thewar_client/Client/Assets/1_Script/System/Datas/ExcelDatas.cs

45 lines
1.2 KiB
C#

using MEC;
using System;
using System.Collections.Generic;
public class ExcelDatas
{
public Dictionary<int, UnitData> unitData;
public Dictionary<int, AIData> aiData;
public Dictionary<int, EquipmentData> equipmentData;
public Dictionary<int, ShopData> shopData;
public Dictionary<int, ShopItemData> shopItemData;
public Dictionary<int, ConsumableItemData> consumableItemData;
public Dictionary<int, StoryData> storyData;
public Dictionary<int, ChapterData> chapterData;
public Dictionary<int, ScriptData> scriptData;
public IEnumerator<float> ToJson(Action action)
{
yield return Timing.WaitForSeconds(0);
foreach (var data in unitData)
{
data.Value.toJson();
}
yield return Timing.WaitForSeconds(0);
action();
}
public List<AIData> GamestageAIList(int chapter, int stage)
{
List<AIData> data = new List<AIData>();
foreach (var item in aiData)
{
if(item.Value.chapter == chapter && item.Value.stage == stage)
{
data.Add(item.Value);
}
}
return data;
}
}
public abstract class Excel
{
public abstract void toJson();
}