씬 변경 초기 작업 완료

This commit is contained in:
김판돌 2025-03-19 19:59:52 +09:00
parent 2a8b0af557
commit 62bc63e88c
2 changed files with 23 additions and 10 deletions

View File

@ -129,7 +129,6 @@ GameObject:
m_Component:
- component: {fileID: 519420032}
- component: {fileID: 519420031}
- component: {fileID: 519420029}
- component: {fileID: 519420030}
m_Layer: 0
m_Name: Main Camera
@ -138,14 +137,6 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &519420029
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_Enabled: 1
--- !u!114 &519420030
MonoBehaviour:
m_ObjectHideFlags: 0
@ -508,6 +499,7 @@ MonoBehaviour:
buttonSuond: []
eftSuond: []
nowMusic: 0
eftSound: {fileID: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0

View File

@ -1,9 +1,30 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : DontDestroy<GameManager>
{
eScene nowScene;
protected override void OnAwake()
{
Application.targetFrameRate = 100;
Application.targetFrameRate = 120;
nowScene = eScene.Title;
}
public enum eScene
{
Title = 0,
Main,
Game
}
public void NextScene(eScene GoingScene)
{
nowScene = GoingScene;
SceneManager.LoadScene((int)nowScene);
}
public void NextScene()
{
nowScene = nowScene + 1;
SceneManager.LoadScene((int)nowScene);
}
}