thewar_server/Server/Service/Login.cs

165 lines
6.1 KiB
C#

using Server.System;
using Newtonsoft.Json;
using Server.SQL;
namespace Server.Service
{
public class Login : AbstractService
{
private LoginReq req;
public override string Process()
{
UserSQL userSql = new UserSQL();
DeckUnitInfoSQL deckUnitInfoSQL = new DeckUnitInfoSQL();
LeaderInfoSQL leaderInfoSQL = new LeaderInfoSQL();
User user;
List<DeckUnitInfo> deckUnitInfoList = null;
List<LeaderInfo> leaderInfoList = null;
Console.WriteLine(req.uuid);
if (req.uuid == "")
{
//최초 메일 로그인
//게스트 로그인은 허용하지 않고 무조건 구글로그인 혹은 마스토돈 로그인만 가능하게 처리하기
user = userSql.SelectMail(req.mail);
//현재 닉네임을 설정하는 곳이 없기에 임시 작업
if (user != null)
{
user.nickname = "";
deckUnitInfoList = deckUnitInfoSQL.Select();
leaderInfoList = leaderInfoSQL.Select();
}
}
else
{
//기존 유저 로그인
user = userSql.SelectUuid(req.uuid);
//현재 닉네임을 설정하는 곳이 없기에 임시 작업
user.nickname = "";
deckUnitInfoList = deckUnitInfoSQL.Select();
leaderInfoList = leaderInfoSQL.Select();
}
if(user == null)
{
if (req.mail == "")
{
throw new RuntimeException("Not User", Error.nodata);
}
#region
user = new User();
user.mail = req.mail;
user.uuid = Guid.NewGuid().ToString();
user.nickname = "NoName";
userSql.Insert(user); //저장하고 유닛의 id를 얻어오기 위함.
#endregion
#region
deckUnitInfoList = new List<DeckUnitInfo>();
DeckUnitInfo deckUnitInfo;
deckUnitInfo = new DeckUnitInfo();
deckUnitInfo.user_id = user.id;
deckUnitInfo.unit_id = 100001;
deckUnitInfoList.Add(deckUnitInfo);
deckUnitInfo = new DeckUnitInfo();
deckUnitInfo.user_id = user.id;
deckUnitInfo.unit_id = 100002;
deckUnitInfoList.Add(deckUnitInfo);
deckUnitInfo = new DeckUnitInfo();
deckUnitInfo.user_id = user.id;
deckUnitInfo.unit_id = 100003;
deckUnitInfoList.Add(deckUnitInfo);
deckUnitInfo = new DeckUnitInfo();
deckUnitInfo.user_id = user.id;
deckUnitInfo.unit_id = 100004;
deckUnitInfoList.Add(deckUnitInfo);
deckUnitInfo = new DeckUnitInfo();
deckUnitInfo.user_id = user.id;
deckUnitInfo.unit_id = 100005;
deckUnitInfoList.Add(deckUnitInfo);
deckUnitInfo = new DeckUnitInfo();
deckUnitInfo.user_id = user.id;
deckUnitInfo.unit_id = 100006;
deckUnitInfoList.Add(deckUnitInfo);
deckUnitInfo = new DeckUnitInfo();
deckUnitInfo.user_id = user.id;
deckUnitInfo.unit_id = 100007;
deckUnitInfoList.Add(deckUnitInfo);
deckUnitInfo = new DeckUnitInfo();
deckUnitInfo.user_id = user.id;
deckUnitInfo.unit_id = 100008;
deckUnitInfoList.Add(deckUnitInfo);
deckUnitInfo = new DeckUnitInfo();
deckUnitInfo.user_id = user.id;
deckUnitInfo.unit_id = 100009;
deckUnitInfoList.Add(deckUnitInfo);
deckUnitInfoSQL.Insert(deckUnitInfoList);
#endregion
#region
leaderInfoList = new List<LeaderInfo>();
LeaderInfo leaderInfo;
leaderInfo = new LeaderInfo();
leaderInfo.user_id= user.id;
leaderInfo.leader_id = 1;
leaderInfo.deck_unit0_id = deckUnitInfoList[0].id;
leaderInfo.deck_unit1_id = deckUnitInfoList[1].id;
leaderInfo.deck_unit2_id = deckUnitInfoList[2].id;
leaderInfo.deck_unit3_id = deckUnitInfoList[3].id;
leaderInfo.deck_unit4_id = deckUnitInfoList[4].id;
leaderInfo.deck_unit5_id = deckUnitInfoList[5].id;
leaderInfo.deck_unit6_id = deckUnitInfoList[6].id;
leaderInfo.deck_unit7_id = deckUnitInfoList[7].id;
leaderInfo.deck_unit8_id = deckUnitInfoList[8].id;
leaderInfoList.Add(leaderInfo);
leaderInfoSQL.Insert(leaderInfoList);
#endregion
}
return makeResp(user, deckUnitInfoList, leaderInfoList);
}
public override Protocol ProtocolValue() => Protocol.Login;
public override Req Requst(string json)
{
req = JsonConvert.DeserializeObject<LoginReq>(json);
return req;
}
private string makeResp(User user, List<DeckUnitInfo> deck_unit, List<LeaderInfo> leader)
{
LoginResp resp = new LoginResp();
resp.nickname = user.nickname;
resp.uuid = user.uuid;
resp.deck_unit = deck_unit;
resp.leader = leader;
resp.status = 200;
return resp.ToJson();
}
}
public class LoginReq : Req
{
public string mail;
public string uuid;
public override bool IsReceivedAllField()
{
if(mail == null && uuid == null)
return false;
return true;
}
}
public class LoginResp : Resp
{
public string uuid;
public string nickname;
public List<DeckUnitInfo> deck_unit;
public List<LeaderInfo> leader;
}
}