Wizard_Of_Wak/Assets/1_Script/System/SoundBox.cs

35 lines
753 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundBox : MonoBehaviour
{
AudioSource Sound;
void Awake()
{
Sound = GetComponent<AudioSource>();
}
public void PlaySound(AudioClip Clip,float v,Vector3 tr)
{
transform.position = tr;
Sound.clip = Clip;
Sound.mute = false;
Sound.volume = v;
Sound.Play();
}
public void PlaySound(AudioClip Clip, float v)
{
Sound.clip = Clip;
Sound.mute = false;
Sound.volume = v;
Sound.Play();
}
void Update()
{
if(gameObject.activeSelf && !(Sound.isPlaying))
{
SoundManager.Instance.EndSound(this);
}
}
}