유닛 아이템 처리방식 변경
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@ -22,13 +22,6 @@ namespace Server.Manager
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{
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RewardData rewardData;
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//아이템 획득 처리
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if (reward == 0)
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{
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//따로 처리가 필요함.
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}
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else
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{
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rewardData = Statics.rewardExcel.getRewardData(reward);
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switch (rewardData.reward_item_type)
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{
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@ -82,7 +75,6 @@ namespace Server.Manager
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}
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}
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}
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public void addUnit(long unitDataId)
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{
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@ -2,11 +2,13 @@
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using Newtonsoft.Json;
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using Server.SQL;
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using Server.Manager;
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using NLog;
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namespace Server.Service
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{
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public class BuyShopItem : AbstractService
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{
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private static readonly NLog.ILogger logger = LogManager.GetCurrentClassLogger();
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private BuyShopItemReq req;
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private void SaveSQL(ItemManager item)
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@ -25,16 +27,12 @@ namespace Server.Service
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{
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case eBuyType.gold:
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if (user.gold < shopItemData.buy)
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{
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throw new RuntimeException("Not gold", Error.nogold);
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}
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user.gold -= shopItemData.buy;
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break;
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case eBuyType.cash:
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if (!user.buyCash(shopItemData.buy))
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{
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throw new RuntimeException("Not cash", Error.nogold);
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}
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break;
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case eBuyType.money://현금결제 현재로서는 무조건 결제완료가 나오도록 처리할것
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break;
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@ -44,7 +42,10 @@ namespace Server.Service
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ItemManager item = new ItemManager(user);
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if (shopItemData.reward != 0)
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item.addReward(shopItemData.reward);
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else
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logger.Error("처리 필요");
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SaveSQL(item);
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return makeResp(user, item);
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