thewar_server/Server/SQL/ConsumableItem.cs

40 lines
1.1 KiB
C#

using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Server.SQL
{
[Table("consumable_item", Schema = "gamedb")]
public class ConsumableItem
{
[Key]
public int id { get; set; }
[JsonIgnore]
public int user_id { get; set; }
public long consumable_item_data_id { get; set; }
public int count { get; set; }
}
public class ConsumableItemSQL : SQL<ConsumableItem>
{
public override DbSet<ConsumableItem> table { get; set; }
public void Update(ConsumableItem consumableItem)
{
table.Update(consumableItem);
}
public override List<ConsumableItem> SelectUid(int user_id)
{
return table.Where(data => data.user_id == user_id).ToList();
}
public ConsumableItem SelectItem(int user_id, int consumable_item_id)
{
return table.FirstOrDefault(data => (data.user_id == user_id) && (data.id == consumable_item_id));
}
}
}