thewar_client/Client/Assets/1_Script/GameCtrl.cs

37 lines
786 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class GameCtrl : SingletonMonoBehaviour<GameCtrl>
{
[SerializeField] TMP_Text[] goldText;
[SerializeField] TMP_Text[] cashText;
public void StartPlay()
{
GameManager.Instance.NextScene(GameManager.eScene.Play);
}
public void OnSetting()
{
SettingWindws.Instance.SetUI(true);
}
private void OnEnable()
{
MoneyUpdate();
}
public void MoneyUpdate()
{
for(int n = 0; n < goldText.Length; n++)
{
goldText[n].text = Statics.gold.ToString();
}
for (int n = 0; n < cashText.Length; n++)
{
cashText[n].text = Statics.cash.ToString();
}
}
}