thewar_client/Client/Assets/1_Script/GameUI/StoryUiCtrl.cs

19 lines
459 B
C#

using UnityEngine;
public class StoryUiCtrl : SingletonMonoBehaviour<StoryUiCtrl>
{
[SerializeField] GameObject itemPrefab;
[SerializeField] Transform itemContent;
protected override void OnStart()
{
foreach(var item in Statics.excelDatas.storyData)
{
StoryPrefab storyPrefab = Instantiate(itemPrefab, itemContent).GetComponent<StoryPrefab>();
storyPrefab.Set(item.Value);
}
}
}