thewar_server/Server/Service/BuyShopItem.cs

144 lines
4.4 KiB
C#

using Server.System;
using Newtonsoft.Json;
using Server.SQL;
using Server.Manager;
using NLog;
using System.Diagnostics;
namespace Server.Service
{
public class BuyShopItem : AbstractService
{
private static readonly NLog.ILogger logger = LogManager.GetCurrentClassLogger();
private BuyShopItemReq req;
private void SaveSQL(ItemManager item)
{
Statics.userSQL.SaveChanges();
Statics.resetShopItemSQL.SaveChanges();
Statics.shopItemSQL.SaveChanges();
item.box.SaveSQL();
}
public override string Process()
{
User user = Statics.userSQL.SelectUuid(req.uuid);
eBuyType buy_type;
int buy;
long reward;
long id;
ResetShopItem resetShopItem = null;
if (req.reset_id == -1)
{
ShopItemData shopItemData = Statics.shopItemExcel.getShopItemData(req.shopItemIndex);
buy_type = shopItemData.buy_type;
buy = shopItemData.buy;
reward = shopItemData.reward;
id = shopItemData.index;
}
else
{
resetShopItem = Statics.resetShopItemSQL.SelectUid(user.id).Find(n => n.id == req.reset_id);
buy_type = resetShopItem.buy_type;
buy = resetShopItem.buy;
reward = resetShopItem.reward;
id = resetShopItem.id;
}
//획득 가능한 아이템인지 확인
switch (buy_type)
{
case eBuyType.gold:
if (user.gold < buy)
throw new RuntimeException("Not gold", Error.NoGold);
user.gold -= buy;
break;
case eBuyType.cash:
if (!user.buyCash(buy))
throw new RuntimeException("Not cash", Error.NoGold);
break;
case eBuyType.money://현금결제 현재로서는 무조건 결제완료가 나오도록 처리할것
break;
default:
throw new RuntimeException("Not case", Error.NoData);
}
ItemManager item = new ItemManager(user);
if (reward != 0)
{
item.addReward(reward);
if(resetShopItem == null)
{
ShopItem shopItem = new ShopItem();
shopItem.user_id = user.id;
shopItem.shop_item_data_id = id;
shopItem.buy_date = DateTime.UtcNow;
Statics.shopItemSQL.Insert(shopItem);
}
else
{
resetShopItem.count--;
}
}
else
{
throw new RuntimeException("ServerError", Error.RuntimeException);
}
SaveSQL(item);
return makeResp(user, item);
}
public override Protocol ProtocolValue() => Protocol.BuyShopItem;
public override Req Requst(string json)
{
req = JsonConvert.DeserializeObject<BuyShopItemReq>(json);
return req;
}
private string makeResp(User user, ItemManager itemManager)
{
BuyShopItemResp resp = new BuyShopItemResp();
resp.status = 200;
resp.gold = user.gold;
resp.cash = user.free_cash + user.pay_cash;
resp.deck_unit = itemManager.box.addDeckUnitInfo;
resp.equipment = itemManager.box.addEquipment;
resp.consumableItem = itemManager.box.addConsumableItem;
resp.etcItem = itemManager.box.addEtcItem;
return resp.ToJson();
}
}
public class BuyShopItemReq : Req
{
public string uuid;
public long shopItemIndex;
public long reset_id;
public override bool IsReceivedAllField()
{
if (uuid == "" || shopItemIndex == 0)
return false;
return true;
}
}
public class BuyShopItemResp : Resp
{
public long gold;
public long cash;
public List<DeckUnitInfo> deck_unit;
public List<Equipment> equipment;
public List<ConsumableItem> consumableItem;
public List<EtcItem> etcItem;
}
}