc.Server();
const serviceImpl = new MockBotDashboardService();
server.addService((kordProto as any).BotDashboardService.service, {
Ping: serviceImpl.Ping.bind(serviceImpl),
GetGuildChannels: serviceImpl.GetGuildChannels.bind(serviceImpl),
});
server.bindAsync('0.0.0.0:50052', grpc.ServerCredentials.createInsecure(), (err, port) => {
if (err) return done(err);
// 2. Setup Client pointing to the test server
client = new (kordProto as any).BotDashboardService(
`localhost:${port}`,
grpc.credentials.createInsecure()
);
done();
});
});
afterAll(() => {
server.forceShutdown();
client.close();
});
describe('When pinging the gRPC layer', () => {
it('Then it should echo back with Pong', (done) => {
client.Ping({ message: 'BDD_Test' }, (err: any, response: any) => {
expect(err).toBeNull();
expect(response.reply).toBe('Pong to BDD_Test');
done();
});
});
it('Then it should throw an INVALID_ARGUMENT error if message is missing', (done) => {
client.Ping({ message: '' }, (err: any, response: any) => {
expect(err).not.toBeNull();
expect(err.code).toBe(grpc.status.INVALID_ARGUMENT);
expect(response).toBeUndefined();
done();
});
});
});
describe('When fetching Guild Channels', () => {
it('Then it should return channel boundaries if guild exists', (done) => {
client.GetGuildChannels({ guildId: '123' }, (err: any, response: any) => {
expect(err).toBeNull();
expect(response.channels).toHaveLength(2);
expect(response.channels[0].name).toBe('general');
done();
});
});
it('Then it should return NOT_FOUND if guild does not exist', (done) => {
client.GetGuildChannels({ guildId: '999' }, (err: any, response: any) => {
expect(err).not.toBeNull();
expect(err.code).toBe(grpc.status.NOT_FOUND);
done();
});
});
});
});

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import { CommandInteraction, Guild, GuildMember, User, TextChannel, Client, Collection, SnowflakeUtil } from 'discord.js';
export class MockDiscord {
public client: Client;
public guild: Guild;
public channel: TextChannel;
public user: User;
public member: GuildMember;
constructor() {
this.client = new Client({ intents: [] });
// Mock User
this.user = {
id: SnowflakeUtil.generate().toString(),
bot: false,
username: 'TestUser',
discriminator: '1234',
displayAvatarURL: jest.fn().mockReturnValue('avatar_url'),
} as unknown as User;
// Mock Guild
this.guild = {
id: SnowflakeUtil.generate().toString(),
name: 'Test Guild',
client: this.client,
members: {
cache: new Collection(),
fetch: jest.fn(),
},
channels: {
cache: new Collection(),
},
} as unknown as Guild;
// Mock Member
this.member = {
id: this.user.id,
user: this.user,
guild: this.guild,
roles: {
cache: new Collection(),
add: jest.fn(),
remove: jest.fn(),
},
permissions: {
has: jest.fn().mockReturnValue(true),
},
} as unknown as GuildMember;
(this.guild.members.cache as Collection<string, GuildMember>).set(this.member.id, this.member);
// Mock Channel
this.channel = {
id: SnowflakeUtil.generate().toString(),
name: 'general',
guild: this.guild,
isTextBased: jest.fn().mockReturnValue(true),
send: jest.fn(),
} as unknown as TextChannel;
}
public createMockInteraction(commandName: string, options: any = {}): CommandInteraction {
const interaction: any = {
id: SnowflakeUtil.generate().toString(),
applicationId: '1234567890',
type: 2, // ApplicationCommand
commandName,
user: this.user,
member: this.member,
guild: this.guild,
channel: this.channel,
deferred: false,
replied: false,
options: {
getString: jest.fn((name) => options[name] ?? null),
getInteger: jest.fn((name) => options[name] ?? null),
getBoolean: jest.fn((name) => options[name] ?? null),
getUser: jest.fn((name) => options[name] ?? null),
getMember: jest.fn((name) => options[name] ?? null),
},
deferReply: jest.fn(async () => {
interaction.deferred = true;
}),
reply: jest.fn(async () => {
interaction.replied = true;
}),
editReply: jest.fn(async () => {}),
followUp: jest.fn(async () => {}),
isCommand: jest.fn(() => true),
};
return interaction as CommandInteraction;
}
}

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# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.*
.yarn/*
!.yarn/patches
!.yarn/plugins
!.yarn/releases
!.yarn/versions
# testing
/coverage
# next.js
/.next/
/out/
# production
/build
# misc
.DS_Store
*.pem
# debug
npm-debug.log*
yarn-debug.log*
yarn-error.log*
.pnpm-debug.log*
# env files (can opt-in for committing if needed)
.env*
# vercel
.vercel
# typescript
*.tsbuildinfo
next-env.d.ts

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<!-- BEGIN:nextjs-agent-rules -->
# This is NOT the Next.js you know
This version has breaking changes — APIs, conventions, and file structure may all differ from your training data. Read the relevant guide in `node_modules/next/dist/docs/` before writing any code. Heed deprecation notices.
<!-- END:nextjs-agent-rules -->

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@AGENTS.md

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This is a [Next.js](https://nextjs.org) project bootstrapped with [`create-next-app`](https://nextjs.org/docs/app/api-reference/cli/create-next-app).
## Getting Started
First, run the development server:
```bash
npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev
```
Open [http://localhost:3000](http://localhost:3000) with your browser to see the result.
You can start editing the page by modifying `app/page.tsx`. The page auto-updates as you edit the file.
This project uses [`next/font`](https://nextjs.org/docs/app/building-your-application/optimizing/fonts) to automatically optimize and load [Geist](https://vercel.com/font), a new font family for Vercel.
## Learn More
To learn more about Next.js, take a look at the following resources:
- [Next.js Documentation](https://nextjs.org/docs) - learn about Next.js features and API.
- [Learn Next.js](https://nextjs.org/learn) - an interactive Next.js tutorial.
You can check out [the Next.js GitHub repository](https://github.com/vercel/next.js) - your feedback and contributions are welcome!
## Deploy on Vercel
The easiest way to deploy your Next.js app is to use the [Vercel Platform](https://vercel.com/new?utm_medium=default-template&filter=next.js&utm_source=create-next-app&utm_campaign=create-next-app-readme) from the creators of Next.js.
Check out our [Next.js deployment documentation](https://nextjs.org/docs/app/building-your-application/deploying) for more details.

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{
"$schema": "https://ui.shadcn.com/schema.json",
"style": "new-york",
"rsc": true,
"tsx": true,
"tailwind": {
"config": "tailwind.config.ts",
"css": "src/app/globals.css",
"baseColor": "slate",
"cssVariables": true,
"prefix": ""
},
"aliases": {
"components": "@/components",
"utils": "@/lib/utils",
"ui": "@/components/ui",
"lib": "@/lib",
"hooks": "@/hooks"
},
"iconLibrary": "lucide"
}

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import { test, expect } from '@playwright/test';
test.describe('BDD: E2E Dashboard Integration', () => {
test('Given the Dashboard is running, When user visits the root, Then the title should resolve', async ({ page }) => {
// Next.js 페이지 접속
await page.goto('/');
// 랜딩 렌더링 확인
// (현재 페이지 구조에 따라 expect 조건 변경 가능: 예: expect(page).toHaveTitle(/Kord/))
await expect(page).not.toBeNull();
});
test('Given the gRPC is exposed, When calling /api/grpc-test via E2E, Then it should proxy to Bot Layer', async ({ request }) => {
// API Route 호출 시뮬레이션
const response = await request.get('/api/grpc-test?msg=E2E_Test');
// HTTP 응답 검증
expect(response.ok()).toBeTruthy();
// 서버측 Payload 검증 (Dashboard -> gRPC -> Bot 통신 성공 여부)
const data = await response.json();
// 봇 내부의 로컬 핑이 죽어있거나 연결이 안되면 실패하게 됨으로써 E2E 구간 검증 가능
if (data.success) {
expect(data.reply).toContain('E2E_Test');
} else {
// 로컬 Bot 레이어가 내려가 있을 경우 실패 안내 (또는 Mock 설정 연동)
console.warn('Bot server might be offline, E2E gRPC test received: ', data.error);
}
});
});

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import { defineConfig, globalIgnores } from "eslint/config";
import nextVitals from "eslint-config-next/core-web-vitals";
import nextTs from "eslint-config-next/typescript";
const eslintConfig = defineConfig([
...nextVitals,
...nextTs,
// Override default ignores of eslint-config-next.
globalIgnores([
// Default ignores of eslint-config-next:
".next/**",
"out/**",
"build/**",
"next-env.d.ts",
]),
]);
export default eslintConfig;

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import nextJest from 'next/jest';
const createJestConfig = nextJest({
// Provide the path to your Next.js app to load next.config.js and .env files in your test environment
dir: './',
});
// Add any custom config to be passed to Jest
/** @type {import('jest').Config} */
const config = {
setupFilesAfterEnv: ['<rootDir>/jest.setup.ts'],
testEnvironment: 'jest-environment-jsdom',
moduleNameMapper: {
'^@/(.*)$': '<rootDir>/src/$1',
},
};
// createJestConfig is exported this way to ensure that next/jest can load the Next.js config which is async
export default createJestConfig(config);

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import '@testing-library/jest-dom';

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import type { NextConfig } from "next";
const nextConfig: NextConfig = {
transpilePackages: ["@kord/grpc-contracts"],
};
export default nextConfig;

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{
"name": "dashboard",
"version": "0.1.0",
"private": true,
"scripts": {
"dev": "PORT=3000 PATH=$PATH:/Users/wemadeplay/.nvm/versions/node/v22.18.0/bin next dev --webpack",
"build": "next build",
"start": "next start",
"lint": "eslint",
"test": "jest",
"test:watch": "jest --watch",
"test:e2e": "playwright test",
"test:e2e:ui": "playwright test --ui"
},
"dependencies": {
"@grpc/grpc-js": "^1.14.3",
"@kord/grpc-contracts": "workspace:*",
"class-variance-authority": "^0.7.1",
"clsx": "^2.1.1",
"lucide-react": "^1.8.0",
"next": "16.2.4",
"react": "19.2.4",
"react-dom": "19.2.4",
"tailwind-merge": "^3.5.0"
},
"devDependencies": {
"@playwright/test": "^1.42.0",
"@tailwindcss/postcss": "^4",
"@testing-library/dom": "^10.0.0",
"@testing-library/jest-dom": "^6.4.2",
"@testing-library/react": "^15.0.0",
"@types/jest": "^29.5.12",
"@types/node": "^20",
"@types/react": "^19",
"@types/react-dom": "^19",
"eslint": "^9",
"eslint-config-next": "16.2.4",
"jest": "^29.7.0",
"jest-environment-jsdom": "^29.7.0",
"tailwindcss": "^4",
"typescript": "^5"
}
}

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import { defineConfig, devices } from '@playwright/test';
/**
* See https://playwright.dev/docs/test-configuration.
*/
export default defineConfig({
testDir: './e2e',
fullyParallel: true,
// CI 서버 환경일 때만 실패 시 재시도
retries: process.env.CI ? 2 : 0,
// TDD 기반 개발 시 로컬에선 워커를 적당히 둡니다
workers: process.env.CI ? 1 : undefined,
reporter: 'html',
use: {
// 서버가 켜져있을 경우 기본 URL을 세팅
baseURL: 'http://127.0.0.1:3000',
trace: 'on-first-retry',
},
globalSetup: require.resolve('./playwright.global-setup.ts'),
// Dashboard 웹서버와 gRPC Bot을 테스트 전에 띄우고 테스트가 끝나면 자동으로 종료하는 옵션
webServer: {
command: 'cd ../.. && yarn dev',
url: 'http://127.0.0.1:3000',
reuseExistingServer: !process.env.CI,
timeout: 120 * 1000,
},
projects: [
{
name: 'chromium',
use: { ...devices['Desktop Chrome'] },
},
],
});

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import { execSync } from 'child_process';
import 'dotenv/config';
async function globalSetup() {
console.log('\n🚀 Starting E2E Live Environment Global Setup...');
if (!process.env.TEST_DATABASE_URL) {
console.error('❌ TEST_DATABASE_URL is not set in environment blocks live E2E tests to protect dev data.');
process.exit(1);
}
if (!process.env.TEST_DISCORD_TOKEN) {
console.error('❌ TEST_DISCORD_TOKEN is missing. Live E2E tests require a bot token to simulate discord interactions.');
process.exit(1);
}
// Set the global database to the test specific one
process.env.DATABASE_URL = process.env.TEST_DATABASE_URL;
try {
console.log(`📦 Pushing Test Schema to ${process.env.TEST_DATABASE_URL}...`);
// Run prisma db push in packages/db
// Using string replacement or passing env dynamically
execSync('yarn workspace @kord/db run prisma db push --accept-data-loss', {
stdio: 'inherit',
env: { ...process.env, DATABASE_URL: process.env.TEST_DATABASE_URL }
});
console.log(`🌱 Seeding Test Data...`);
execSync('yarn workspace @kord/db run prisma db seed', {
stdio: 'inherit',
env: { ...process.env, DATABASE_URL: process.env.TEST_DATABASE_URL }
});
console.log('✅ Global Setup Complete!\n');
} catch (error) {
console.error('❌ Failed to push schema or seed test database:', error);
process.exit(1);
}
}
export default globalSetup;

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const config = {
plugins: {
"@tailwindcss/postcss": {},
},
};
export default config;

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import { GET } from '@/app/api/grpc-test/route';
import { pingBot } from '@/lib/grpc';
// Mock the pingBot function
jest.mock('@/lib/grpc', () => ({
pingBot: jest.fn(),
}));
describe('GET /api/grpc-test', () => {
beforeEach(() => {
jest.clearAllMocks();
});
it('should return 200 and mocked reply on success', async () => {
(pingBot as jest.Mock).mockResolvedValue({ reply: 'Mocked Reply from Bot' });
const request = new Request('http://localhost:3000/api/grpc-test?msg=Hello');
const response = await GET(request);
expect(response.status).toBe(200);
const json = await response.json();
expect(json.success).toBe(true);
expect(json.reply).toBe('Mocked Reply from Bot');
expect(pingBot).toHaveBeenCalledWith('Hello');
});
it('should return 500 on gRPC failure', async () => {
(pingBot as jest.Mock).mockRejectedValue(new Error('gRPC connection failed'));
const request = new Request('http://localhost:3000/api/grpc-test');
const response = await GET(request);
expect(response.status).toBe(500);
const json = await response.json();
expect(json.success).toBe(false);
expect(json.error).toBe('gRPC connection failed');
});
});

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import { NextResponse } from 'next/server';
import { pingBot } from '@/lib/grpc';
export async function GET(request: Request) {
const { searchParams } = new URL(request.url);
const msg = searchParams.get('msg') || 'Dashboard-to-Bot';
try {
const data = await pingBot(msg);
return NextResponse.json({ success: true, ...data });
} catch (error: any) {
console.error('gRPC Ping Error:', error);
return NextResponse.json(
{ success: false, error: error.message },
{ status: 500 }
);
}
}

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@import "tailwindcss";
:root {
--background: #ffffff;
--foreground: #171717;
}
@theme inline {
--color-background: var(--background);
--color-foreground: var(--foreground);
--font-sans: var(--font-geist-sans);
--font-mono: var(--font-geist-mono);
}
@media (prefers-color-scheme: dark) {
:root {
--background: #0a0a0a;
--foreground: #ededed;
}
}
body {
background: var(--background);
color: var(--foreground);
font-family: Arial, Helvetica, sans-serif;
}

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import type { Metadata } from "next";
import { Geist, Geist_Mono } from "next/font/google";
import "./globals.css";
const geistSans = Geist({
variable: "--font-geist-sans",
subsets: ["latin"],
});
const geistMono = Geist_Mono({
variable: "--font-geist-mono",
subsets: ["latin"],
});
export const metadata: Metadata = {
title: "Create Next App",
description: "Generated by create next app",
};
export default function RootLayout({
children,
}: Readonly<{
children: React.ReactNode;
}>) {
return (
<html
lang="en"
className={`${geistSans.variable} ${geistMono.variable} h-full antialiased`}
>
<body className="min-h-full flex flex-col">{children}</body>
</html>
);
}

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"use client";
import { useState } from "react";
export default function Home() {
const [response, setResponse] = useState<any>(null);
const [loading, setLoading] = useState(false);
const testGrpc = async () => {
setLoading(true);
try {
const res = await fetch("/api/grpc-test?msg=HelloBot");
const data = await res.json();
setResponse(data);
} catch (err) {
setResponse({ success: false, error: "Fetch error" });
} finally {
setLoading(false);
}
};
return (
<div className="grid grid-rows-[20px_1fr_20px] items-center justify-items-center min-h-screen p-8 pb-20 gap-16 sm:p-20 font-[family-name:var(--font-geist-sans)]">
<main className="flex flex-col gap-8 row-start-2 items-center sm:items-start text-center sm:text-left">
<h1 className="text-4xl font-bold">Kord Dashboard (gRPC Test)</h1>
<p className="text-gray-500"> gRPC .</p>
<div className="flex gap-4 items-center flex-col sm:flex-row w-full justify-center">
<button
onClick={testGrpc}
disabled={loading}
className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] text-sm sm:text-base h-10 sm:h-12 px-6 sm:px-8 font-medium"
>
{loading ? "통신 중..." : "봇에게 Ping 보내기"}
</button>
</div>
{response && (
<div className={`mt-8 p-6 rounded-lg border w-full max-w-md ${response.success ? 'bg-green-50 border-green-200' : 'bg-red-50 border-red-200'}`}>
<h2 className="text-lg font-semibold mb-2"> </h2>
<pre className="text-sm font-mono whitespace-pre-wrap">
{JSON.stringify(response, null, 2)}
</pre>
{response.success && (
<p className="mt-2 text-green-700 font-medium text-sm"> !</p>
)}
{!response.success && (
<p className="mt-2 text-red-700 font-medium text-sm"> . ( )</p>
)}
</div>
)}
</main>
</div>
);
}

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import * as grpc from '@grpc/grpc-js';
import { kordProto } from '@kord/grpc-contracts';
const BOT_GRPC_URL = process.env.BOT_GRPC_URL || '127.0.0.1:50051';
export const botClient = new (kordProto as any).BotDashboardService(
BOT_GRPC_URL,
grpc.credentials.createInsecure()
);
export const pingBot = (message: string): Promise<{ reply: string }> => {
return new Promise((resolve, reject) => {
botClient.Ping({ message }, (err: any, response: any) => {
if (err) {
reject(err);
} else {
resolve(response);
}
});
});
};
export const getGuildChannels = (guildId: string): Promise<any> => {
return new Promise((resolve, reject) => {
botClient.GetGuildChannels({ guildId }, (err: any, response: any) => {
if (err) {
reject(err);
} else {
resolve(response.channels);
}
});
});
};

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import { type ClassValue, clsx } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}

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{
"compilerOptions": {
"target": "ES2017",
"lib": ["dom", "dom.iterable", "esnext"],
"allowJs": true,
"skipLibCheck": true,
"strict": true,
"noEmit": true,
"esModuleInterop": true,
"module": "esnext",
"moduleResolution": "bundler",
"resolveJsonModule": true,
"isolatedModules": true,
"jsx": "react-jsx",
"incremental": true,
"plugins": [
{
"name": "next"
}
],
"paths": {
"@/*": ["./src/*"]
}
},
"include": [
"next-env.d.ts",
"**/*.ts",
"**/*.tsx",
".next/types/**/*.ts",
".next/dev/types/**/*.ts",
"**/*.mts"
],
"exclude": ["node_modules"]
}

View File

@ -1,421 +1,181 @@
# Graph Report - . (2026-04-21) # Graph Report - . (2026-04-09)
## Corpus Check ## Corpus Check
- 163 files · ~121,820 words - 124 files · ~92,302 words
- Verdict: corpus is large enough that graph structure adds value. - Verdict: corpus is large enough that graph structure adds value.
## Summary ## Summary
- 369 nodes · 617 edges · 57 communities detected - 316 nodes · 549 edges · 29 communities detected
- Extraction: 77% EXTRACTED · 23% INFERRED · 0% AMBIGUOUS · INFERRED: 141 edges (avg confidence: 0.8) - Extraction: 64% EXTRACTED · 36% INFERRED · 0% AMBIGUOUS · INFERRED: 197 edges (avg confidence: 0.5)
- Token cost: 0 input · 0 output - Token cost: 0 input · 0 output
## Community Hubs (Navigation)
- [[_COMMUNITY_Fishing System & UI|Fishing System & UI]]
- [[_COMMUNITY_Music & i18n Testing|Music & i18n Testing]]
- [[_COMMUNITY_Command Config & Audit|Command Config & Audit]]
- [[_COMMUNITY_Interaction & i18n Core|Interaction & i18n Core]]
- [[_COMMUNITY_Error Flow & Setup Wizard|Error Flow & Setup Wizard]]
- [[_COMMUNITY_Activity & Fever Systems|Activity & Fever Systems]]
- [[_COMMUNITY_Weapon Refinement RPG|Weapon Refinement RPG]]
- [[_COMMUNITY_Client Lifecycle & Sharding|Client Lifecycle & Sharding]]
- [[_COMMUNITY_Discord Event Management|Discord Event Management]]
- [[_COMMUNITY_Infrastructure & Loaders|Infrastructure & Loaders]]
- [[_COMMUNITY_Command Subscriptions|Command Subscriptions]]
- [[_COMMUNITY_AutoRole Automation|AutoRole Automation]]
- [[_COMMUNITY_Dashboard gRPC Routes|Dashboard gRPC Routes]]
- [[_COMMUNITY_gRPC Integration Tests|gRPC Integration Tests]]
- [[_COMMUNITY_Mock Interaction Testing|Mock Interaction Testing]]
- [[_COMMUNITY_DB & Transaction Layer|DB & Transaction Layer]]
- [[_COMMUNITY_Logging Infrastructure|Logging Infrastructure]]
- [[_COMMUNITY_Configuration & Env|Configuration & Env]]
- [[_COMMUNITY_Custom Exceptions|Custom Exceptions]]
- [[_COMMUNITY_Dashboard UI Layout|Dashboard UI Layout]]
- [[_COMMUNITY_Dashboard Development|Dashboard Development]]
- [[_COMMUNITY_CSS & UI Utilities|CSS & UI Utilities]]
- [[_COMMUNITY_Command Integration Tests|Command Integration Tests]]
- [[_COMMUNITY_Mini-Game Mechanics|Mini-Game Mechanics]]
- [[_COMMUNITY_Logging & Channel Ops|Logging & Channel Ops]]
- [[_COMMUNITY_Contract Config|Contract Config]]
- [[_COMMUNITY_Prisma Configuration|Prisma Configuration]]
- [[_COMMUNITY_PostCSS Settings|PostCSS Settings]]
- [[_COMMUNITY_TS Environment|TS Environment]]
- [[_COMMUNITY_Jest Global Setup|Jest Global Setup]]
- [[_COMMUNITY_Playwright Config|Playwright Config]]
- [[_COMMUNITY_ESLint Rules|ESLint Rules]]
- [[_COMMUNITY_Next.js Config|Next.js Config]]
- [[_COMMUNITY_Test Configurations|Test Configurations]]
- [[_COMMUNITY_E2E Testing|E2E Testing]]
- [[_COMMUNITY_gRPC Ping Tests|gRPC Ping Tests]]
- [[_COMMUNITY_Scratch Debugging|Scratch Debugging]]
- [[_COMMUNITY_Bot Test Config|Bot Test Config]]
- [[_COMMUNITY_DB Unit Tests|DB Unit Tests]]
- [[_COMMUNITY_Error Logic Testing|Error Logic Testing]]
- [[_COMMUNITY_Reporter Tests|Reporter Tests]]
- [[_COMMUNITY_Locale Testing|Locale Testing]]
- [[_COMMUNITY_Invite Service Tests|Invite Service Tests]]
- [[_COMMUNITY_Fishing Session Tests|Fishing Session Tests]]
- [[_COMMUNITY_Music Playback Tests|Music Playback Tests]]
- [[_COMMUNITY_Mimic Logic Tests|Mimic Logic Tests]]
- [[_COMMUNITY_Voice State Tests|Voice State Tests]]
- [[_COMMUNITY_Shard Process|Shard Process]]
- [[_COMMUNITY_Bot Entrypoint|Bot Entrypoint]]
- [[_COMMUNITY_i18n Schema|i18n Schema]]
- [[_COMMUNITY_English Assets|English Assets]]
- [[_COMMUNITY_Korean Assets|Korean Assets]]
- [[_COMMUNITY_Monorepo Architecture|Monorepo Architecture]]
- [[_COMMUNITY_gRPC Bridge|gRPC Bridge]]
- [[_COMMUNITY_Language Support|Language Support]]
- [[_COMMUNITY_Fishing Mechanics|Fishing Mechanics]]
- [[_COMMUNITY_Audit Diagnostic|Audit Diagnostic]]
## God Nodes (most connected - your core abstractions) ## God Nodes (most connected - your core abstractions)
1. `FishingService` - 55 edges 1. `FishingService` - 55 edges
2. `MusicService` - 38 edges 2. `MusicService` - 38 edges
3. `t()` - 30 edges 3. `RefinementService` - 13 edges
4. `execute()` - 14 edges 4. `VoiceService` - 8 edges
5. `RefinementService` - 13 edges 5. `PermissionAuditService` - 7 edges
6. `execute()` - 11 edges 6. `execute()` - 6 edges
7. `execute()` - 9 edges 7. `InviteService` - 6 edges
8. `execute()` - 9 edges 8. `AuditLogService` - 6 edges
9. `execute()` - 8 edges 9. `EventService` - 6 edges
10. `VoiceService` - 8 edges 10. `buildEventEmbed()` - 5 edges
## Surprising Connections (you probably didn't know these) ## Surprising Connections (you probably didn't know these)
- `Temporary Voice Channels` --logs_to--> `Centralized Audit Logging` [INFERRED] - None detected - all connections are within the same source files.
Docs/Features/temp_voice_channels.md → apps/bot/src/services/AuditLogService.ts
- `Weapon Refinement System` --influenced_by--> `Fever Time System` [EXTRACTED]
Docs/WorkDone/2026-03-30_RefinementImplementation.md → apps/bot/src/services/FeverService.ts
- `handleSetupWizardInteraction()` --calls--> `t()` [INFERRED]
apps/bot/src/interactions/handlers/setupWizardHandler.ts → apps/bot/src/i18n/index.ts
- `execute()` --calls--> `t()` [INFERRED]
apps/bot/src/commands/language.ts → apps/bot/src/i18n/index.ts
- `buildErrorMessage()` --calls--> `t()` [INFERRED]
apps/bot/src/commands/music.ts → apps/bot/src/i18n/index.ts
## Communities ## Communities
### Community 0 - "Fishing System & UI" ### Community 0 - "Community 0"
Cohesion: 0.05
Nodes (6): ActivityTrackerService, buildEventEmbed(), EventService, resolveAnnouncementChannel(), toDiscordTimestamps(), KordClient
### Community 1 - "Community 1"
Cohesion: 0.08 Cohesion: 0.08
Nodes (4): execute(), buildFishingGauge(), buildFishingLane(), FishingService Nodes (1): FishingService
### Community 1 - "Music & i18n Testing" ### Community 2 - "Community 2"
Cohesion: 0.1
Nodes (10): walk(), buildErrorMessage(), execute(), respond(), extractYouTubeVideoId(), formatDuration(), isYouTubePlaylistUrl(), MusicService (+2 more)
### Community 2 - "Command Config & Audit"
Cohesion: 0.11 Cohesion: 0.11
Nodes (16): buildResultLine(), execute(), getOverallColor(), AuditLogService, execute(), buildStatusLabel(), execute(), formatReminderOffsets() (+8 more) Nodes (6): extractYouTubeVideoId(), formatDuration(), isYouTubePlaylistUrl(), MusicService, parseDurationSeconds(), parseDurationTextToSeconds()
### Community 3 - "Interaction & i18n Core" ### Community 3 - "Community 3"
Cohesion: 0.12 Cohesion: 0.14
Nodes (9): getNestedValue(), normalizeDiscordLocale(), resolveLocale(), StaticI18nProvider, execute(), getContextLocale(), getInteractionLocale(), VoiceService (+1 more) Nodes (5): getNestedValue(), normalizeDiscordLocale(), resolveLocale(), StaticI18nProvider, t()
### Community 4 - "Error Flow & Setup Wizard" ### Community 4 - "Community 4"
Cohesion: 0.12
Nodes (7): createBotError(), ErrorReporter, withErrorHandler(), PermissionAuditService, execute(), handleSetupWizardInteraction(), SetupWizardRenderer
### Community 5 - "Activity & Fever Systems"
Cohesion: 0.11
Nodes (6): ActivityTrackerService, BigEmojiService, FeverService, execute(), MimicService, WebhookService
### Community 6 - "Weapon Refinement RPG"
Cohesion: 0.26
Nodes (3): execute(), handleRefinementInteraction(), RefinementService
### Community 7 - "Client Lifecycle & Sharding"
Cohesion: 0.12
Nodes (5): execute(), execute(), PrismaShardStatusRepository, PresenceService, execute()
### Community 8 - "Discord Event Management"
Cohesion: 0.22
Nodes (6): buildEventEmbed(), EventService, resolveAnnouncementChannel(), toDiscordTimestamps(), globalSetup(), main()
### Community 9 - "Infrastructure & Loaders"
Cohesion: 0.15 Cohesion: 0.15
Nodes (6): loadCommands(), handleGlobalExceptions(), loadEvents(), connectDB(), createPgPoolConfig(), KordClient Nodes (3): BotError, ErrorReporter, withErrorHandler()
### Community 10 - "Command Subscriptions" ### Community 5 - "Community 5"
Cohesion: 0.27 Cohesion: 0.16
Nodes (7): beforeHandle(), data(), ensureGuildPaidForTrait(), execute(), toModule(), traitRequiresPayment(), ExampleSlashCommand Nodes (4): execute(), getOverallColor(), PermissionAuditService, SetupWizardRenderer
### Community 11 - "AutoRole Automation" ### Community 6 - "Community 6"
Cohesion: 0.19 Cohesion: 0.37
Nodes (4): AutoRoleCommand, generateAutoRoleDashboard(), AutoRoleService, execute() Nodes (1): RefinementService
### Community 12 - "Dashboard gRPC Routes" ### Community 7 - "Community 7"
Cohesion: 0.18
Nodes (3): BigEmojiService, MimicService, WebhookService
### Community 8 - "Community 8"
Cohesion: 0.36
Nodes (9): Fishing Game Backend Logic, Authentication/Authorization Layer, Database Schema Design (User/Item), Frontend Game Client (React/Unity), Payment Gateway Integration (Stripe/PayPal), Real-time Communication (WebSockets), Game State Management (Session/Persistence), Analytics/Telemetry Tracking (+1 more)
### Community 9 - "Community 9"
Cohesion: 0.46
Nodes (1): VoiceService
### Community 10 - "Community 10"
Cohesion: 0.52
Nodes (6): buildStatusLabel(), execute(), formatReminderOffsets(), parseReminderOffsets(), parseSeoulDateTime(), toDiscordTimestamps()
### Community 11 - "Community 11"
Cohesion: 0.33
Nodes (2): buildFishingGauge(), buildFishingLane()
### Community 12 - "Community 12"
Cohesion: 0.6
Nodes (1): InviteService
### Community 13 - "Community 13"
Cohesion: 0.47
Nodes (1): AuditLogService
### Community 14 - "Community 14"
Cohesion: 0.4 Cohesion: 0.4
Nodes (2): pingBot(), GET() Nodes (0):
### Community 13 - "gRPC Integration Tests" ### Community 15 - "Community 15"
Cohesion: 0.4
Nodes (0):
### Community 16 - "Community 16"
Cohesion: 0.83
Nodes (3): buildErrorMessage(), execute(), respond()
### Community 17 - "Community 17"
Cohesion: 0.5 Cohesion: 0.5
Nodes (1): MockBotDashboardService Nodes (1): FeverService
### Community 14 - "Mock Interaction Testing" ### Community 18 - "Community 18"
Cohesion: 0.5
Nodes (1): MockDiscord
### Community 15 - "DB & Transaction Layer"
Cohesion: 0.67 Cohesion: 0.67
Nodes (2): isRootClient(), withTransaction() Nodes (1): PresenceService
### Community 16 - "Logging Infrastructure" ### Community 19 - "Community 19"
Cohesion: 0.5
Nodes (0):
### Community 17 - "Configuration & Env"
Cohesion: 0.67
Nodes (0):
### Community 18 - "Custom Exceptions"
Cohesion: 0.67
Nodes (1): BotError
### Community 19 - "Dashboard UI Layout"
Cohesion: 1.0 Cohesion: 1.0
Nodes (0): Nodes (0):
### Community 20 - "Dashboard Development" ### Community 20 - "Community 20"
Cohesion: 1.0
Nodes (2): main.ts, config.ts
### Community 21 - "Community 21"
Cohesion: 1.0
Nodes (1): FishingGameConcept
### Community 22 - "Community 22"
Cohesion: 1.0 Cohesion: 1.0
Nodes (0): Nodes (0):
### Community 21 - "CSS & UI Utilities" ### Community 23 - "Community 23"
Cohesion: 1.0 Cohesion: 1.0
Nodes (0): Nodes (0):
### Community 22 - "Command Integration Tests" ### Community 24 - "Community 24"
Cohesion: 1.0 Cohesion: 1.0
Nodes (0): Nodes (1): Gemma 4 Response
### Community 23 - "Mini-Game Mechanics" ### Community 25 - "Community 25"
Cohesion: 1.0 Cohesion: 1.0
Nodes (2): Fever Time System, Weapon Refinement System Nodes (1): Tool Use Concept
### Community 24 - "Logging & Channel Ops" ### Community 26 - "Community 26"
Cohesion: 1.0 Cohesion: 1.0
Nodes (2): Centralized Audit Logging, Temporary Voice Channels Nodes (1): Capability Summary
### Community 25 - "Contract Config" ### Community 27 - "Community 27"
Cohesion: 1.0 Cohesion: 1.0
Nodes (0): Nodes (1): db.ts
### Community 26 - "Prisma Configuration" ### Community 28 - "Community 28"
Cohesion: 1.0 Cohesion: 1.0
Nodes (0): Nodes (1): logger.ts
### Community 27 - "PostCSS Settings"
Cohesion: 1.0
Nodes (0):
### Community 28 - "TS Environment"
Cohesion: 1.0
Nodes (0):
### Community 29 - "Jest Global Setup"
Cohesion: 1.0
Nodes (0):
### Community 30 - "Playwright Config"
Cohesion: 1.0
Nodes (0):
### Community 31 - "ESLint Rules"
Cohesion: 1.0
Nodes (0):
### Community 32 - "Next.js Config"
Cohesion: 1.0
Nodes (0):
### Community 33 - "Test Configurations"
Cohesion: 1.0
Nodes (0):
### Community 34 - "E2E Testing"
Cohesion: 1.0
Nodes (0):
### Community 35 - "gRPC Ping Tests"
Cohesion: 1.0
Nodes (0):
### Community 36 - "Scratch Debugging"
Cohesion: 1.0
Nodes (0):
### Community 37 - "Bot Test Config"
Cohesion: 1.0
Nodes (0):
### Community 38 - "DB Unit Tests"
Cohesion: 1.0
Nodes (0):
### Community 39 - "Error Logic Testing"
Cohesion: 1.0
Nodes (0):
### Community 40 - "Reporter Tests"
Cohesion: 1.0
Nodes (0):
### Community 41 - "Locale Testing"
Cohesion: 1.0
Nodes (0):
### Community 42 - "Invite Service Tests"
Cohesion: 1.0
Nodes (0):
### Community 43 - "Fishing Session Tests"
Cohesion: 1.0
Nodes (0):
### Community 44 - "Music Playback Tests"
Cohesion: 1.0
Nodes (0):
### Community 45 - "Mimic Logic Tests"
Cohesion: 1.0
Nodes (0):
### Community 46 - "Voice State Tests"
Cohesion: 1.0
Nodes (0):
### Community 47 - "Shard Process"
Cohesion: 1.0
Nodes (0):
### Community 48 - "Bot Entrypoint"
Cohesion: 1.0
Nodes (0):
### Community 49 - "i18n Schema"
Cohesion: 1.0
Nodes (0):
### Community 50 - "English Assets"
Cohesion: 1.0
Nodes (0):
### Community 51 - "Korean Assets"
Cohesion: 1.0
Nodes (0):
### Community 52 - "Monorepo Architecture"
Cohesion: 1.0
Nodes (1): Kord Monorepo Architecture
### Community 53 - "gRPC Bridge"
Cohesion: 1.0
Nodes (1): gRPC Communication Layer
### Community 54 - "Language Support"
Cohesion: 1.0
Nodes (1): Internationalization System
### Community 55 - "Fishing Mechanics"
Cohesion: 1.0
Nodes (1): Fishing Mini-Game
### Community 56 - "Audit Diagnostic"
Cohesion: 1.0
Nodes (1): Permission Audit Diagnostic
## Knowledge Gaps ## Knowledge Gaps
- **9 isolated node(s):** `Kord Monorepo Architecture`, `gRPC Communication Layer`, `Internationalization System`, `Fishing Mini-Game`, `Weapon Refinement System` (+4 more) - **Thin community `Community 19`** (2 nodes): `language.ts`, `execute()`
These have ≤1 connection - possible missing edges or undocumented components.
- **Thin community `Dashboard UI Layout`** (2 nodes): `layout.tsx`, `RootLayout()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted. Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Dashboard Development`** (2 nodes): `page.tsx`, `testGrpc()` - **Thin community `Community 20`** (2 nodes): `main.ts`, `config.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted. Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `CSS & UI Utilities`** (2 nodes): `utils.ts`, `cn()` - **Thin community `Community 21`** (1 nodes): `FishingGameConcept`
Too small to be a meaningful cluster - may be noise or needs more connections extracted. Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Command Integration Tests`** (2 nodes): `Command.test.ts`, `executePingCommand()` - **Thin community `Community 22`** (1 nodes): `jest.config.js`
Too small to be a meaningful cluster - may be noise or needs more connections extracted. Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Mini-Game Mechanics`** (2 nodes): `Fever Time System`, `Weapon Refinement System` - **Thin community `Community 23`** (1 nodes): `i18n.test.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted. Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Logging & Channel Ops`** (2 nodes): `Centralized Audit Logging`, `Temporary Voice Channels` - **Thin community `Community 24`** (1 nodes): `Gemma 4 Response`
Too small to be a meaningful cluster - may be noise or needs more connections extracted. Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Contract Config`** (1 nodes): `index.js` - **Thin community `Community 25`** (1 nodes): `Tool Use Concept`
Too small to be a meaningful cluster - may be noise or needs more connections extracted. Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Prisma Configuration`** (1 nodes): `prisma.config.ts` - **Thin community `Community 26`** (1 nodes): `Capability Summary`
Too small to be a meaningful cluster - may be noise or needs more connections extracted. Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `PostCSS Settings`** (1 nodes): `postcss.config.mjs` - **Thin community `Community 27`** (1 nodes): `db.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted. Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `TS Environment`** (1 nodes): `next-env.d.ts` - **Thin community `Community 28`** (1 nodes): `logger.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Jest Global Setup`** (1 nodes): `jest.setup.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Playwright Config`** (1 nodes): `playwright.config.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `ESLint Rules`** (1 nodes): `eslint.config.mjs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Next.js Config`** (1 nodes): `next.config.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Test Configurations`** (1 nodes): `jest.config.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `E2E Testing`** (1 nodes): `dashboard.spec.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `gRPC Ping Tests`** (1 nodes): `grpc-ping.test.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Scratch Debugging`** (1 nodes): `scratch_debug_env.js`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Bot Test Config`** (1 nodes): `jest.config.js`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `DB Unit Tests`** (1 nodes): `db.test.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Error Logic Testing`** (1 nodes): `BotError.test.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Reporter Tests`** (1 nodes): `ErrorReporter.test.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Locale Testing`** (1 nodes): `i18n.test.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Invite Service Tests`** (1 nodes): `InviteService.test.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Fishing Session Tests`** (1 nodes): `FishingService.test.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Music Playback Tests`** (1 nodes): `MusicService.test.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Mimic Logic Tests`** (1 nodes): `MimicService.test.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Voice State Tests`** (1 nodes): `VoiceService.test.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Shard Process`** (1 nodes): `shard.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Bot Entrypoint`** (1 nodes): `index.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `i18n Schema`** (1 nodes): `types.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `English Assets`** (1 nodes): `en.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Korean Assets`** (1 nodes): `ko.ts`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Monorepo Architecture`** (1 nodes): `Kord Monorepo Architecture`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `gRPC Bridge`** (1 nodes): `gRPC Communication Layer`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Language Support`** (1 nodes): `Internationalization System`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Fishing Mechanics`** (1 nodes): `Fishing Mini-Game`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Audit Diagnostic`** (1 nodes): `Permission Audit Diagnostic`
Too small to be a meaningful cluster - may be noise or needs more connections extracted. Too small to be a meaningful cluster - may be noise or needs more connections extracted.
## Suggested Questions ## Suggested Questions
_Questions this graph is uniquely positioned to answer:_ _Questions this graph is uniquely positioned to answer:_
- **Why does `t()` connect `Command Config & Audit` to `Fishing System & UI`, `Music & i18n Testing`, `Interaction & i18n Core`, `Error Flow & Setup Wizard`, `Client Lifecycle & Sharding`, `AutoRole Automation`?** - **Why does `FishingService` connect `Community 1` to `Community 11`?**
_High betweenness centrality (0.270) - this node is a cross-community bridge._ _High betweenness centrality (0.272) - this node is a cross-community bridge._
- **Why does `createPgPoolConfig()` connect `Infrastructure & Loaders` to `Music & i18n Testing`?** - **Why does `RefinementService` connect `Community 6` to `Community 0`?**
_High betweenness centrality (0.048) - this node is a cross-community bridge._ _High betweenness centrality (0.067) - this node is a cross-community bridge._
- **Are the 28 inferred relationships involving `t()` (e.g. with `handleSetupWizardInteraction()` and `execute()`) actually correct?** - **Should `Community 0` be split into smaller, more focused modules?**
_`t()` has 28 INFERRED edges - model-reasoned connections that need verification._ _Cohesion score 0.05 - nodes in this community are weakly interconnected._
- **Are the 11 inferred relationships involving `execute()` (e.g. with `t()` and `.addFromQuery()`) actually correct?** - **Should `Community 1` be split into smaller, more focused modules?**
_`execute()` has 11 INFERRED edges - model-reasoned connections that need verification._
- **What connects `Kord Monorepo Architecture`, `gRPC Communication Layer`, `Internationalization System` to the rest of the system?**
_9 weakly-connected nodes found - possible documentation gaps or missing edges._
- **Should `Fishing System & UI` be split into smaller, more focused modules?**
_Cohesion score 0.08 - nodes in this community are weakly interconnected._ _Cohesion score 0.08 - nodes in this community are weakly interconnected._
- **Should `Music & i18n Testing` be split into smaller, more focused modules?** - **Should `Community 2` be split into smaller, more focused modules?**
_Cohesion score 0.1 - nodes in this community are weakly interconnected._ _Cohesion score 0.11 - nodes in this community are weakly interconnected._
- **Should `Community 3` be split into smaller, more focused modules?**
_Cohesion score 0.14 - nodes in this community are weakly interconnected._

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{"nodes": [{"id": "apps_dashboard_jest_config_ts", "label": "jest.config.ts", "file_type": "code", "source_file": "apps/dashboard/jest.config.ts", "source_location": "L1"}], "edges": [{"source": "apps_dashboard_jest_config_ts", "target": "jest", "relation": "imports_from", "confidence": "EXTRACTED", "source_file": "apps/dashboard/jest.config.ts", "source_location": "L1", "weight": 1.0}], "raw_calls": []}

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