This commit is contained in:
김판돌 2025-05-27 21:32:16 +09:00
commit c1a7485647
25 changed files with 726 additions and 8 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using Unity.Profiling;
using UnityEngine;
public static class EventAggregator
{
// 타입별 SubscriberList<T> 저장
static readonly Dictionary<Type, object> subscribers = new Dictionary<Type, object>();
// Publish 성능 측정을 위한 profiler marker
static readonly ProfilerMarker publishMarker = new ProfilerMarker("EventAggregator.Publish");
/// <summary>
/// 이벤트 타입 T를 구독합니다.
/// </summary>
public static void Subscribe<T>(Action<T> handler)
{
var key = typeof(T);
if (!subscribers.TryGetValue(key, out var listObj))
{
listObj = new SubscriberList<T>(initialCapacity: 4);
subscribers[key] = listObj;
}
((SubscriberList<T>)listObj).Add(handler);
Logger.LogDebug($"[EA] Subscribe<{key.Name}> → {handler.Target?.GetType().Name}.{handler.Method.Name}");
}
/// <summary>
/// 이벤트 타입 T의 구독을 해제합니다.
/// </summary>
public static void Unsubscribe<T>(Action<T> handler)
{
var key = typeof(T);
if (subscribers.TryGetValue(key, out var listObj))
((SubscriberList<T>)listObj).Remove(handler);
Logger.LogDebug($"[EA] Unsubscribe<{key.Name}> ← {handler.Target?.GetType().Name}.{handler.Method.Name}");
}
/// <summary>
/// 이벤트를 발행합니다.
/// </summary>
public static void Publish<T>(in T payload)
{
var key = typeof(T);
Logger.LogDebug($"[EA] Publish<{key.Name}> payload={payload}");
publishMarker.Begin();
if (subscribers.TryGetValue(key, out var listObj))
((SubscriberList<T>)listObj).Invoke(payload);
publishMarker.End();
}
class SubscriberList<T>
{
readonly List<Action<T>> handlers;
public SubscriberList(int initialCapacity)
{
handlers = new List<Action<T>>(initialCapacity);
}
public void Add(Action<T> handler) => handlers.Add(handler);
public void Remove(Action<T> handler) => handlers.Remove(handler);
public void Invoke(in T payload)
{
for (int i = 0, cnt = handlers.Count; i < cnt; i++)
{
#if UNITY_EDITOR || DEVELOPMENT_BUILD
try
{
handlers[i].Invoke(payload);
}
catch (Exception ex)
{
// 오류는 항상 남기되, 로깅 메커니즘을 통일
Logger.LogError($"[EA] Exception in <{typeof(T).Name}> handler: {ex}");
}
#else
_handlers[i].Invoke(payload);
#endif
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using UnityEngine;
/// <summary>
/// Debug.Log을 좀 더 편하게 사용하기 위한 헬퍼 클래스입니다.
/// </summary>
public static class Logger
{
public enum Level { Debug, Info, Warning, Error }
// 릴리즈 빌드에서 불필요한 스택트레이스 끄기
static Logger()
{
#if !UNITY_EDITOR && !DEVELOPMENT_BUILD
Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None);
Application.SetStackTraceLogType(LogType.Warning,StackTraceLogType.None);
Application.SetStackTraceLogType(LogType.Error, StackTraceLogType.ScriptOnly);
#endif
}
// 에디터/개발 빌드에서만 컴파일됨 → 릴리즈에선 이 호출 자체가 사라집니다
[Conditional("UNITY_EDITOR"), Conditional("DEVELOPMENT_BUILD")]
public static void LogDebug(object message, UnityEngine.Object context = null) => LogInternal(Level.Debug, message, context);
[Conditional("UNITY_EDITOR"), Conditional("DEVELOPMENT_BUILD")]
public static void LogInfo(object message, UnityEngine.Object context = null) => LogInternal(Level.Info, message, context);
[Conditional("UNITY_EDITOR"), Conditional("DEVELOPMENT_BUILD")]
public static void LogWarning(object message, UnityEngine.Object context = null) => LogInternal(Level.Warning, message, context);
// 에러는 항상 남겨둡니다
public static void LogError(object message, UnityEngine.Object context = null) => LogInternal(Level.Error, message, context);
static void LogInternal(Level level, object message, UnityEngine.Object context = null)
{
switch (level)
{
case Level.Debug:
case Level.Info:
UnityEngine.Debug.Log(message, context);
break;
case Level.Warning:
UnityEngine.Debug.LogWarning(message, context);
break;
case Level.Error:
UnityEngine.Debug.LogError(message, context);
break;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Window → EventAggregator Debugger 메뉴에서 구독 현황을 확인할 수 있는 에디터 창입니다.
/// </summary>
public class EventAggregatorDebugger : EditorWindow
{
Vector2 scroll;
[MenuItem("Window/EventAggregator Debugger")]
static void Open() => GetWindow<EventAggregatorDebugger>("EA Debugger");
void OnGUI()
{
GUILayout.Label("EventAggregator Subscriptions", EditorStyles.boldLabel);
scroll = EditorGUILayout.BeginScrollView(scroll);
foreach (var info in EventAggregatorInspector.GetSubscriptions())
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(info.EventType.Name, GUILayout.Width(150));
EditorGUILayout.LabelField($"{info.SubscriberCount} subscriber(s)");
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndScrollView();
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
/// <summary>
/// EventAggregator의 내부 subscribers 딕셔너리를 리플렉션으로 읽어 구독 정보를 제공하는 헬퍼 클래스입니다.
/// </summary>
public static
class EventAggregatorInspector
{
public struct SubscriptionInfo
{
public Type EventType;
public int SubscriberCount;
}
/// <summary>
/// 현재 등록된 모든 이벤트 타입과 구독자 수를 반환합니다.
/// </summary>
public static IEnumerable<SubscriptionInfo> GetSubscriptions()
{
var eaType = typeof(EventAggregator);
var field = eaType.GetField("subscribers", BindingFlags.Static | BindingFlags.NonPublic);
if (field == null)
yield break;
var dict = field.GetValue(null) as Dictionary<Type, object>;
if (dict == null)
yield break;
foreach (var kvp in dict)
{
var listObj = kvp.Value;
var handlersField = listObj.GetType()
.GetField("handlers", BindingFlags.Instance | BindingFlags.NonPublic);
var list = handlersField?.GetValue(listObj) as ICollection;
int count = list != null ? list.Count : 0;
yield return new SubscriptionInfo
{
EventType = kvp.Key,
SubscriberCount = count
};
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventTestPub : MonoBehaviour
{
[SerializeField]
private int count = 0;
// Update is called once per frame
void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
{
count++;
EventAggregator.Publish(count);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventTestSub : MonoBehaviour
{
[SerializeField] private bool isSubscribe = true;
private void OnEnable()
{
isSubscribe = true;
EventAggregator.Subscribe<int>(OnEvent);
}
private void OnEvent(int i)
{
Logger.LogInfo($"EventTestSub : {i}");
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
Unsubscribe();
}
}
private void OnDisable()
{
Unsubscribe();
}
private void Unsubscribe()
{
if(!isSubscribe) return;
isSubscribe = false;
EventAggregator.Unsubscribe<int>(OnEvent);
}
}

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