25 lines
700 B
C#
25 lines
700 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CanvasSet : MonoBehaviour
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{
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private void Awake()
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{
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gameObject.GetComponent<CanvasScaler>().uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
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gameObject.GetComponent<CanvasScaler>().referenceResolution = new Vector2(GameManager.Instance.x, GameManager.Instance.y);
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}
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void Start()
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{
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if(GameManager.Instance.Over)
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{
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gameObject.GetComponent<CanvasScaler>().matchWidthOrHeight = 1.0f;
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}
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else
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{
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gameObject.GetComponent<CanvasScaler>().matchWidthOrHeight = 0.0f;
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}
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}
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}
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