thewar_server/Server/Service/BuyShopItem.cs

132 lines
4.1 KiB
C#

using Server.System;
using Newtonsoft.Json;
using Server.SQL;
using LibGit2Sharp;
using System.Collections.Generic;
namespace Server.Service
{
public class BuyShopItem : AbstractService
{
private BuyShopItemReq req;
private void SaveSQL()
{
Statics.userSQL.SaveChanges();
}
public override string Process()
{
User user = Statics.userSQL.SelectUuid(req.uuid);
ShopItemData shopItemData = Statics.shopItemExcel.getShopItemData(req.index);
RewardData rewardData;
//획득 가능한 아이템인지 확인
switch (shopItemData.buy_type)
{
case eBuyType.gold:
if (user.gold < shopItemData.buy)
{
throw new RuntimeException("Not gold", Error.nogold);
}
user.gold -= shopItemData.buy;
break;
case eBuyType.cash:
if (!user.buyCash(shopItemData.buy))
{
throw new RuntimeException("Not cash", Error.nogold);
}
break;
case eBuyType.money://현금결제 현재로서는 무조건 결제완료가 나오도록 처리할것
break;
default:
throw new RuntimeException("Not case", Error.nodata);
}
DeckUnitInfo deckUnitInfo = null;
Equipment equipment = null;
//아이템 획득 처리
if (shopItemData.reward == 0)
{
//따로 처리가 필요함.
}
else
{
rewardData = Statics.rewardExcel.getRewardData(shopItemData.reward);
switch (rewardData.reward_item_type)
{
case eRewardItemType.gold:
user.gold += rewardData.return_item;
break;
case eRewardItemType.freecash:
user.free_cash += rewardData.return_item;
break;
case eRewardItemType.paycash:
user.pay_cash += rewardData.return_item;
break;
case eRewardItemType.character:
deckUnitInfo = new DeckUnitInfo();
deckUnitInfo.user_id = user.id;
deckUnitInfo.unit_id = rewardData.return_item;
break;
case eRewardItemType.equipment:
equipment = new Equipment();
equipment.user_id = user.id;
equipment.equip_unit = 0;
equipment.rand_stats = (new Random()).Next(5);
equipment.equipment_data_id = rewardData.return_item;
break;
case eRewardItemType.consumable:
//소모품 만들고 넣기
break;
case eRewardItemType.etc:
//기타아이탬 만들고 넣기
break;
default:
throw new RuntimeException("Not case", Error.nodata);
}
}
SaveSQL();
return makeResp();
}
public override Protocol ProtocolValue() => Protocol.BuyShopItem;
public override Req Requst(string json)
{
req = JsonConvert.DeserializeObject<BuyShopItemReq>(json);
return req;
}
private string makeResp()
{
BuyShopItemResp resp = new BuyShopItemResp();
return resp.ToJson();
}
}
public class BuyShopItemReq : Req
{
public string uuid;
public long index;
public override bool IsReceivedAllField()
{
if (uuid == "" || index == 0)
return false;
return true;
}
}
public class BuyShopItemResp : Resp
{
}
}