씬 변경 초기 작업 완료
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@ -129,7 +129,6 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 519420032}
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- component: {fileID: 519420032}
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- component: {fileID: 519420031}
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- component: {fileID: 519420031}
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- component: {fileID: 519420029}
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- component: {fileID: 519420030}
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- component: {fileID: 519420030}
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m_Layer: 0
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m_Layer: 0
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m_Name: Main Camera
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m_Name: Main Camera
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@ -138,14 +137,6 @@ GameObject:
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 1
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--- !u!81 &519420029
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AudioListener:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 519420028}
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m_Enabled: 1
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--- !u!114 &519420030
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--- !u!114 &519420030
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -508,6 +499,7 @@ MonoBehaviour:
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buttonSuond: []
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buttonSuond: []
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eftSuond: []
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eftSuond: []
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nowMusic: 0
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nowMusic: 0
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eftSound: {fileID: 0}
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--- !u!1660057539 &9223372036854775807
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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SceneRoots:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1,9 +1,30 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : DontDestroy<GameManager>
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public class GameManager : DontDestroy<GameManager>
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{
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{
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eScene nowScene;
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protected override void OnAwake()
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protected override void OnAwake()
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{
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{
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Application.targetFrameRate = 100;
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Application.targetFrameRate = 120;
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nowScene = eScene.Title;
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}
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public enum eScene
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{
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Title = 0,
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Main,
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Game
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}
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public void NextScene(eScene GoingScene)
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{
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nowScene = GoingScene;
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SceneManager.LoadScene((int)nowScene);
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}
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public void NextScene()
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{
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nowScene = nowScene + 1;
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SceneManager.LoadScene((int)nowScene);
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}
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}
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}
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}
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