Wizard_Of_Wak/Assets/1_Script/System/GameManager.cs

42 lines
859 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : DontDestroy<GameManager>
{
eScene nowScene;
Excel excel;
protected override void OnAwake()
{
Application.targetFrameRate = 120;
nowScene = eScene.Title;
//Datas.xlsx
// Dynamic
// Unit
excel = new Excel(new List<string>() {"Datas.xlsx"});
//사용법
//Debug.Log(excel.dynamic.selectVelue("maxSwingCount"));
}
public enum eScene
{
Title = 0,
Main,
Game
}
public void NextScene(eScene GoingScene)
{
nowScene = GoingScene;
SceneManager.LoadScene((int)nowScene);
}
public void NextScene()
{
nowScene = nowScene + 1;
SceneManager.LoadScene((int)nowScene);
}
}