37 lines
786 B
C#
37 lines
786 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class GameCtrl : SingletonMonoBehaviour<GameCtrl>
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{
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[SerializeField] TMP_Text[] goldText;
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[SerializeField] TMP_Text[] cashText;
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public void StartPlay()
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{
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GameManager.Instance.NextScene(GameManager.eScene.Play);
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}
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public void OnSetting()
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{
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SettingWindws.Instance.SetUI(true);
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}
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private void OnEnable()
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{
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MoneyUpdate();
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}
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public void MoneyUpdate()
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{
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for(int n = 0; n < goldText.Length; n++)
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{
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goldText[n].text = Statics.gold.ToString();
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}
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for (int n = 0; n < cashText.Length; n++)
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{
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cashText[n].text = Statics.cash.ToString();
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}
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}
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}
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