19 lines
459 B
C#
19 lines
459 B
C#
using UnityEngine;
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public class StoryUiCtrl : SingletonMonoBehaviour<StoryUiCtrl>
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{
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[SerializeField] GameObject itemPrefab;
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[SerializeField] Transform itemContent;
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protected override void OnStart()
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{
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foreach(var item in Statics.excelDatas.storyData)
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{
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StoryPrefab storyPrefab = Instantiate(itemPrefab, itemContent).GetComponent<StoryPrefab>();
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storyPrefab.Set(item.Value);
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}
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}
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}
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