thewar_client/Client/Assets/1_Script/Prefab/StoryPrefab.cs

24 lines
457 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class StoryPrefab : MonoBehaviour
{
[SerializeField] TMP_Text storyText;
[SerializeField] Button button;
private void Awake()
{
//임시 작업 Set에서 정보를 처리하게 만들기
Set();
}
public void Set()
{
button.onClick.AddListener(GameCtrl.Instance.StartPlay);
}
public void StoryButton()
{
Debug.Log(storyText.text);
}
}