장비 장착 기반 시스템 작업
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@ -11,6 +11,14 @@ namespace Server.SQL
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public int id { get; set; }
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public int id { get; set; }
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public int unit_id { get; set; }
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public int unit_id { get; set; }
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public int user_id { get; set; }
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public int user_id { get; set; }
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public int equip0 { get; set; }
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public int equip1 { get; set; }
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public int equip2 { get; set; }
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public int equip3 { get; set; }
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public int equip4 { get; set; }
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public int equip5 { get; set; }
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public int level { get; set; }
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public int exp { get; set; }
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}
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}
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public class DeckUnitInfoSQL : SQL<DeckUnitInfo>
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public class DeckUnitInfoSQL : SQL<DeckUnitInfo>
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@ -13,6 +13,7 @@ namespace Server.SQL
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public int user_id { get; set; }
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public int user_id { get; set; }
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public int equip_unit { get; set; }
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public int equip_unit { get; set; }
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public int rand_stats { get; set; }
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public int rand_stats { get; set; }
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public int equipment_data_id { get; set; }
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}
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}
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public class EquipmentrSQL : SQL<Equipment>
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public class EquipmentrSQL : SQL<Equipment>
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@ -10,14 +10,16 @@ namespace Server.Service
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public override string Process()
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public override string Process()
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{
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{
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UserSQL userSql = new UserSQL();
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UserSQL userSql = new UserSQL();
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DynamicDataSQL dynamicDataSQL = new DynamicDataSQL();
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DeckUnitInfoSQL deckUnitInfoSQL = new DeckUnitInfoSQL();
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DeckUnitInfoSQL deckUnitInfoSQL = new DeckUnitInfoSQL();
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DeckInfoSQL deckInfoSQL = new DeckInfoSQL();
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DeckInfoSQL deckInfoSQL = new DeckInfoSQL();
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EquipmentrSQL equipmentrSQL = new EquipmentrSQL();
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EquipmentrSQL equipmentrSQL = new EquipmentrSQL();
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User user;
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User user;
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List<DynamicData> dynamicDataList = dynamicDataSQL.Select();
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List<DeckUnitInfo> deckUnitInfoList = null;
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List<DeckUnitInfo> deckUnitInfoList = null;
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List<DeckInfo> deckInfoList = null;
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List<DeckInfo> deckInfoList = null;
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List<Equipment> equipmentList = null;
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List<Equipment> equipmentList = null;
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Console.WriteLine(req.uuid);
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if (req.uuid == "")
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if (req.uuid == "")
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{
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{
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//최초 메일 로그인
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//최초 메일 로그인
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@ -116,7 +118,7 @@ namespace Server.Service
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return makeResp(user, deckUnitInfoList, deckInfoList, equipmentList);
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return makeResp(user, dynamicDataList, deckUnitInfoList, deckInfoList, equipmentList);
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}
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}
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public override Protocol ProtocolValue() => Protocol.Login;
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public override Protocol ProtocolValue() => Protocol.Login;
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@ -127,11 +129,12 @@ namespace Server.Service
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return req;
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return req;
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}
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}
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private string makeResp(User user, List<DeckUnitInfo> deck_unit, List<DeckInfo> deck_info, List<Equipment> equipment)
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private string makeResp(User user, List<DynamicData> dynamic_data, List<DeckUnitInfo> deck_unit, List<DeckInfo> deck_info, List<Equipment> equipment)
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{
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{
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LoginResp resp = new LoginResp();
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LoginResp resp = new LoginResp();
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resp.nickname = user.nickname;
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resp.nickname = user.nickname;
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resp.uuid = user.uuid;
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resp.uuid = user.uuid;
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resp.dynamic_data = dynamic_data;
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resp.deck_unit = deck_unit;
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resp.deck_unit = deck_unit;
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resp.deck_info = deck_info;
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resp.deck_info = deck_info;
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resp.equipment = equipment;
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resp.equipment = equipment;
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@ -158,6 +161,7 @@ namespace Server.Service
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{
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{
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public string uuid;
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public string uuid;
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public string nickname;
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public string nickname;
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public List<DynamicData> dynamic_data;
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public List<DeckUnitInfo> deck_unit;
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public List<DeckUnitInfo> deck_unit;
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public List<DeckInfo> deck_info;
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public List<DeckInfo> deck_info;
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public List<Equipment> equipment;
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public List<Equipment> equipment;
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