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//if( GameManager.Instance.isSpeedRun) - //{ - // Debug.Log("SpeedRun ¸ðµå Ȱ¼ºÈ­"); - //} - //else - //{ - // Debug.Log("ÀÏ¹Ý ¸ðµå Ȱ¼ºÈ­"); - //} } Event keyEvent; @@ -27,13 +19,11 @@ public class PlayManager : SingletonMonoBehaviour public Action keyAdown = null; public Action keySdown = null; public Action keyDdown = null; - public Action keyWup = null; - public Action keySup = null; - public Action keyAup = null; - public Action keyDup = null; + public Action keyQdown = null; public Action kewEsc = null; public Action keySpace = null; public Action leftMouve = null; + public Action rightMouve = null; private void OnGUI() { keyEvent = Event.current; @@ -57,30 +47,14 @@ public class PlayManager : SingletonMonoBehaviour case KeyCode.W: keyWdown?.Invoke(); break; + case KeyCode.Q: + keyQdown?.Invoke(); + break; case KeyCode.Space: - Debug.Log(keySpace); keySpace?.Invoke(); break; } } - else if (keyEvent.type == EventType.KeyUp) - { - switch (Event.current.keyCode) - { - case KeyCode.A: - keyAup?.Invoke(); - break; - case KeyCode.D: - keyDup?.Invoke(); - break; - case KeyCode.S: - keySup?.Invoke(); - break; - case KeyCode.W: - keyWup?.Invoke(); - break; - } - } } private void Update() { @@ -88,5 +62,9 @@ public class PlayManager : SingletonMonoBehaviour { leftMouve?.Invoke(); } + if(Input.GetMouseButtonDown(1)) + { + rightMouve?.Invoke(); + } } } diff --git a/Assets/1_Script/Player/PlayerAttack.cs b/Assets/1_Script/Player/PlayerAttack.cs index b17318f..f9b4555 100644 --- a/Assets/1_Script/Player/PlayerAttack.cs +++ b/Assets/1_Script/Player/PlayerAttack.cs @@ -1,4 +1,5 @@ using System.Collections; +using System.Collections.Generic; using UnityEngine; using static PlayerController; @@ -7,62 +8,71 @@ public class PlayerAttack : MonoBehaviour Animator animator; PlayerController controller; public float attackTime = 0.5f; // °ø°Ý ÈÄ Äð´Ù¿î + public float attackCoolTime = 0.5f; + private int attackCount = 0; // ÇöÀç °ø°Ý Ƚ¼ö - private float lastAttackTime; - private bool canAttack = true; private int attackIdx = 0; // °ø°Ý ¾Ö´Ï¸ÞÀÌ¼Ç À妽º (0,1 ¹Ýº¹) - private string[] anim_Strings = { "AttackIdx", "AttackState", "idleState" }; + private bool canAttack = true; + private void Start() { controller = GetComponent(); animator = GetComponentInChildren(); PlayManager.Instance.leftMouve += Attack; + Debug.Log(123); } - private void Update() - { - if (controller.playerState == PlayerState.Dash) return; - - if (attackCount > 0 && Time.time - lastAttackTime >= attackTime) - { - AttackStop(); // ÀϹÝÀûÀÎ °æ¿ì´Â ±×³É AttackStop() - } - } void Attack() { - if(!canAttack) return; + if(!canAttack || controller.playerState == PlayerState.Skill) return; controller.playerState = PlayerState.Attack; - lastAttackTime = Time.time; attackCount++; - Debug.Log($"Attack Count: {attackCount}, Attack Index: {attackIdx}"); - animator.SetInteger(anim_Strings[0], attackIdx); + animator.SetInteger("AttackIdx", attackIdx); attackIdx = (attackIdx + 1) % 2; AttackRot(); - animator.SetFloat(anim_Strings[1], controller.idleState); + animator.SetFloat("idleState", controller.idleState); + if(coroutine != null) + { + StopCoroutine(coroutine); + coroutine = StartCoroutine(AttackStopCoroutin()); + } + else + { + coroutine = StartCoroutine(AttackStopCoroutin()); + } if (attackCount >= 3) { StartCoroutine(AttackCooldown()); // ¸¶Áö¸· °ø°ÝÀ̸é Äð´Ù¿î ½ÇÇà } } - - public void AttackStop() + Coroutine coroutine; + IEnumerator AttackStopCoroutin() + { + yield return new WaitForSeconds(attackTime); + AttackStop(); + } + private void AttackStop() { attackCount = 0; controller.playerState = PlayerState.Idle; - animator.SetInteger(anim_Strings[0], -1); + animator.SetInteger("AttackIdx", -1); + } + public void AttackInitialized() + { + attackCount = 0; } IEnumerator AttackCooldown() { canAttack = false; - yield return new WaitForSeconds(attackTime); + yield return new WaitForSeconds(attackCoolTime); AttackStop(); // ¸¶Áö¸· °ø°Ý ÈÄ Stop canAttack = true; } @@ -77,19 +87,19 @@ public class PlayerAttack : MonoBehaviour if (Mathf.Abs(mouseScreenPos.x - playerScreenPos.x) > Mathf.Abs(mouseScreenPos.y - playerScreenPos.y)) { transform.GetChild(0).localEulerAngles = isLeft ? new Vector3(0, 180, 0) : new Vector3(0, 0, 0); - animator.SetFloat(anim_Strings[2], 1); + animator.SetFloat("AttackState", 1); controller.idleState = 1f; } else { if (mouseScreenPos.y > playerScreenPos.y) { - animator.SetFloat(anim_Strings[2], 0.5f); + animator.SetFloat("AttackState", 0.5f); controller.idleState = 2f / 3f; } else { - animator.SetFloat(anim_Strings[2], 0); + animator.SetFloat("AttackState", 0); controller.idleState = 1f / 3f; } } diff --git a/Assets/1_Script/Player/PlayerContoller.cs b/Assets/1_Script/Player/PlayerContoller.cs index 67011b2..852ebb2 100644 --- a/Assets/1_Script/Player/PlayerContoller.cs +++ b/Assets/1_Script/Player/PlayerContoller.cs @@ -11,10 +11,9 @@ public class PlayerController : MonoBehaviour public float accelerationTime = 2f; // 2ÃÊ µ¿¾È °¡¼Ó public float dashTime = 0.5f; public float moveTime = 0f; // À̵¿ÇÑ ½Ã°£ - public enum PlayerState { Idle, Walking, Dash, Attack } + public enum PlayerState { Idle, Walking, Dash, Attack, Skill } public PlayerState playerState; private Vector2 moveDirection = Vector2.zero; // ÇöÀç À̵¿ ¹æÇâ - private string[] anim_Strings = { "PosX", "PosY", "idleState" }; PlayerAttack playerAttack; Animator animator; @@ -43,7 +42,7 @@ public class PlayerController : MonoBehaviour // À̵¿ ó¸® void HandleMovement() { - if (playerState == PlayerState.Dash || playerState == PlayerState.Attack) return; + if (playerState == PlayerState.Dash || playerState == PlayerState.Attack || playerState == PlayerState.Skill) return; moveDirection = Vector2.zero; // ¸Å ÇÁ·¹ÀÓ ÃʱâÈ­ if (Input.GetKey(KeyCode.A)) moveDirection += Vector2.left; @@ -65,13 +64,13 @@ public class PlayerController : MonoBehaviour // A ¶Ç´Â D°¡ ´­¸° »óŶó¸é Side ¾Ö´Ï¸ÞÀ̼ÇÀ» ¿ì¼± Àû¿ë if (moveDirection.x != 0) { - animator.SetFloat(anim_Strings[0], 1); - animator.SetFloat(anim_Strings[1], 0); + animator.SetFloat("PosX", 1); + animator.SetFloat("PosY", 0); } else { - animator.SetFloat(anim_Strings[0], 0); - animator.SetFloat(anim_Strings[1], moveDirection.y); + animator.SetFloat("PosX", 0); + animator.SetFloat("PosY", moveDirection.y); } // ȸÀü ó¸® if (Mathf.Abs(moveDirection.x) > 0) @@ -84,9 +83,9 @@ public class PlayerController : MonoBehaviour // À̵¿ÇÏÁö ¾ÊÀ¸¸é Idle »óŸ¦ ¼³Á¤ moveTime = 0f; animator.SetBool("isWalking", false); - animator.SetFloat(anim_Strings[0], 0); - animator.SetFloat(anim_Strings[1], 0); - animator.SetFloat(anim_Strings[2], idleState); + animator.SetFloat("PosX", 0); + animator.SetFloat("PosY", 0); + animator.SetFloat("idleState", idleState); } } private void PlayerRot(Vector2 direction) @@ -119,7 +118,7 @@ public class PlayerController : MonoBehaviour { playerState = PlayerState.Dash; animator.SetTrigger("DodgeTrigger"); - playerAttack.AttackStop(); + playerAttack.AttackInitialized(); moveTime = 0f; StartCoroutine(DashCoroutine()); // ´ë½Ã ½ÃÀÛ } diff --git a/Assets/1_Script/Player/PlayerManager.cs b/Assets/1_Script/Player/PlayerManager.cs new file mode 100644 index 0000000..748a298 --- /dev/null +++ b/Assets/1_Script/Player/PlayerManager.cs @@ -0,0 +1,39 @@ +using UnityEngine; + +public class PlayerManager : MonoBehaviour +{ + public static PlayerManager Instance { get; private set; } + + [SerializeField] private GameObject playerPrefab; + private GameObject playerInstance; + + public GameObject Player => playerInstance; + + private void Awake() + { + Instance = this; + } + + private void Start() + { + if (playerInstance == null && playerPrefab != null) + { + playerInstance = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity, transform); + } + else if (playerInstance == null) + { + Debug.LogError("Player PrefabÀÌ ÇÒ´çµÇÁö ¾Ê¾Ò½À´Ï´Ù!"); + } + } + + // Player ½ºÅ©¸³Æ® ÂüÁ¶ ½±°Ô ÇÏ´Â ÆíÀÇ ¸Þ¼­µå + public T GetPlayerComponent() where T : Component + { + if (playerInstance == null) + { + Debug.LogWarning("Ç÷¹À̾î ÀνºÅϽº°¡ Á¸ÀçÇÏÁö ¾Ê½À´Ï´Ù."); + return null; + } + return playerInstance.GetComponent(); + } +} diff --git a/Assets/1_Script/Player/PlayerManager.cs.meta b/Assets/1_Script/Player/PlayerManager.cs.meta new file mode 100644 index 0000000..444f858 --- /dev/null +++ b/Assets/1_Script/Player/PlayerManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9c517b86a0d4b4f47a1685a6973f0c06 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/Player/PlayerSkill.cs b/Assets/1_Script/Player/PlayerSkill.cs new file mode 100644 index 0000000..f49da17 --- /dev/null +++ b/Assets/1_Script/Player/PlayerSkill.cs @@ -0,0 +1,127 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class PlayerSkill : MonoBehaviour +{ + private Animator animator; + private PlayerController playerController; + public Dictionary skillList = new Dictionary(); + public enum SkillKeyType { M_Right, Q, E, R, T } + void Start() + { + playerController = GetComponent(); + animator = GetComponentInChildren(); + PlayManager.Instance.rightMouve += Skill_Right; + PlayManager.Instance.keySdown += Skill_Q; + } + + private void Skill_Right() + { + BaseSkill(SkillKeyType.M_Right); + } + private void Skill_Q() + { + BaseSkill(SkillKeyType.Q); + } + public void BaseSkill(SkillKeyType skillKeyType) + { + if (!skillList.ContainsKey(skillKeyType)) return; + SkillData skillData = skillList[skillKeyType]; + if (skillData != null && skillData.currentCoolTime == 0) + { + playerController.playerState = PlayerController.PlayerState.Skill; + SkillRot(); + skillData.skillBase.Active(this); + StartCoroutine(SkillCoolTime(skillData, skillData.skillBase.skillCoolTime)); + StartCoroutine(SkillStop(skillData.skillBase.skillStopTime)); + Debug.Log(123); + } + } + IEnumerator SkillStop(float time) + { + yield return new WaitForSeconds(time); + Debug.Log(123); + animator.SetInteger("SkillIdx", -1); + playerController.playerState = PlayerController.PlayerState.Idle; + } + IEnumerator SkillCoolTime(SkillData skillData,float time) + { + skillData.currentCoolTime = time; + yield return new WaitForSeconds(time); + skillData.currentCoolTime = 0; + } + public void SkillAdd(SkillBase skill, SkillKeyType skillKeyType) + { + if (!skillList.ContainsKey(skillKeyType)) + { + skillList[skillKeyType] = new SkillData(skill); + } + else + { + skillList[skillKeyType].skillBase = skill; + } + } + public void Skill_Anim(int idx) + { + animator.SetInteger("SkillIdx", idx); + } + public void SkillRot() + { + Vector3 playerScreenPos = Camera.main.WorldToScreenPoint(transform.position); + Vector3 mouseScreenPos = Input.mousePosition; + + bool isLeft = mouseScreenPos.x < playerScreenPos.x; + + if (Mathf.Abs(mouseScreenPos.x - playerScreenPos.x) > Mathf.Abs(mouseScreenPos.y - playerScreenPos.y)) + { + transform.GetChild(0).localEulerAngles = isLeft ? new Vector3(0, 180, 0) : new Vector3(0, 0, 0); + animator.SetFloat("AttackState", 1); + playerController.idleState = 1f; + } + else + { + if (mouseScreenPos.y > playerScreenPos.y) + { + animator.SetFloat("AttackState", 0.5f); + playerController.idleState = 2f / 3f; + } + else + { + animator.SetFloat("AttackState", 0); + playerController.idleState = 1f / 3f; + } + } + } + public Vector3 GetSkillDirection() + { + Vector3 playerScreenPos = Camera.main.WorldToScreenPoint(transform.position); + Vector3 mouseScreenPos = Input.mousePosition; + + Vector3 direction = (mouseScreenPos - playerScreenPos).normalized; + direction.z = 0; // 2D ±âÁØÀ̸é z´Â 0À¸·Î + return direction; + } + + private SkillData FindSkillData(SkillBase skillBase) + { + foreach (var pair in skillList) + { + if (pair.Value.skillBase == skillBase) + return pair.Value; + } + return null; + } + public class SkillData + { + public SkillBase skillBase; + public float currentCoolTime; + + public SkillData(SkillBase baseSkill) + { + skillBase = baseSkill; + currentCoolTime = 0; + } + } +} \ No newline at end of file diff --git a/Assets/1_Script/Player/PlayerSkill.cs.meta b/Assets/1_Script/Player/PlayerSkill.cs.meta new file mode 100644 index 0000000..567a306 --- /dev/null +++ b/Assets/1_Script/Player/PlayerSkill.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: da150243b9548f44682c6e00a7d1e9ed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/SO.meta b/Assets/1_Script/SO.meta new file mode 100644 index 0000000..c929eb3 --- /dev/null +++ b/Assets/1_Script/SO.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5d8307864ef5554429dd27fdad1d1f7b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/SO/Skills.meta b/Assets/1_Script/SO/Skills.meta new file mode 100644 index 0000000..9aa9a98 --- /dev/null +++ b/Assets/1_Script/SO/Skills.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b8b2840dad8d0114b9775f5803859f4c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/SO/Skills/SkillBase.cs b/Assets/1_Script/SO/Skills/SkillBase.cs new file mode 100644 index 0000000..68aa229 --- /dev/null +++ b/Assets/1_Script/SO/Skills/SkillBase.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public abstract class SkillBase : ScriptableObject +{ + public GameObject skillPrefab; + public float skillCoolTime; + public float skillStopTime; + public abstract void Active(PlayerSkill playerSkill); +} diff --git a/Assets/1_Script/SO/Skills/SkillBase.cs.meta b/Assets/1_Script/SO/Skills/SkillBase.cs.meta new file mode 100644 index 0000000..cb0b7b9 --- /dev/null +++ b/Assets/1_Script/SO/Skills/SkillBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d12116bd9af6b848a0a1f30d1a7acb8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/SO/Skills/Skill_Elephant.cs b/Assets/1_Script/SO/Skills/Skill_Elephant.cs new file mode 100644 index 0000000..ef78224 --- /dev/null +++ b/Assets/1_Script/SO/Skills/Skill_Elephant.cs @@ -0,0 +1,20 @@ +using UnityEngine; + +[CreateAssetMenu(menuName = "Player/Skills/Skill_Elephant")] +public class Skill_Elephant : SkillBase +{ + public override void Active(PlayerSkill playerSkill) + { + playerSkill.Skill_Anim(0); + + Vector3 mouseScreenPos = Input.mousePosition; + mouseScreenPos.z = 10f; // Ä«¸Þ¶ó·ÎºÎÅÍ 10 À¯´Ö ¾Õ¿¡ ½ºÆù + + Vector3 mouseWorldPos = Camera.main.ScreenToWorldPoint(mouseScreenPos); + mouseWorldPos.z = 0f; // 2D¸é z´Â 0 + + GameObject skill = Instantiate(skillPrefab, Test.Instance.skillTr); + skill.transform.position = mouseWorldPos; + skill.SetActive(true); + } +} diff --git a/Assets/1_Script/SO/Skills/Skill_Elephant.cs.meta b/Assets/1_Script/SO/Skills/Skill_Elephant.cs.meta new file mode 100644 index 0000000..9b295a8 --- /dev/null +++ b/Assets/1_Script/SO/Skills/Skill_Elephant.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 70999adc26904334b845df97100da8b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/Test.cs b/Assets/1_Script/Test.cs index b02c43a..c84edb0 100644 --- a/Assets/1_Script/Test.cs +++ b/Assets/1_Script/Test.cs @@ -4,12 +4,22 @@ using UnityEngine; public class Test : MonoBehaviour { - 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serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: c51682249ff9ed341aef0e941ae4950d, type: 2} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: PosX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 439b229d2d227f647916575bd2198c2c, type: 2} + m_Threshold: 0.5 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: PosX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 6f4d59265dcd9a84eb30f8ace0706b0d, type: 2} + m_Threshold: 1 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: PosX + m_Mirror: 0 + m_BlendParameter: AttackState + m_BlendParameterY: PosX + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!1101 &-1283304704051905891 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: DodgeTrigger + m_EventTreshold: 0 + - m_ConditionMode: 6 + m_ConditionEvent: SkillIdx + m_EventTreshold: -1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -7887370700708874382} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.5 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1109 &-1231153834369988116 +AnimatorTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: AttackIdx + m_EventTreshold: 1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -6328402681739075094} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 1 --- !u!1107 &-771651103483236613 AnimatorStateMachine: serializedVersion: 6 @@ -515,13 +530,15 @@ AnimatorStateMachine: m_Position: {x: 690, y: -40, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] - m_EntryTransitions: [] + m_EntryTransitions: + - {fileID: 4944301917811604634} + - {fileID: -1231153834369988116} m_StateMachineTransitions: {} m_StateMachineBehaviours: [] m_AnyStatePosition: {x: -70, y: 120, z: 0} - m_EntryPosition: {x: 110, y: 300, z: 0} + m_EntryPosition: {x: 570, y: -170, z: 0} m_ExitPosition: {x: 290, y: 260, z: 0} - m_ParentStateMachinePosition: {x: 500, y: 100, z: 0} + m_ParentStateMachinePosition: {x: 540, y: 170, z: 0} m_DefaultState: {fileID: -6328402681739075094} --- !u!1101 &-476288979744914789 AnimatorStateTransition: @@ -548,6 +565,51 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1109 &-388992725449245529 +AnimatorTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: isWalking + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 7216141104932533708} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 1 +--- !u!1101 &-386416648127784895 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: AttackIdx + m_EventTreshold: -1 + - m_ConditionMode: 6 + m_ConditionEvent: SkillIdx + m_EventTreshold: -1 + m_DstStateMachine: {fileID: -771651103483236613} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.5 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!91 &9100000 AnimatorController: m_ObjectHideFlags: 0 @@ -587,12 +649,6 @@ AnimatorController: m_DefaultInt: 0 m_DefaultBool: 0 m_Controller: {fileID: 9100000} - - m_Name: IsAttack - m_Type: 4 - m_DefaultFloat: 0 - m_DefaultInt: 0 - m_DefaultBool: 0 - m_Controller: {fileID: 9100000} - m_Name: AttackState m_Type: 1 m_DefaultFloat: 0 @@ -605,6 +661,12 @@ AnimatorController: m_DefaultInt: -1 m_DefaultBool: 0 m_Controller: {fileID: 9100000} + - m_Name: SkillIdx + m_Type: 3 + m_DefaultFloat: 0 + m_DefaultInt: -1 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -682,6 +744,28 @@ BlendTree: m_UseAutomaticThresholds: 1 m_NormalizedBlendValues: 0 m_BlendType: 0 +--- !u!1101 &523653244337067126 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 3486942286685794114} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.5909091 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &699348294161046153 AnimatorState: serializedVersion: 6 @@ -694,9 +778,9 @@ AnimatorState: m_CycleOffset: 0 m_Transitions: - {fileID: 365728724039699703} - - {fileID: 8976018309466006806} - - {fileID: -8387652624220745442} - {fileID: 4921585450168509714} + - {fileID: 7907082160977392028} + - {fileID: 4104631213722740257} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -712,7 +796,36 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1101 &1477102557937396473 +--- !u!1102 &917379601908394024 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Skill_00_Elephant + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 5959257157602563272} + - {fileID: -386416648127784895} + - {fileID: -1283304704051905891} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: -1581928763705544890} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1101 &1345300826965893389 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -723,11 +836,8 @@ AnimatorStateTransition: - 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m_ConditionMode: 3 + m_ConditionEvent: SkillIdx + m_EventTreshold: -1 + m_DstStateMachine: {fileID: -4667464454862698068} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!206 &2743666210950343112 BlendTree: m_ObjectHideFlags: 1 @@ -857,6 +1017,31 @@ BlendTree: m_UseAutomaticThresholds: 1 m_NormalizedBlendValues: 0 m_BlendType: 1 +--- !u!1101 &2895918130934627603 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: SkillIdx + m_EventTreshold: -1 + m_DstStateMachine: {fileID: -4667464454862698068} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.7 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &3276299015312782530 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -899,13 +1084,15 @@ AnimatorStateMachine: m_Position: {x: 260, y: 210, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] - m_EntryTransitions: [] + m_EntryTransitions: + - {fileID: 8062790659859681500} + - {fileID: -388992725449245529} m_StateMachineTransitions: {} m_StateMachineBehaviours: [] m_AnyStatePosition: {x: 590, y: 10, z: 0} - m_EntryPosition: {x: 50, y: 120, z: 0} + m_EntryPosition: {x: 0, y: 160, z: 0} m_ExitPosition: {x: 910, y: 220, z: 0} - m_ParentStateMachinePosition: {x: 870, y: 130, z: 0} + m_ParentStateMachinePosition: {x: 630, y: 150, z: 0} m_DefaultState: {fileID: 8916632400208463748} --- !u!1101 &3766025238035238451 AnimatorStateTransition: @@ -929,6 +1116,31 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &4104631213722740257 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: SkillIdx + m_EventTreshold: -1 + m_DstStateMachine: {fileID: -4667464454862698068} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.39999998 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &4921585450168509714 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -946,7 +1158,7 @@ AnimatorStateTransition: m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.25 + m_TransitionDuration: 0.00497216 m_TransitionOffset: 0 m_ExitTime: 0.39999998 m_HasExitTime: 0 @@ -954,6 +1166,23 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1109 &4944301917811604634 +AnimatorTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: AttackIdx + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 699348294161046153} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 1 --- !u!1101 &5427976897112605097 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -1007,6 +1236,34 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &5959257157602563272 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: AttackIdx + m_EventTreshold: -1 + - m_ConditionMode: 6 + m_ConditionEvent: SkillIdx + m_EventTreshold: -1 + m_DstStateMachine: {fileID: 3486942286685794114} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.5 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1107 &6083200325420957801 AnimatorStateMachine: serializedVersion: 6 @@ -1022,13 +1279,20 @@ AnimatorStateMachine: m_ChildStateMachines: - serializedVersion: 1 m_StateMachine: {fileID: 3486942286685794114} - m_Position: {x: 320, y: 130, z: 0} + m_Position: {x: 300, y: 120, z: 0} - serializedVersion: 1 m_StateMachine: {fileID: -771651103483236613} - m_Position: {x: 590, y: 130, z: 0} + m_Position: {x: 650, y: 130, z: 0} + - serializedVersion: 1 + m_StateMachine: {fileID: -4667464454862698068} + m_Position: {x: 450, y: 230, z: 0} m_AnyStateTransitions: [] m_EntryTransitions: [] - m_StateMachineTransitions: {} + m_StateMachineTransitions: + - first: {fileID: 3486942286685794114} + second: [] + - first: {fileID: -4667464454862698068} + second: [] m_StateMachineBehaviours: [] m_AnyStatePosition: {x: 40, y: 100, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0} @@ -1060,31 +1324,6 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &6749622186955189613 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 6 - m_ConditionEvent: AttackIdx - m_EventTreshold: 0 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 699348294161046153} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.25 - m_TransitionOffset: 0 - m_ExitTime: 0.7 - m_HasExitTime: 0 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 --- !u!206 &6929083226526445313 BlendTree: m_ObjectHideFlags: 1 @@ -1151,9 +1390,9 @@ AnimatorState: m_CycleOffset: 0 m_Transitions: - 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