diff --git a/Assets/0_Scenes/Title.unity b/Assets/0_Scenes/Title.unity index ed3f551..288f6b2 100644 --- a/Assets/0_Scenes/Title.unity +++ b/Assets/0_Scenes/Title.unity @@ -214,7 +214,6 @@ GameObject: - component: {fileID: 1474302672} - component: {fileID: 1474302671} - component: {fileID: 1474302675} - - component: {fileID: 1474302674} - component: {fileID: 1474302673} m_Layer: 0 m_Name: System @@ -258,102 +257,6 @@ AudioListener: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1474302670} m_Enabled: 1 ---- !u!82 &1474302674 -AudioSource: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1474302670} - m_Enabled: 1 - serializedVersion: 4 - OutputAudioMixerGroup: {fileID: 0} - m_audioClip: {fileID: 0} - m_PlayOnAwake: 1 - m_Volume: 1 - m_Pitch: 1 - Loop: 0 - Mute: 0 - Spatialize: 0 - SpatializePostEffects: 0 - Priority: 128 - DopplerLevel: 1 - MinDistance: 1 - MaxDistance: 500 - Pan2D: 0 - rolloffMode: 0 - BypassEffects: 0 - BypassListenerEffects: 0 - BypassReverbZones: 0 - rolloffCustomCurve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 - - serializedVersion: 3 - time: 1 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - panLevelCustomCurve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - spreadCustomCurve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - reverbZoneMixCustomCurve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 --- !u!114 &1474302675 MonoBehaviour: m_ObjectHideFlags: 0 @@ -368,9 +271,11 @@ MonoBehaviour: m_EditorClassIdentifier: backgroundMusic: [] buttonSuond: [] - eftSuond: [] + eftSuond: + - {fileID: 8300000, guid: 95c5121390d728f4bb5085c4cfde8bcd, type: 3} + - {fileID: 8300000, guid: f3377e2e326e784478bf71836c4d1a15, type: 3} nowMusic: 0 - eftSound: {fileID: 0} + eftSound: {fileID: 3068839691769062562, guid: 96dfe23e626ff6e41b43a6a8d3f65de6, type: 3} --- !u!1 &1908835076 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/1_Script/System/SoundBox.cs b/Assets/1_Script/System/SoundBox.cs index c1588fc..ebc4178 100644 --- a/Assets/1_Script/System/SoundBox.cs +++ b/Assets/1_Script/System/SoundBox.cs @@ -4,9 +4,6 @@ using UnityEngine; public class SoundBox : MonoBehaviour { - // TODO SoundBox 프리펩 만들어주기 - //사운드를 출력을 도와주는 스크립트 입니다. - //건들이지 않는것을 추천드립니다. AudioSource Sound; void Awake() { diff --git a/Assets/1_Script/System/SoundManager.cs b/Assets/1_Script/System/SoundManager.cs index 105e775..f8e8f50 100644 --- a/Assets/1_Script/System/SoundManager.cs +++ b/Assets/1_Script/System/SoundManager.cs @@ -12,7 +12,7 @@ public class SoundManager : SingletonMonoBehaviour public eBackgroundMusic nowMusic; [SerializeField] GameObject eftSound; ObjectPool soundPool; - List soundList; + List soundList = new List(); AudioSource BackGround; @@ -20,9 +20,7 @@ public class SoundManager : SingletonMonoBehaviour { get { return nowMusic; } } - //public void ResetBackMusic(int Num) - //{ - //} + public void PlayBack(eBackgroundMusic Num) { BackGround.clip = backgroundMusic[(int)Num]; diff --git a/Assets/1_Script/Test.cs b/Assets/1_Script/Test.cs index c84edb0..b4f1951 100644 --- a/Assets/1_Script/Test.cs +++ b/Assets/1_Script/Test.cs @@ -21,5 +21,6 @@ public class Test : MonoBehaviour void Tests() { PlayerManager.Instance.GetPlayerComponent().SkillAdd(skill, PlayerSkill.SkillKeyType.M_Right); + SoundManager.Instance.StartSound(SoundManager.eEftSuond.TitleSound); } } diff --git a/Assets/3_Prefab/test.meta b/Assets/3_Prefab/test.meta new file mode 100644 index 0000000..8ce44f4 --- /dev/null +++ b/Assets/3_Prefab/test.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7eb7eacb99a19d148b77db4aa3c71fe7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Nomads Music.meta b/Assets/Nomads Music.meta new file mode 100644 index 0000000..141cae9 --- /dev/null +++ b/Assets/Nomads Music.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 583442f442b61c8419502ee8e720958d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite).meta b/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite).meta new file mode 100644 index 0000000..919169f --- /dev/null +++ b/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite).meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 665dfcf75f52a7d44bb2226f09fd2319 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite)/SFX.meta b/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite)/SFX.meta new file mode 100644 index 0000000..91c755a --- /dev/null +++ b/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite)/SFX.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4c1d0c9ae86d81149b5451eab573c7fd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite)/SFX/Damage.meta b/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite)/SFX/Damage.meta new file mode 100644 index 0000000..2f7d3d7 --- /dev/null +++ b/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite)/SFX/Damage.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8bfea3c81c2c77740a2e7df45c54c94f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite)/SFX/Damage/Damage_01.mp3 b/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite)/SFX/Damage/Damage_01.mp3 new file mode 100644 index 0000000..01ee5f3 Binary files /dev/null and b/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite)/SFX/Damage/Damage_01.mp3 differ diff --git a/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite)/SFX/Damage/Damage_01.mp3.meta b/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite)/SFX/Damage/Damage_01.mp3.meta new file mode 100644 index 0000000..fc31df8 --- /dev/null +++ b/Assets/Nomads Music/Soundspack 05 (8bit SFX 01-Shooting Game) (Lite)/SFX/Damage/Damage_01.mp3.meta @@ -0,0 +1,30 @@ +fileFormatVersion: 2 +guid: 95c5121390d728f4bb5085c4cfde8bcd +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 1 + sampleRateSetting: 0 + sampleRateOverride: 0 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 15931 + packageName: 8bit SFX 01 - 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