29 lines
724 B
C#
29 lines
724 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UnitPrefab : MonoBehaviour
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{
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[SerializeField] Image image;
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UnitData unitData;
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GameObject unit;
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UnitCtrl unitCtrl;
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DeckUnitInfo deckUnitInfo;
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public void SetData(DeckUnitInfo deckUnitInfo)
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{
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this.deckUnitInfo = deckUnitInfo;
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unitData = Statics.excelDatas.unitData[deckUnitInfo.unit_id];
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unit = Statics.stringUnits[unitData.name];
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unitCtrl = unit.GetComponent<UnitCtrl>();
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image.sprite = unitCtrl.unitSprite;
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}
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public void SelectUnit()
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{
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UnitSetUiCtrl.Instance.StatusSet(this, unitData, deckUnitInfo, unitCtrl);
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}
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}
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