34 lines
780 B
C#
34 lines
780 B
C#
using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Test : MonoBehaviour
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{
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public List<int> testlist = new List<int>();
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[ContextMenu("test")]
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public void test()
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{
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Debug.Log(JsonConvert.SerializeObject(testlist));
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//DownlodeResp request = new DownlodeResp();
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//request.Request((data) =>
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//{
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// Crypto cr = new Crypto();
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// Debug.Log(cr.Decompress(data.data));
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// Statics.version = data.version;
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//});
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}
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[ContextMenu("test2")]
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public void test2()
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{
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Crypto cr = new Crypto();
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string testdd = cr.Compress("testdata");
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Debug.Log(testdd);
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Debug.Log(cr.Decompress(testdd));
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}
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}
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