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a/Assets/1_Script/Common/Utilities/ObjOffAfterTime.cs b/Assets/1_Script/Common/Utilities/ObjOffAfterTime.cs new file mode 100644 index 0000000..5d0ec4e --- /dev/null +++ b/Assets/1_Script/Common/Utilities/ObjOffAfterTime.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ObjOffAfterTime : MonoBehaviour +{ + [SerializeField] float time; + private void OnEnable() + { + Invoke("ObjOff", time); + } + void ObjOff() { gameObject.SetActive(false); } +} diff --git a/Assets/1_Script/Common/Utilities/ObjOffAfterTime.cs.meta b/Assets/1_Script/Common/Utilities/ObjOffAfterTime.cs.meta new file mode 100644 index 0000000..dbb46d3 --- /dev/null +++ b/Assets/1_Script/Common/Utilities/ObjOffAfterTime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 184f2910ee922884b8ab520482eb0ed0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/Play/PlayManager.cs b/Assets/1_Script/Play/PlayManager.cs index 559ef43..d8e90b6 100644 --- a/Assets/1_Script/Play/PlayManager.cs +++ b/Assets/1_Script/Play/PlayManager.cs @@ -10,14 +10,6 @@ public class PlayManager : SingletonMonoBehaviour UnityEngine.SceneManagement.SceneManager.LoadScene(0); return; } - //if( GameManager.Instance.isSpeedRun) - //{ - // Debug.Log("SpeedRun ¸ðµå Ȱ¼ºÈ­"); - //} - //else - //{ - // Debug.Log("ÀÏ¹Ý ¸ðµå Ȱ¼ºÈ­"); - //} } Event keyEvent; @@ -27,12 +19,11 @@ public class PlayManager : SingletonMonoBehaviour public Action keyAdown = null; public Action keySdown = null; public Action keyDdown = null; - public Action keyWup = null; - public Action keySup = null; - public Action keyAup = null; - public Action keyDup = null; + public Action keyQdown = null; public Action kewEsc = null; public Action keySpace = null; + public Action leftMouve = null; + public Action rightMouve = null; private void OnGUI() { keyEvent = Event.current; @@ -56,30 +47,24 @@ public class PlayManager : SingletonMonoBehaviour case KeyCode.W: keyWdown?.Invoke(); break; + case KeyCode.Q: + keyQdown?.Invoke(); + break; case KeyCode.Space: - Debug.Log(keySpace); keySpace?.Invoke(); break; } } - else if (keyEvent.type == EventType.KeyUp) + } + private void Update() + { + if (Input.GetMouseButtonDown(0)) { - switch (Event.current.keyCode) - { - case KeyCode.A: - keyAup?.Invoke(); - break; - case KeyCode.D: - keyDup?.Invoke(); - break; - case KeyCode.S: - keySup?.Invoke(); - break; - case KeyCode.W: - keyWup?.Invoke(); - break; - } + leftMouve?.Invoke(); + } + if(Input.GetMouseButtonDown(1)) + { + rightMouve?.Invoke(); } } - } diff --git a/Assets/1_Script/Player/PlayerAttack.cs b/Assets/1_Script/Player/PlayerAttack.cs new file mode 100644 index 0000000..f9b4555 --- /dev/null +++ b/Assets/1_Script/Player/PlayerAttack.cs @@ -0,0 +1,107 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using static PlayerController; + +public class PlayerAttack : MonoBehaviour +{ + Animator animator; + PlayerController controller; + public float attackTime = 0.5f; // °ø°Ý ÈÄ Äð´Ù¿î + public float attackCoolTime = 0.5f; + + private int attackCount = 0; // ÇöÀç °ø°Ý Ƚ¼ö + private int attackIdx = 0; // °ø°Ý ¾Ö´Ï¸ÞÀÌ¼Ç À妽º (0,1 ¹Ýº¹) + + private bool canAttack = true; + + + private void Start() + { + controller = GetComponent(); + animator = GetComponentInChildren(); + PlayManager.Instance.leftMouve += Attack; + Debug.Log(123); + } + + + void Attack() + { + if(!canAttack || controller.playerState == PlayerState.Skill) return; + controller.playerState = PlayerState.Attack; + attackCount++; + + + animator.SetInteger("AttackIdx", attackIdx); + attackIdx = (attackIdx + 1) % 2; + + AttackRot(); + animator.SetFloat("idleState", controller.idleState); + if(coroutine != null) + { + StopCoroutine(coroutine); + coroutine = StartCoroutine(AttackStopCoroutin()); + } + else + { + coroutine = StartCoroutine(AttackStopCoroutin()); + } + + if (attackCount >= 3) + { + StartCoroutine(AttackCooldown()); // ¸¶Áö¸· °ø°ÝÀ̸é Äð´Ù¿î ½ÇÇà + } + } + Coroutine coroutine; + IEnumerator AttackStopCoroutin() + { + yield return new WaitForSeconds(attackTime); + AttackStop(); + } + private void AttackStop() + { + attackCount = 0; + controller.playerState = PlayerState.Idle; + animator.SetInteger("AttackIdx", -1); + } + public void AttackInitialized() + { + attackCount = 0; + } + + IEnumerator AttackCooldown() + { + canAttack = false; + yield return new WaitForSeconds(attackCoolTime); + AttackStop(); // ¸¶Áö¸· °ø°Ý ÈÄ Stop + canAttack = true; + } + + private void AttackRot() + { + Vector3 playerScreenPos = Camera.main.WorldToScreenPoint(transform.position); + Vector3 mouseScreenPos = Input.mousePosition; + + bool isLeft = mouseScreenPos.x < playerScreenPos.x; + + if (Mathf.Abs(mouseScreenPos.x - playerScreenPos.x) > Mathf.Abs(mouseScreenPos.y - playerScreenPos.y)) + { + transform.GetChild(0).localEulerAngles = isLeft ? new Vector3(0, 180, 0) : new Vector3(0, 0, 0); + animator.SetFloat("AttackState", 1); + controller.idleState = 1f; + } + else + { + if (mouseScreenPos.y > playerScreenPos.y) + { + animator.SetFloat("AttackState", 0.5f); + controller.idleState = 2f / 3f; + } + else + { + animator.SetFloat("AttackState", 0); + controller.idleState = 1f / 3f; + } + } + } +} diff --git a/Assets/1_Script/Player/PlayerAttack.cs.meta b/Assets/1_Script/Player/PlayerAttack.cs.meta new file mode 100644 index 0000000..e4936cf --- /dev/null +++ b/Assets/1_Script/Player/PlayerAttack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a39f177316563f44b93781c9c27e5266 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/Player/PlayerContoller.cs b/Assets/1_Script/Player/PlayerContoller.cs index af45505..852ebb2 100644 --- a/Assets/1_Script/Player/PlayerContoller.cs +++ b/Assets/1_Script/Player/PlayerContoller.cs @@ -1,4 +1,5 @@ using System.Collections; +using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour @@ -8,21 +9,20 @@ public class PlayerController : MonoBehaviour public float dashCooldown = 1f; // ´ë½Ã ÄðŸÀÓ public float maxSpeed = 8f; // ÃÖ´ë ¼Óµµ (2~3ÃÊ ÈÄ ÃÖ´ë ¼Óµµ µµ´Þ) public float accelerationTime = 2f; // 2ÃÊ µ¿¾È °¡¼Ó - private float moveTime = 0f; // À̵¿ÇÑ ½Ã°£ public float dashTime = 0.5f; - private bool canDash = true; // ´ë½Ã °¡´É ¿©ºÎ + public float moveTime = 0f; // À̵¿ÇÑ ½Ã°£ + public enum PlayerState { Idle, Walking, Dash, Attack, Skill } + public PlayerState playerState; private Vector2 moveDirection = Vector2.zero; // ÇöÀç À̵¿ ¹æÇâ - private bool isWalking = false; // À̵¿ ÁßÀÎÁö ¿©ºÎ - private float dashValue; + PlayerAttack playerAttack; Animator animator; - SpriteRenderer spriteRenderer; - private float idleState = 0f; // 0: ¿À¸¥ÂÊ, 0.333: ¿ÞÂÊ, 0.666: À§, 1: ¾Æ·¡ + public float idleState = 0f; // 0: ¿À¸¥ÂÊ, 0.333: ¿ÞÂÊ, 0.666: À§, 1: ¾Æ·¡ void Start() { - spriteRenderer = GetComponentInChildren(); animator = GetComponentInChildren(); + playerAttack = GetComponent(); // Ű À̺¥Æ®¿Í ½ºÇÁ¶óÀÌÆ® ¹× ȸÀü ó¸® ¿¬°á PlayManager.Instance.keySdown += () => SetMovement(Vector2.down, 1f / 3f); // ¾Æ·¡ @@ -30,7 +30,7 @@ public class PlayerController : MonoBehaviour PlayManager.Instance.keyAdown += () => SetMovement(Vector2.left, 1f); // ¿ÞÂÊ PlayManager.Instance.keyDdown += () => SetMovement(Vector2.right, 1f); // ¿À¸¥ÂÊ - // ´ë½Ã ±â´É ¿¬°á + // ´ë½Ã ±â´É PlayManager.Instance.keySpace += Dash; } @@ -42,22 +42,20 @@ public class PlayerController : MonoBehaviour // À̵¿ ó¸® void HandleMovement() { - if (!canDash) return; + if (playerState == PlayerState.Dash || playerState == PlayerState.Attack || playerState == PlayerState.Skill) return; moveDirection = Vector2.zero; // ¸Å ÇÁ·¹ÀÓ ÃʱâÈ­ - // Ű »óŸ¦ Á÷Á¢ È®ÀÎÇÏ°í ¹æÇâ °áÁ¤ if (Input.GetKey(KeyCode.A)) moveDirection += Vector2.left; if (Input.GetKey(KeyCode.D)) moveDirection += Vector2.right; if (Input.GetKey(KeyCode.W)) moveDirection += Vector2.up; if (Input.GetKey(KeyCode.S)) moveDirection += Vector2.down; // À̵¿ ¿©ºÎ ÆÇº° - isWalking = moveDirection != Vector2.zero; - animator.SetBool("isWalking", isWalking); - - // À̵¿ ¹æÇâÀÌ ÀÖÀ» ¶§¸¸ À̵¿ - if (isWalking) + if (moveDirection != Vector2.zero) { + animator.SetBool("isWalking", true); + + playerState = PlayerState.Walking; moveTime += Time.deltaTime; // 2ÃÊ ÀÌ»ó À̵¿Çϸé Áï½Ã ¼Óµµ¸¦ maxSpeed·Î Áõ°¡ float currentSpeed = HandleAcceleration(); @@ -66,41 +64,44 @@ public class PlayerController : MonoBehaviour // A ¶Ç´Â D°¡ ´­¸° »óŶó¸é Side ¾Ö´Ï¸ÞÀ̼ÇÀ» ¿ì¼± Àû¿ë if (moveDirection.x != 0) { - animator.SetFloat("moveX", 1); // ¹«Á¶°Ç Side ¾Ö´Ï¸ÞÀÌ¼Ç - animator.SetFloat("moveY", 0); // À§/¾Æ·¡´Â ¹«½Ã + animator.SetFloat("PosX", 1); + animator.SetFloat("PosY", 0); } else { - animator.SetFloat("moveX", 0); - animator.SetFloat("moveY", moveDirection.y); + animator.SetFloat("PosX", 0); + animator.SetFloat("PosY", moveDirection.y); } - // ȸÀü ó¸® if (Mathf.Abs(moveDirection.x) > 0) { - if (moveDirection.x < 0 && transform.GetChild(0).localEulerAngles.y != 180) - { - transform.GetChild(0).localEulerAngles = new Vector3(0, 180, 0); - } - else if (moveDirection.x > 0 && transform.GetChild(0).localEulerAngles.y != 0) - { - transform.GetChild(0).localEulerAngles = new Vector3(0, 0, 0); - } + PlayerRot(moveDirection); } } else { // À̵¿ÇÏÁö ¾ÊÀ¸¸é Idle »óŸ¦ ¼³Á¤ moveTime = 0f; - animator.SetFloat("moveX", 0); - animator.SetFloat("moveY", 0); + animator.SetBool("isWalking", false); + animator.SetFloat("PosX", 0); + animator.SetFloat("PosY", 0); animator.SetFloat("idleState", idleState); } - + } + private void PlayerRot(Vector2 direction) + { + if (direction.x < 0 && transform.GetChild(0).localEulerAngles.y != 180) + { + transform.GetChild(0).localEulerAngles = new Vector3(0, 180, 0); + } + else if (direction.x > 0 && transform.GetChild(0).localEulerAngles.y != 0) + { + transform.GetChild(0).localEulerAngles = new Vector3(0, 0, 0); + } } float HandleAcceleration() { - if (isWalking) + if (playerState == PlayerState.Walking) { moveTime += Time.deltaTime; if (moveTime >= accelerationTime) @@ -113,12 +114,12 @@ public class PlayerController : MonoBehaviour // ´ë½Ã ó¸® void Dash() { - if (canDash) + if (playerState != PlayerState.Dash) { - canDash = false; - isWalking = false; + playerState = PlayerState.Dash; animator.SetTrigger("DodgeTrigger"); - + playerAttack.AttackInitialized(); + moveTime = 0f; StartCoroutine(DashCoroutine()); // ´ë½Ã ½ÃÀÛ } } @@ -137,7 +138,7 @@ public class PlayerController : MonoBehaviour } transform.position = targetPosition; - canDash = true; + playerState = PlayerState.Idle; } // À̵¿ ¹æÇâ°ú ½ºÇÁ¶óÀÌÆ®, ȸÀü ó¸® void SetMovement(Vector2 direction, float idleStateValue) @@ -145,4 +146,5 @@ public class PlayerController : MonoBehaviour moveDirection = direction; idleState = idleStateValue; } -} + +} \ No newline at end of file diff --git a/Assets/1_Script/Player/PlayerManager.cs b/Assets/1_Script/Player/PlayerManager.cs new file mode 100644 index 0000000..748a298 --- /dev/null +++ b/Assets/1_Script/Player/PlayerManager.cs @@ -0,0 +1,39 @@ +using UnityEngine; + +public class PlayerManager : MonoBehaviour +{ + public static PlayerManager Instance { get; private set; } + + [SerializeField] private GameObject playerPrefab; + private GameObject playerInstance; + + public GameObject Player => playerInstance; + + private void Awake() + { + Instance = this; + } + + private void Start() + { + if (playerInstance == null && playerPrefab != null) + { + playerInstance = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity, transform); + } + else if (playerInstance == null) + { + Debug.LogError("Player PrefabÀÌ ÇÒ´çµÇÁö ¾Ê¾Ò½À´Ï´Ù!"); + } + } + + // Player ½ºÅ©¸³Æ® ÂüÁ¶ ½±°Ô ÇÏ´Â ÆíÀÇ ¸Þ¼­µå + public T GetPlayerComponent() where T : Component + { + if (playerInstance == null) + { + Debug.LogWarning("Ç÷¹À̾î ÀνºÅϽº°¡ Á¸ÀçÇÏÁö ¾Ê½À´Ï´Ù."); + return null; + } + return playerInstance.GetComponent(); + } +} diff --git a/Assets/1_Script/Player/PlayerManager.cs.meta b/Assets/1_Script/Player/PlayerManager.cs.meta new file mode 100644 index 0000000..444f858 --- /dev/null +++ b/Assets/1_Script/Player/PlayerManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9c517b86a0d4b4f47a1685a6973f0c06 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/Player/PlayerSkill.cs b/Assets/1_Script/Player/PlayerSkill.cs new file mode 100644 index 0000000..f49da17 --- /dev/null +++ b/Assets/1_Script/Player/PlayerSkill.cs @@ -0,0 +1,127 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class PlayerSkill : MonoBehaviour +{ + private Animator animator; + private PlayerController playerController; + public Dictionary skillList = new Dictionary(); + public enum SkillKeyType { M_Right, Q, E, R, T } + void Start() + { + playerController = GetComponent(); + animator = GetComponentInChildren(); + PlayManager.Instance.rightMouve += Skill_Right; + PlayManager.Instance.keySdown += Skill_Q; + } + + private void Skill_Right() + { + BaseSkill(SkillKeyType.M_Right); + } + private void Skill_Q() + { + BaseSkill(SkillKeyType.Q); + } + public void BaseSkill(SkillKeyType skillKeyType) + { + if (!skillList.ContainsKey(skillKeyType)) return; + SkillData skillData = skillList[skillKeyType]; + if (skillData != null && skillData.currentCoolTime == 0) + { + playerController.playerState = PlayerController.PlayerState.Skill; + SkillRot(); + skillData.skillBase.Active(this); + StartCoroutine(SkillCoolTime(skillData, skillData.skillBase.skillCoolTime)); + StartCoroutine(SkillStop(skillData.skillBase.skillStopTime)); + Debug.Log(123); + } + } + IEnumerator SkillStop(float time) + { + yield return new WaitForSeconds(time); + Debug.Log(123); + animator.SetInteger("SkillIdx", -1); + playerController.playerState = PlayerController.PlayerState.Idle; + } + IEnumerator SkillCoolTime(SkillData skillData,float time) + { + skillData.currentCoolTime = time; + yield return new WaitForSeconds(time); + skillData.currentCoolTime = 0; + } + public void SkillAdd(SkillBase skill, SkillKeyType skillKeyType) + { + if (!skillList.ContainsKey(skillKeyType)) + { + skillList[skillKeyType] = new SkillData(skill); + } + else + { + skillList[skillKeyType].skillBase = skill; + } + } + public void Skill_Anim(int idx) + { + animator.SetInteger("SkillIdx", idx); + } + public void SkillRot() + { + Vector3 playerScreenPos = Camera.main.WorldToScreenPoint(transform.position); + Vector3 mouseScreenPos = Input.mousePosition; + + bool isLeft = mouseScreenPos.x < playerScreenPos.x; + + if (Mathf.Abs(mouseScreenPos.x - playerScreenPos.x) > Mathf.Abs(mouseScreenPos.y - playerScreenPos.y)) + { + transform.GetChild(0).localEulerAngles = isLeft ? new Vector3(0, 180, 0) : new Vector3(0, 0, 0); + animator.SetFloat("AttackState", 1); + playerController.idleState = 1f; + } + else + { + if (mouseScreenPos.y > playerScreenPos.y) + { + animator.SetFloat("AttackState", 0.5f); + playerController.idleState = 2f / 3f; + } + else + { + animator.SetFloat("AttackState", 0); + playerController.idleState = 1f / 3f; + } + } + } + public Vector3 GetSkillDirection() + { + Vector3 playerScreenPos = Camera.main.WorldToScreenPoint(transform.position); + Vector3 mouseScreenPos = Input.mousePosition; + + Vector3 direction = (mouseScreenPos - playerScreenPos).normalized; + direction.z = 0; // 2D ±âÁØÀ̸é z´Â 0À¸·Î + return direction; + } + + private SkillData FindSkillData(SkillBase skillBase) + { + foreach (var pair in skillList) + { + if (pair.Value.skillBase == skillBase) + return pair.Value; + } + return null; + } + public class SkillData + { + public SkillBase skillBase; + public float currentCoolTime; + + public SkillData(SkillBase baseSkill) + { + skillBase = baseSkill; + currentCoolTime = 0; + } + } +} \ No newline at end of file diff --git a/Assets/1_Script/Player/PlayerSkill.cs.meta b/Assets/1_Script/Player/PlayerSkill.cs.meta new file mode 100644 index 0000000..567a306 --- /dev/null +++ b/Assets/1_Script/Player/PlayerSkill.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: da150243b9548f44682c6e00a7d1e9ed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/SO.meta b/Assets/1_Script/SO.meta new file mode 100644 index 0000000..c929eb3 --- /dev/null +++ b/Assets/1_Script/SO.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5d8307864ef5554429dd27fdad1d1f7b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/SO/Skills.meta b/Assets/1_Script/SO/Skills.meta new file mode 100644 index 0000000..9aa9a98 --- /dev/null +++ b/Assets/1_Script/SO/Skills.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b8b2840dad8d0114b9775f5803859f4c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/SO/Skills/SkillBase.cs b/Assets/1_Script/SO/Skills/SkillBase.cs new file mode 100644 index 0000000..68aa229 --- /dev/null +++ b/Assets/1_Script/SO/Skills/SkillBase.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public abstract class SkillBase : ScriptableObject +{ + public GameObject skillPrefab; + public float skillCoolTime; + public float skillStopTime; + public abstract void Active(PlayerSkill playerSkill); +} diff --git a/Assets/1_Script/SO/Skills/SkillBase.cs.meta b/Assets/1_Script/SO/Skills/SkillBase.cs.meta new file mode 100644 index 0000000..cb0b7b9 --- /dev/null +++ b/Assets/1_Script/SO/Skills/SkillBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d12116bd9af6b848a0a1f30d1a7acb8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/SO/Skills/Skill_Elephant.cs b/Assets/1_Script/SO/Skills/Skill_Elephant.cs new file mode 100644 index 0000000..ef78224 --- /dev/null +++ b/Assets/1_Script/SO/Skills/Skill_Elephant.cs @@ -0,0 +1,20 @@ +using UnityEngine; + +[CreateAssetMenu(menuName = "Player/Skills/Skill_Elephant")] +public class Skill_Elephant : SkillBase +{ + public override void Active(PlayerSkill playerSkill) + { + playerSkill.Skill_Anim(0); + + Vector3 mouseScreenPos = Input.mousePosition; + mouseScreenPos.z = 10f; // Ä«¸Þ¶ó·ÎºÎÅÍ 10 À¯´Ö ¾Õ¿¡ ½ºÆù + + Vector3 mouseWorldPos = Camera.main.ScreenToWorldPoint(mouseScreenPos); + mouseWorldPos.z = 0f; // 2D¸é z´Â 0 + + GameObject skill = Instantiate(skillPrefab, Test.Instance.skillTr); + skill.transform.position = mouseWorldPos; + skill.SetActive(true); + } +} diff --git a/Assets/1_Script/SO/Skills/Skill_Elephant.cs.meta b/Assets/1_Script/SO/Skills/Skill_Elephant.cs.meta new file mode 100644 index 0000000..9b295a8 --- /dev/null +++ b/Assets/1_Script/SO/Skills/Skill_Elephant.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 70999adc26904334b845df97100da8b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/1_Script/Test.cs b/Assets/1_Script/Test.cs new file mode 100644 index 0000000..c84edb0 --- /dev/null +++ b/Assets/1_Script/Test.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Test : 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m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: AttackIdx + m_Type: 3 + m_DefaultFloat: 0 + m_DefaultInt: -1 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: SkillIdx + m_Type: 3 + m_DefaultFloat: 0 + m_DefaultInt: -1 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -180,6 +680,176 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} +--- !u!1101 &365728724039699703 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: AttackIdx + m_EventTreshold: 1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -6328402681739075094} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.20146747 + 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{fileID: 0} + m_Name: Attack_01 + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 365728724039699703} + - {fileID: 4921585450168509714} + - {fileID: 7907082160977392028} + - {fileID: 4104631213722740257} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 8264499188535814984} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &917379601908394024 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Skill_00_Elephant + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 5959257157602563272} + - {fileID: -386416648127784895} + - {fileID: -1283304704051905891} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: -1581928763705544890} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1101 &1345300826965893389 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: AttackIdx + m_EventTreshold: -1 + m_DstStateMachine: {fileID: 3486942286685794114} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.5 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!206 &1675891657466216928 BlendTree: m_ObjectHideFlags: 1 @@ -219,6 +889,95 @@ BlendTree: m_UseAutomaticThresholds: 1 m_NormalizedBlendValues: 0 m_BlendType: 0 +--- !u!1101 &1908286046111462960 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: AttackIdx + m_EventTreshold: -1 + m_DstStateMachine: {fileID: -771651103483236613} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &2633950312460694783 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - 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+ m_CycleOffset: 0 + m_DirectBlendParameter: PosX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 1584c4f1162c3ec4a81a69cfa1381e0c, type: 2} + m_Threshold: 1 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: PosX + m_Mirror: 0 + m_BlendParameter: AttackState + m_BlendParameterY: PosX + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 0 --- !u!206 &2795626619066008752 BlendTree: m_ObjectHideFlags: 1 @@ -251,13 +1010,38 @@ BlendTree: m_CycleOffset: 0 m_DirectBlendParameter: moveX m_Mirror: 0 - m_BlendParameter: moveX - m_BlendParameterY: moveY + m_BlendParameter: PosX + m_BlendParameterY: PosY m_MinThreshold: 0 m_MaxThreshold: 1 m_UseAutomaticThresholds: 1 m_NormalizedBlendValues: 0 m_BlendType: 1 +--- !u!1101 &2895918130934627603 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: SkillIdx + m_EventTreshold: -1 + m_DstStateMachine: {fileID: -4667464454862698068} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.7 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &3276299015312782530 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -294,24 +1078,70 @@ AnimatorStateMachine: m_ChildStates: - serializedVersion: 1 m_State: {fileID: 8916632400208463748} - m_Position: {x: 380, y: 140, z: 0} + m_Position: {x: 260, y: 110, z: 0} - serializedVersion: 1 m_State: {fileID: 7216141104932533708} - m_Position: {x: 380, y: 40, z: 0} - - serializedVersion: 1 - m_State: {fileID: -7887370700708874382} - m_Position: {x: 630, y: 90, z: 0} + m_Position: {x: 260, y: 210, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] - m_EntryTransitions: [] + m_EntryTransitions: + - {fileID: 8062790659859681500} + - {fileID: -388992725449245529} m_StateMachineTransitions: {} m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 50, y: 20, z: 0} - m_EntryPosition: {x: 50, y: 120, z: 0} + m_AnyStatePosition: {x: 590, y: 10, z: 0} + m_EntryPosition: {x: 0, y: 160, z: 0} m_ExitPosition: {x: 910, y: 220, z: 0} - m_ParentStateMachinePosition: {x: 900, y: 20, z: 0} + m_ParentStateMachinePosition: {x: 630, y: 150, z: 0} m_DefaultState: {fileID: 8916632400208463748} ---- !u!1101 &5740864659957009709 +--- !u!1101 &3766025238035238451 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.5 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &4104631213722740257 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: SkillIdx + m_EventTreshold: -1 + m_DstStateMachine: {fileID: -4667464454862698068} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.39999998 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &4921585450168509714 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -328,9 +1158,107 @@ AnimatorStateTransition: m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0 + m_TransitionDuration: 0.00497216 m_TransitionOffset: 0 - m_ExitTime: 0.000000026465251 + m_ExitTime: 0.39999998 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1109 &4944301917811604634 +AnimatorTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: AttackIdx + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 699348294161046153} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 1 +--- !u!1101 &5427976897112605097 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: AttackIdx + m_EventTreshold: -1 + - m_ConditionMode: 1 + m_ConditionEvent: isWalking + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 8916632400208463748} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.5 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &5907965936950404198 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: DodgeTrigger + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -7887370700708874382} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.5 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &5959257157602563272 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 6 + m_ConditionEvent: AttackIdx + m_EventTreshold: -1 + - m_ConditionMode: 6 + m_ConditionEvent: SkillIdx + m_EventTreshold: -1 + m_DstStateMachine: {fileID: 3486942286685794114} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.5 m_HasExitTime: 0 m_HasFixedDuration: 1 m_InterruptionSource: 0 @@ -344,20 +1272,112 @@ AnimatorStateMachine: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Base Layer - m_ChildStates: [] + m_ChildStates: + - serializedVersion: 1 + m_State: {fileID: -7887370700708874382} + m_Position: {x: 450, y: 20, z: 0} m_ChildStateMachines: - serializedVersion: 1 m_StateMachine: {fileID: 3486942286685794114} - m_Position: {x: 340, y: 120, z: 0} + m_Position: {x: 300, y: 120, z: 0} + - serializedVersion: 1 + m_StateMachine: {fileID: -771651103483236613} + m_Position: {x: 650, y: 130, z: 0} + - serializedVersion: 1 + m_StateMachine: {fileID: -4667464454862698068} + m_Position: {x: 450, y: 230, z: 0} m_AnyStateTransitions: [] m_EntryTransitions: [] - m_StateMachineTransitions: {} + m_StateMachineTransitions: + - first: {fileID: 3486942286685794114} + second: [] + - first: {fileID: -4667464454862698068} + second: [] m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_AnyStatePosition: {x: 40, y: 100, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0} - m_ExitPosition: {x: 800, y: 120, z: 0} + m_ExitPosition: {x: 870, y: 240, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 7216141104932533708} +--- !u!1101 &6527257459298718537 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: DodgeTrigger + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -7887370700708874382} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.7 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!206 &6929083226526445313 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Attack_02 + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 83ded048f5b080e42acdd1a7f5e3e4bb, type: 2} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: PosX + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 76d7692b77813c847a473811fc9fc3bf, type: 2} + m_Threshold: 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