thewar_client/Client/Assets/Best HTTP/Source/SecureProtocol/crypto/paddings/TbcPadding.cs

106 lines
3.8 KiB
C#

#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using System;
using BestHTTP.SecureProtocol.Org.BouncyCastle.Security;
namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Paddings
{
/// <summary> A padder that adds Trailing-Bit-Compliment padding to a block.
/// <p>
/// This padding pads the block out compliment of the last bit
/// of the plain text.
/// </p>
/// </summary>
public class TbcPadding
: IBlockCipherPadding
{
/// <summary> Return the name of the algorithm the cipher implements.</summary>
/// <returns> the name of the algorithm the cipher implements.
/// </returns>
public string PaddingName
{
get { return "TBC"; }
}
/// <summary> Initialise the padder.</summary>
/// <param name="random">- a SecureRandom if available.
/// </param>
public virtual void Init(SecureRandom random)
{
// nothing to do.
}
/// <summary> add the pad bytes to the passed in block, returning the number of bytes added.</summary>
/// <remarks>
/// This assumes that the last block of plain text is always passed to it inside <paramref name="input"/>.
/// i.e. if <paramref name="inOff"/> is zero, indicating the padding will fill the entire block,the value of
/// <paramref name="input"/> should be the same as the last block of plain text.
/// </remarks>
public virtual int AddPadding(byte[] input, int inOff)
{
int count = input.Length - inOff;
byte lastByte = inOff > 0 ? input[inOff - 1] : input[input.Length - 1];
byte padValue = (byte)((lastByte & 1) - 1);
while (inOff < input.Length)
{
input[inOff++] = padValue;
}
return count;
}
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || _UNITY_2021_2_OR_NEWER_
/// <summary> add the pad bytes to the passed in block, returning the number of bytes added.</summary>
/// <remarks>
/// This assumes that the last block of plain text is always passed to it inside <paramref name="block"/>.
/// i.e. if <paramref name="position"/> is zero, indicating the padding will fill the entire block,the value of
/// <paramref name="block"/> should be the same as the last block of plain text.
/// </remarks>
public virtual int AddPadding(Span<byte> block, int position)
{
byte lastByte = position > 0 ? block[position - 1] : block[block.Length - 1];
byte padValue = (byte)((lastByte & 1) - 1);
var padding = block[position..];
padding.Fill(padValue);
return padding.Length;
}
#endif
public virtual int PadCount(byte[] input)
{
int i = input.Length;
int code = input[--i], count = 1, countingMask = -1;
while (--i >= 0)
{
int next = input[i];
int matchMask = ((next ^ code) - 1) >> 31;
countingMask &= matchMask;
count -= countingMask;
}
return count;
}
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || _UNITY_2021_2_OR_NEWER_
public virtual int PadCount(ReadOnlySpan<byte> block)
{
int i = block.Length;
int code = block[--i], count = 1, countingMask = -1;
while (--i >= 0)
{
int next = block[i];
int matchMask = ((next ^ code) - 1) >> 31;
countingMask &= matchMask;
count -= countingMask;
}
return count;
}
#endif
}
}
#pragma warning restore
#endif