26 lines
678 B
C#
26 lines
678 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EquipmentItemPrefab : MonoBehaviour
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{
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[SerializeField] Image image;
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private Equipment equipment;
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private EquipmentData equipmentData;
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public long getId { get { return equipment.id; } }
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public void SetData(Equipment equipment)
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{
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this.equipment = equipment;
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equipmentData = Statics.excelDatas.equipmentData[equipment.equipment_data_id];
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image.sprite = Statics.stringIcons[equipmentData.name];
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}
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public void SelectItem()
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{
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UnitSetUiCtrl.Instance.ItemSet(this, equipment, equipmentData);
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}
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}
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