Compare commits
3 Commits
7ed3ab208f
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44fbb00945
Author | SHA1 | Date |
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44fbb00945 | |
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498beee228 | |
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fbf84f7007 |
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@ -214,7 +214,6 @@ GameObject:
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@ -258,102 +257,6 @@ AudioListener:
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--- !u!82 &1474302674
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--- !u!114 &1474302675
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@ -368,9 +271,12 @@ MonoBehaviour:
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backgroundMusic: []
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buttonSuond: []
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eftSuond: []
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eftSuond:
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- {fileID: 8300000, guid: 95c5121390d728f4bb5085c4cfde8bcd, type: 3}
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- {fileID: 8300000, guid: 4cd9bacaab545b7468257b1c60624c02, type: 3}
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eftSound: {fileID: 3068839691769062562, guid: 96dfe23e626ff6e41b43a6a8d3f65de6, type: 3}
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--- !u!1 &1908835076
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GameObject:
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m_ObjectHideFlags: 0
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@ -4,9 +4,6 @@ using UnityEngine;
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public class SoundBox : MonoBehaviour
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{
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||||
// TODO SoundBox 프리펩 만들어주기
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||||
//사운드를 출력을 도와주는 스크립트 입니다.
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||||
//건들이지 않는것을 추천드립니다.
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AudioSource Sound;
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void Awake()
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{
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@ -12,7 +12,7 @@ public class SoundManager : SingletonMonoBehaviour<SoundManager>
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public eBackgroundMusic nowMusic;
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[SerializeField] GameObject eftSound;
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ObjectPool<SoundBox> soundPool;
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List<SoundBox> soundList;
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List<SoundBox> soundList = new List<SoundBox>();
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AudioSource BackGround;
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@ -20,9 +20,7 @@ public class SoundManager : SingletonMonoBehaviour<SoundManager>
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{
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get { return nowMusic; }
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}
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//public void ResetBackMusic(int Num)
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//{
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//}
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public void PlayBack(eBackgroundMusic Num)
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{
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BackGround.clip = backgroundMusic[(int)Num];
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@ -82,5 +80,6 @@ public class SoundManager : SingletonMonoBehaviour<SoundManager>
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{
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TitleSound,
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ButtonPop,
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test,
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}
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}
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@ -21,5 +21,6 @@ public class Test : MonoBehaviour
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void Tests()
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{
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PlayerManager.Instance.GetPlayerComponent<PlayerSkill>().SkillAdd(skill, PlayerSkill.SkillKeyType.M_Right);
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SoundManager.Instance.StartSound(SoundManager.eEftSuond.TitleSound);
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}
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}
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