using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Server.SQL { [Table("user", Schema = "gamedb")] public class User { [JsonIgnore] [Key] public int id { get; set; } public string uuid { get; set; } [JsonIgnore] public string mail { get; set; } public string nickname { get; set; } public int gold { get; set; } public int free_cash { get; set; } public int pay_cash { get; set; } public bool buyCash(int buy) { if (buy == 0) { return true; } int freeCash = free_cash; int payCash = pay_cash; freeCash -= buy; if(freeCash < 0) { payCash += freeCash; freeCash = 0; } if(payCash >= 0) { free_cash = freeCash; pay_cash = payCash; return true; } return false; } } public class UserSQL : SQL { public override DbSet table { get; set; } public User SelectUuid(string uuid) { return table.SingleOrDefault(data => data.uuid == uuid); } public User SelectMail(string mail) { return table.SingleOrDefault(data => data.mail == mail); } public void Update(User user) { table.Update(user); } /// /// uesr은 사용하지 않음. /// /// /// public override List SelectUid(int user_id) { return null; } } }