thewar_server/Server/SQL/User.cs

74 lines
1.7 KiB
C#

using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using System.ComponentModel.DataAnnotations.Schema;
namespace Server.SQL
{
[Table("user", Schema = "gamedb")]
public class User
{
[JsonIgnore]
public int id { get; set; }
public string uuid { get; set; }
[JsonIgnore]
public string mail { get; set; }
public string nickname { get; set; }
public int gold { get; set; }
public int free_cash { get; set; }
public int pay_cash { get; set; }
public bool buyCash(int buy)
{
if (buy == 0) { return true; }
int freeCash = free_cash;
int payCash = pay_cash;
freeCash -= buy;
if(freeCash < 0)
{
payCash += freeCash;
freeCash = 0;
}
if(payCash >= 0)
{
free_cash = freeCash;
pay_cash = payCash;
return true;
}
return false;
}
}
public class UserSQL : SQL<User>
{
public override DbSet<User> table { get; set; }
public User SelectUuid(string uuid)
{
return table.SingleOrDefault(data => data.uuid == uuid);
}
public User SelectMail(string mail)
{
return table.SingleOrDefault(data => data.mail == mail);
}
public void Update(User user)
{
table.Update(user);
}
/// <summary>
/// uesr은 사용하지 않음.
/// </summary>
/// <param name="user_id"></param>
/// <returns></returns>
public override List<User> SelectUid(int user_id)
{
return null;
}
}
}