using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UnitPrefab : MonoBehaviour { [SerializeField] Image image; UnitData unitData; GameObject unit; UnitCtrl unitCtrl; public void SetData(DeckUnitInfo deckUnitInfo) { unitData = Statics.excelDatas.unitData[deckUnitInfo.unit_id]; unit = Statics.stringUnits[unitData.name]; unitCtrl = unit.GetComponent(); image.sprite = unitCtrl.unitSprite; } }