using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class itemImgPrefab : MonoBehaviour { [SerializeField] private Image image; [SerializeField] private TMP_Text count; public void Set(Sprite image, int count) { this.image.sprite = image; this.count.gameObject.SetActive(count != 0); this.count.text = count.ToString(); gameObject.SetActive(true); } public void Set(Sprite image, long count) { this.image.sprite = image; this.count.gameObject.SetActive(count != 0); this.count.text = count.ToString(); gameObject.SetActive(true); } }