35 lines
753 B
C#
35 lines
753 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoundBox : MonoBehaviour
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{
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AudioSource Sound;
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void Awake()
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{
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Sound = GetComponent<AudioSource>();
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}
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public void PlaySound(AudioClip Clip,float v,Vector3 tr)
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{
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transform.position = tr;
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Sound.clip = Clip;
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Sound.mute = false;
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Sound.volume = v;
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Sound.Play();
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}
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public void PlaySound(AudioClip Clip, float v)
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{
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Sound.clip = Clip;
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Sound.mute = false;
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Sound.volume = v;
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Sound.Play();
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}
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void Update()
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{
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if(gameObject.activeSelf && !(Sound.isPlaying))
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{
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SoundManager.Instance.EndSound(this);
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}
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}
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}
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