thewar_client/Client/Assets/1_Script/GameUI/BagUICtrl.cs

59 lines
1.7 KiB
C#

using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class BagUICtrl : SingletonMonoBehaviour<BagUICtrl>
{
[SerializeField] GameObject invenItemPrefab;
[SerializeField] Transform invenItemContent;
[SerializeField] Image selectItemImg;
[SerializeField] TMP_Text selectItemInfo;
[SerializeField] GameObject selectItemButton;
List<InvenItemPrefab> invenItemList;
private InvenItemPrefab selectItem;
protected override void OnAwake()
{
invenItemList = new List<InvenItemPrefab>();
}
private void OnEnable()
{
int count = Statics.excelDatas.consumableItemData.Count;// + Statics.excelDatas.etcItemData.Count
if (invenItemList.Count != count)
{
foreach (var item in Statics.excelDatas.consumableItemData)
{
InvenItemPrefab obj = Instantiate(invenItemPrefab, invenItemContent).GetComponent<InvenItemPrefab>();
obj.Set(item.Value);
invenItemList.Add(obj);
}
}
else
{
foreach (var item in invenItemList)
{
item.UpdateDate();
}
}
selectItem = null;
selectItemImg.sprite = null;
selectItemImg.color = Color.clear;
selectItemInfo.text = string.Empty;
selectItemButton.SetActive(false);
}
public void SelectButton(InvenItemPrefab selectItem)
{
this.selectItem = selectItem;
//selectItemImg.sprite = selectItem.GetConsumableItemData;
selectItemImg.color = Color.white;
selectItemInfo.text = selectItem.GetConsumableItemData.name;
selectItemButton.SetActive(false);
}
}