using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test : MonoBehaviour { public Transform skillTr; [SerializeField] SkillBase skill; public static Test Instance; private void Awake() { Instance = this; } void Update() { if(Input.GetKeyDown(KeyCode.T)) { Tests(); } } void Tests() { PlayerManager.Instance.GetPlayerComponent().SkillAdd(skill, PlayerSkill.SkillKeyType.M_Right); SoundManager.Instance.StartSound(SoundManager.eEftSuond.TitleSound); } }