|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class ObjOffAfterTime : MonoBehaviour
|
|
{
|
|
[SerializeField] float time;
|
|
private void OnEnable()
|
|
{
|
|
Invoke("ObjOff", time);
|
|
}
|
|
void ObjOff() { gameObject.SetActive(false); }
|
|
}
|