101 lines
3.1 KiB
C#
101 lines
3.1 KiB
C#
using Server.System;
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using Newtonsoft.Json;
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using Server.SQL;
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using Server.Manager;
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using NLog;
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namespace Server.Service
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{
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public class BuyShopItem : AbstractService
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{
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private static readonly NLog.ILogger logger = LogManager.GetCurrentClassLogger();
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private BuyShopItemReq req;
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private void SaveSQL(ItemManager item)
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{
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Statics.userSQL.SaveChanges();
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item.box.SaveSQL();
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}
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public override string Process()
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{
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User user = Statics.userSQL.SelectUuid(req.uuid);
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ShopItemData shopItemData = Statics.shopItemExcel.getShopItemData(req.shopItemIndex);
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//획득 가능한 아이템인지 확인
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switch (shopItemData.buy_type)
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{
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case eBuyType.gold:
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if (user.gold < shopItemData.buy)
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throw new RuntimeException("Not gold", Error.nogold);
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user.gold -= shopItemData.buy;
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break;
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case eBuyType.cash:
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if (!user.buyCash(shopItemData.buy))
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throw new RuntimeException("Not cash", Error.nogold);
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break;
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case eBuyType.money://현금결제 현재로서는 무조건 결제완료가 나오도록 처리할것
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break;
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default:
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throw new RuntimeException("Not case", Error.nodata);
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}
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ItemManager item = new ItemManager(user);
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if (shopItemData.reward != 0)
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item.addReward(shopItemData.reward);
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else
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logger.Error("처리 필요");
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SaveSQL(item);
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return makeResp(user, item);
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}
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public override Protocol ProtocolValue() => Protocol.BuyShopItem;
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public override Req Requst(string json)
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{
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req = JsonConvert.DeserializeObject<BuyShopItemReq>(json);
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return req;
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}
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private string makeResp(User user, ItemManager itemManager)
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{
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BuyShopItemResp resp = new BuyShopItemResp();
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resp.status = 200;
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resp.gold = user.gold;
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resp.cash = user.free_cash + user.pay_cash;
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resp.deck_unit = itemManager.box.addDeckUnitInfo;
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resp.equipment = itemManager.box.addEquipment;
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resp.consumableItem = itemManager.box.addConsumableItem;
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resp.etcItem = itemManager.box.addEtcItem;
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return resp.ToJson();
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}
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}
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public class BuyShopItemReq : Req
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{
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public string uuid;
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public long shopItemIndex;
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public long reset_id;
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public override bool IsReceivedAllField()
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{
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if (uuid == "" || shopItemIndex == 0)
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return false;
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return true;
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}
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}
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public class BuyShopItemResp : Resp
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{
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public long gold;
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public long cash;
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public List<DeckUnitInfo> deck_unit;
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public List<Equipment> equipment;
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public List<ConsumableItem> consumableItem;
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public List<EtcItem> etcItem;
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}
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}
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