using UnityEngine; [CreateAssetMenu(menuName = "Player/Skills/Skill_Elephant")] public class Skill_Elephant : SkillBase { public override void Active(PlayerSkill playerSkill) { playerSkill.Skill_Anim(0); Vector3 mouseScreenPos = Input.mousePosition; mouseScreenPos.z = 10f; // Ä«¸Þ¶ó·ÎºÎÅÍ 10 À¯´Ö ¾Õ¿¡ ½ºÆù Vector3 mouseWorldPos = Camera.main.ScreenToWorldPoint(mouseScreenPos); mouseWorldPos.z = 0f; // 2D¸é z´Â 0 GameObject skill = Instantiate(skillPrefab, Test.Instance.skillTr); skill.transform.position = mouseWorldPos; skill.SetActive(true); } }