덱 저장및 정보 반환 api작성

This commit is contained in:
김민서 2024-02-20 14:36:04 +09:00
parent 6a28804116
commit 03f64f9638
3 changed files with 105 additions and 47 deletions

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@ -1,45 +0,0 @@
using Server.System;
using Newtonsoft.Json;
namespace Server.Service
{
public class ChangeDeck : AbstractService
{
private ChangeDeckReq req;
public override string Process()
{
return makeResp();
}
public override Protocol ProtocolValue() => Protocol.ChangeDeck;
public override Req Requst(string json)
{
req = JsonConvert.DeserializeObject<ChangeDeckReq>(json);
return req;
}
private string makeResp()
{
ChangeDeckResp resp = new ChangeDeckResp();
resp.status = 200;
return resp.ToJson();
}
//1. 해당 데이터가 db에 있는지 확인
//2. 존재하는 데이터라면 신규 데이터로 업데이트
}
public class ChangeDeckReq : Req
{
public override bool IsReceivedAllField()
{
return true;
}
}
public class ChangeDeckResp : Resp
{
}
}

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@ -0,0 +1,103 @@
using Server.System;
using Newtonsoft.Json;
using Server.SQL;
namespace Server.Service
{
public class DeckChange : AbstractService
{
private DeckChangeReq req;
public void SaveSQL()
{
Statics.deckInfoSQL.SaveChanges();
}
public override string Process()
{
User user = Statics.userSQL.SelectUuid(req.uuid);
List<DeckInfo> deckInfo = Statics.deckInfoSQL.SelectUid(user.id);
List<DeckUnitInfo> deckUnitInfo = Statics.deckUnitInfoSQL.SelectUid(user.id);
//실제 존재하는 유닛인지 확인
for(int n = 0; n < req.deck_unit.Length; n++)
{
if (req.deck_unit[n] == 0)
continue;
long unit_id = req.deck_unit[n];
if( deckUnitInfo.FindIndex(data => data.unit_id == unit_id) == -1)
throw new RuntimeException("Not Unit", Error.nodata);
}
//존재하는 덱인지 검사
int deckindex = -1;
for (int n = 0; n < deckInfo.Count; n++)
{
if (deckInfo[n].id == req.deck_id)
{
deckindex = n;
break;
}
}
if(deckindex == -1)
throw new RuntimeException("Not Deck", Error.nodata);
//덱 유닛 저장
DeckInfo changeDeck = new DeckInfo();
changeDeck.id = deckInfo[deckindex].id;
changeDeck.deck_type = deckInfo[deckindex].deck_type;
changeDeck.user_id = deckInfo[deckindex].user_id;
changeDeck.deck_unit0_id = req.deck_unit[0];
changeDeck.deck_unit1_id = req.deck_unit[1];
changeDeck.deck_unit2_id = req.deck_unit[2];
changeDeck.deck_unit3_id = req.deck_unit[3];
changeDeck.deck_unit4_id = req.deck_unit[4];
changeDeck.deck_unit5_id = req.deck_unit[5];
changeDeck.deck_unit6_id = req.deck_unit[6];
changeDeck.deck_unit7_id = req.deck_unit[7];
changeDeck.deck_unit8_id = req.deck_unit[8];
Statics.deckInfoSQL.Update(changeDeck);
return makeResp(changeDeck);
}
public override Protocol ProtocolValue() => Protocol.DeckChange;
public override Req Requst(string json)
{
req = JsonConvert.DeserializeObject<DeckChangeReq>(json);
return req;
}
private string makeResp(DeckInfo changeDeck)
{
SaveSQL();
DeckChangeResp resp = new DeckChangeResp();
resp.deck_info = changeDeck;
return resp.ToJson();
}
}
public class DeckChangeReq : Req
{
public string uuid;
public long deck_id;
public long[] deck_unit;
public override bool IsReceivedAllField()
{
if(uuid == "" || deck_id == 0 || deck_unit.Length != 9)
return false;
return true;
}
}
public class DeckChangeResp : Resp
{
//덱정보 반환
public DeckInfo deck_info;
}
}

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@ -9,11 +9,11 @@
Downlode = 100,//기획 데이터 다운로드
Login = 101,//기획 데이터 다운로드
ChangeDeck = 102,//기획 데이터 다운로드
Login = 101,//로그인 유저정보 요청
EquipChange = 200,//장비 변경
DeckChange = 201,//덱 유닛 변경
}
public enum Error