Wizard_Of_Wak/Assets/1_Script/Common/Utilities/ObjOffAfterTime.cs

14 lines
285 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjOffAfterTime : MonoBehaviour
{
[SerializeField] float time;
private void OnEnable()
{
Invoke("ObjOff", time);
}
void ObjOff() { gameObject.SetActive(false); }
}