thewar_client/Client/Assets/1_Script/Info/SummonsUnit.cs

69 lines
2.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class SummonsUnit : MonoBehaviour
{
public bool isEnemy;
public List<BuildingInfo> buildings;
public int campHp;
public int[] addMoney;
private void Awake()
{
buildings = new List<BuildingInfo>();
campHp = 500;
buildings.Add(new BuildingInfo());
buildings.Add(new BuildingInfo());
buildings.Add(new BuildingInfo());
buildings.Add(new BuildingInfo());
buildings.Add(new BuildingInfo());
addMoney = new int[5];
for(int n = 0; n < addMoney.Length; n++)
{
addMoney[n] = 100;
}
}
private void Start()
{
if (isEnemy)
PlayCtrl.Instance.enemy = this;
else
PlayCtrl.Instance.player = this;
//테스트용
if (isEnemy)
{
List<UnitCtrl> units = new List<UnitCtrl>();
for (int m = 0; m < 5; m++)
{
units.Add(PlayCtrl.Instance.unit.GetComponent<UnitCtrl>());
}
buildings[0].units = units;
}
}
public void Summons(int count)
{
BuildingInfo buildingInfo = buildings[count];
int listCount;
if (buildingInfo.units == null)
return;
else
listCount = buildingInfo.units.Count;
for (int n = 0; n < listCount; n++)
{
if (isEnemy) //적소환
Instantiate(buildingInfo.units[n].gameObject, new Vector3(Random.Range(44.0f, 46.0f), Random.Range(-3.7f, -0.3f), 0), Quaternion.identity).GetComponent<UnitCtrl>().isEnemy = isEnemy;
else //아군 유닛 소환
Instantiate(buildingInfo.units[n].gameObject, new Vector3(Random.Range(-44.0f, -46.0f), Random.Range(-3.7f, -0.3f), 0), Quaternion.identity).GetComponent<UnitCtrl>().isEnemy = isEnemy;
}
if (!isEnemy)//자원 생성
{
PlayCtrl.Instance.TextUpdate(addMoney[count]);
}
}
}